2d00b2b9c7
These draw states are things that depend on pipeline-only state: - The load state depends on knowing the pipeline layout, which we won't know for a shader that's loaded from a binary. This is going away on a7xx anyway, and we should be able to use the a7xx strategy of prefetching the descriptors in the preamble on a6xx too. - The prim order state depends on feedback loops and raster order attachment access, which isn't supported at the moment. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25276>