Files
mesa/src
Marek Olšák 227f69716f st/mesa: don't use nir_opt_fragdepth because it's incorrect with MSAA
Doing "gl_FragDepth = gl_FragCoord.z" with MSAA and without sample shading
changes per-sample depth testing to per-pixel depth testing, so we can't
eliminate it.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12079

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32685>
2024-12-20 08:22:52 +00:00
..
2024-10-21 01:14:35 +00:00
2024-12-17 23:14:26 +00:00
2024-11-26 20:45:41 +00:00