The functions were broken, because they converted ints to floats. Now we can finally advertise OpenGL 3.0. ;) In this commit, the vbo module also tracks the type for each attrib in addition to the size. It can be one of FLOAT, INT, UNSIGNED_INT. The little ugliness is the vertex attribs are declared as floats even though there may be integer values. The code just copies integer values into them without any conversion. This implementation passes the glVertexAttribI piglit test which I am going to commit in piglit soon. The test covers vertex arrays, immediate mode and display lists. NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul <brianp@vmware.com> v2: cosmetic changes as suggested by Brian
161 lines
8.4 KiB
Plaintext
161 lines
8.4 KiB
Plaintext
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Status of OpenGL 3.x features in Mesa
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Note: when an item is marked as "DONE" it means all the core Mesa
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infrastructure is complete but it may be the case that few (if any) drivers
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implement the features.
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Feature Status
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----------------------------------------------------- ------------------------
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GL 3.0:
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GLSL 1.30 DONE
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glBindFragDataLocation, glGetFragDataLocation DONE
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Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, r600, swrast)
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Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, r600, swrast)
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Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, r600)
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Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600)
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GL_EXT_packed_float DONE (i965, r600)
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GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
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Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
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Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
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Half-float DONE
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Non-normalized Integer texture/framebuffer formats DONE (i965)
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1D/2D Texture arrays DONE
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Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
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GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
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Red and red/green texture formats DONE (i965, swrast, gallium)
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Transform feedback (GL_EXT_transform_feedback) DONE (i965)
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Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast)
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sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
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glClearBuffer commands DONE
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glGetStringi command DONE
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glTexParameterI, glGetTexParameterI commands DONE
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glVertexAttribI commands DONE
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Depth format cube textures DONE
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GLX_ARB_create_context (GLX 1.4 is required) DONE
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GL 3.1:
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GLSL 1.40 DONE (i965)
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Forward compatibile context support/deprecations DONE (i965)
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Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast)
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Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast)
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Primitive restart (GL_NV_primitive_restart) DONE (i965, r600)
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16 vertex texture image units DONE
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Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965)
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Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast)
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Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965)
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Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600)
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GL 3.2:
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Core/compatibility profiles DONE
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GLSL 1.50 not started
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Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
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BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast)
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Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast)
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Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
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Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, swrast)
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Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600)
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Multisample textures (GL_ARB_texture_multisample) not started
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Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast)
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Fence objects (GL_ARB_sync) DONE (i965, r300, r600, swrast)
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GLX_ARB_create_context_profile DONE
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GL 3.3:
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GLSL 3.30 new features in this version pretty much done
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GL_ARB_blend_func_extended DONE (i965, r600, softpipe)
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GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast)
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GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast)
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GL_ARB_sampler_objects DONE (i965, r300, r600)
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GL_ARB_shader_bit_encoding DONE
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GL_ARB_texture_rgb10_a2ui DONE (i965, r600)
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GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r300, r600, swrast)
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GL_ARB_timer_query DONE (i965)
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GL_ARB_instanced_arrays DONE (i965, r300, r600)
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GL_ARB_vertex_type_2_10_10_10_rev DONE (r600)
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GL 4.0:
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GLSL 4.0 not started
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GL_ARB_texture_query_lod not started
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GL_ARB_draw_buffers_blend DONE (i965, r600, softpipe)
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GL_ARB_draw_indirect not started
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GL_ARB_gpu_shader5 not started
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GL_ARB_gpu_shader_fp64 not started
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GL_ARB_sample_shading not started
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GL_ARB_shader_subroutine not started
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GL_ARB_tessellation_shader not started
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GL_ARB_texture_buffer_object_rgb32 not started
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GL_ARB_texture_cube_map_array not started
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GL_ARB_texture_gather not started
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GL_ARB_transform_feedback2 DONE
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GL_ARB_transform_feedback3 DONE
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GL 4.1:
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GLSL 4.1 not started
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GL_ARB_ES2_compatibility DONE (i965, r300, r600)
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GL_ARB_get_program_binary not started
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GL_ARB_separate_shader_objects some infrastructure done
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GL_ARB_shader_precision not started
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GL_ARB_vertex_attrib_64bit not started
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GL_ARB_viewport_array not started
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GL 4.2:
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GLSL 4.2 not started
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GL_ARB_texture_compression_bptc not started
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GL_ARB_compressed_texture_pixel_storage not started
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GL_ARB_shader_atomic_counters not started
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GL_ARB_texture_storage DONE (r300, r600, swrast, gallium)
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GL_ARB_transform_feedback_instanced DONE
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GL_ARB_base_instance DONE (nv50, nvc0, r600, radeonsi)
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GL_ARB_shader_image_load_store not started
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GL_ARB_conservative_depth DONE (softpipe)
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GL_ARB_shading_language_420pack not started
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GL_ARB_internalformat_query not started
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GL_ARB_map_buffer_alignment DONE (r300, r600, radeonsi)
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GL 4.3:
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GLSL 4.3 not started
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ARB_arrays_of_arrays not started
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ARB_ES3_compatibility not started
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ARB_clear_buffer_object not started
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ARB_compute_shader started (gallium)
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ARB_copy_image not started
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KHR_debug some work done (ARB_debug_output)
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ARB_explicit_uniform_location not started
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ARB_fragment_layer_viewport not started
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ARB_framebuffer_no_attachments not started
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ARB_internalformat_query2 not started
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ARB_invalidate_subdata not started
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ARB_multi_draw_indirect not started
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ARB_program_interface_query not started
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ARB_robust_buffer_access_behavior not started
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ARB_shader_image_size not started
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ARB_shader_storage_buffer_object not started
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ARB_stencil_texturing not started
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ARB_texture_buffer_range not started
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ARB_texture_query_levels not started
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ARB_texture_storage_multisample not started
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ARB_texture_view not started
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ARB_vertex_attrib_binding not started
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More info about these features and the work involved can be found at
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http://dri.freedesktop.org/wiki/MissingFunctionality
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