Files
mesa/src/compiler/glsl/glcpp
Andrii Simiklit 2c711beb5c glsl: fix crash on glsl macro redefinition
In case shader contains two equal macro defines, first one with trailing spaces
and the second one without.
`#define A 1   `
`#define A 1`
The parser crashes

Fixes: 0346ad3774 ("glsl: ignore trailing whitespace when define redefined")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5312>
2020-06-10 03:29:39 +00:00
..
2018-04-12 19:55:01 -04:00
2016-01-26 16:08:33 +00:00

glcpp -- GLSL "C" preprocessor

This is a simple preprocessor designed to provide the preprocessing
needs of the GLSL language. The requirements for this preprocessor are
specified in the GLSL 1.30 specification availble from:

http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.10.pdf

This specification is not precise on some semantics, (for example,
#define and #if), defining these merely "as is standard for C++
preprocessors". To fill in these details, I've been using a draft of
the C99 standard as available from:

http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1256.pdf

Any downstream compiler accepting output from glcpp should be prepared
to encounter and deal with the following preprocessor macros:

	#line
	#pragma
	#extension

All other macros will be handled according to the GLSL specification
and will not appear in the output.

Known limitations
-----------------
A file that ends with a function-like macro name as the last
non-whitespace token will result in a parse error, (where it should be
passed through as is).