2265bda513
As far as I can tell, Mesa hasn't had a convenient way to dump ARB_vp/fp source until now. Using MESA_GLSL=dump is convenient, since it means you can use a single environment variable to dump a program's shaders, no matter which language they're written in. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>