Files
mesa/src
Brian Paul 27341a97a1 mesa: rework GLSL vertex attribute binding
Calls to glBindAttribLocation() should not take effect until the next time
that glLinkProgram() is called.
gl_shader_program::Attributes now just contains user-defined bindings.
gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
2008-09-16 16:28:36 -06:00
..
2008-09-13 14:20:14 -06:00
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2003-06-17 07:20:22 +00:00