Files
mesa/src/intel
Iván Briano 2e1c278e3d anv: skip rt pipeline compile if we found all shaders
When no pipeline cache is provided by the application and we rely on the
internal one, cache hits are not counted as such.
This was causing us to return COMPILE_REQUIRED on some cases where all
shaders had been found in the cache, as well as some unnecessary extra
processing in the case that we did have to compile the pipeline.

Fixes: 1dacea10f3 ("anv: implement caching for ray tracing pipelines")

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31298>
2024-09-23 19:57:53 +00:00
..
2024-09-18 19:56:04 +00:00
2024-08-14 03:03:46 +00:00