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This will be used on Gen8+ to make sure that the color calculator state pointers are re-emitted when switching back to the 3D pipeline after some GPGPU workload due to a hardware workaround. There are other state bits already defined that could be used to achieve the same effect but they all cause a ton of unrelated state to be re-emitted (e.g. BRW_NEW_STATE_BASE_ADDRESS), so just define a new one, state bits are cheap. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>