This enables the rendering of RGB/BGR 24-bit format buffers directly
onto the framebuffer. For RGB888, support already exists for vertex and
texture formats, so render buffer format support has been added. For
BGR888, support for vertex, texture, and render buffer formats has been
added. The internal format chosen for both RGB888 and BGR888 is GL_RGB8.
Change-Id: I0557389dba05d3b44d7b935f02683df17e41fbd2
Signed-off-by: Petar G. Georgiev <quic_petarg@quicinc.com>
Signed-off-by: Lakshman Chandu Kondreddy <quic_lkondred@quicinc.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35982>