Files
mesa/src/broadcom/Makefile.sources
T
Eric Anholt e717e3e7cd broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.
The HW has no native sampler support for multisample textures, but since
we only need to support txf_ms and the layout is UIF, we just need to
scale up the texcoords and then add in the sample.

This drops the old TEXTURE_MSAA_ADDR special uniform, since we're treating
MSAA textures as textures, rather than basically texbos like VC4 had to.
2017-10-30 13:31:27 -07:00

45 lines
950 B
Makefile

BROADCOM_GENXML_GENERATED_FILES = \
cle/v3d_packet_v21_pack.h \
cle/v3d_packet_v33_pack.h \
cle/v3d_xml.h \
$()
BROADCOM_GENXML_XML_FILES = \
cle/v3d_packet_v21.xml \
cle/v3d_packet_v33.xml \
$()
BROADCOM_FILES = \
cle/v3d_packet_helpers.h \
common/v3d_debug.c \
common/v3d_debug.h \
clif/clif_dump.c \
clif/clif_dump.h \
common/v3d_device_info.h \
compiler/nir_to_vir.c \
compiler/vir.c \
compiler/vir_dump.c \
compiler/vir_live_variables.c \
compiler/vir_lower_uniforms.c \
compiler/vir_opt_copy_propagate.c \
compiler/vir_opt_dead_code.c \
compiler/vir_register_allocate.c \
compiler/vir_to_qpu.c \
compiler/qpu_schedule.c \
compiler/qpu_validate.c \
compiler/v3d_compiler.h \
compiler/v3d_nir_lower_io.c \
compiler/v3d_nir_lower_txf_ms.c \
qpu/qpu_disasm.c \
qpu/qpu_disasm.h \
qpu/qpu_instr.c \
qpu/qpu_instr.h \
qpu/qpu_pack.c \
$()
BROADCOM_DECODER_FILES = \
cle/v3d_decoder.c \
cle/v3d_decoder.h \
$()