23dbf7964b
If we don't do that, pixels might be killed early thus preventing the fragment shader from being called and updating the depth/stencil value. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7501>