2f3a233b6f
if a texture barrier occurs while clears are pending, these clears should show up if the fb attachments are read in shaders, so trigger a renderpass to flush out the clears cc: mesa-stable fixes #6766 fixes (radv): dEQP-GLES3.functional.draw_buffers_indexed.overwrite_common.common_advanced_blend_eq_buffer_advanced_blend_eq dEQP-GLES3.functional.draw_buffers_indexed.overwrite_common.common_blend_eq_buffer_advanced_blend_eq dEQP-GLES3.functional.draw_buffers_indexed.overwrite_common.common_separate_blend_eq_buffer_advanced_blend_eq dEQP-GLES3.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_advanced_blend_eq dEQP-GLES3.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_blend_eq dEQP-GLES3.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_separate_blend_eq Reviewed-By: Tatsuyuki Ishi <ishitatsuyuki@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17363>