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Note that currently there's no emulation if the D3D12 driver doesn't support the "UAV typed load" feature for all of the GL required formats. This is not a required D3D12 feature, so this support won't light up on all D3D12 hardware. Reviewed-by: Sil Vilerino <sivileri@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14342>