Files
mesa/src
Boris Brezillon 23dbf7964b panfrost: Force late pixel kill when depth/stencil is written from the FS
If we don't do that, pixels might be killed early thus preventing the
fragment shader from being called and updating the depth/stencil value.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7501>
2020-11-09 19:23:41 +00:00
..
2020-10-26 12:49:09 +00:00
2020-04-20 11:57:11 +00:00
2020-03-30 13:38:01 +00:00
2020-08-21 18:38:44 +00:00