Files
mesa/src/intel
Marcin Ślusarz e74a3284f5 anv: halve the push constants space in mesh pipelines
It's only used by fragment shaders, so halving it matches the size
used in the most optimal primitive pipeline (VS + FS).

This change frees some URB space for mesh and task shaders and as
a result improves vk_meshlet_cadscene performance by up to 2%,
depending on the model.

Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21559>
2023-02-28 20:18:01 +00:00
..
2023-02-24 07:31:36 +00:00
2023-02-06 09:12:18 +00:00