Yiwei Zhang 1ea949429c egl/android: fix cached buffer slots for EGL Android winsys
Android WSI api contract requires to allocate min_undequeued_buffers + 2
to achieve "triple buffering" effect, which is when the composer backend
acquired the allowed max numbder of buffers, the producer still has 2
buffers to rotate.

ANativeWindow either belongs to SurfaceView which presents directly to
SurfaceFlinger or belongs to other surfaces from the UI framework. For
the former, SurfaceFlinger hardcodes triple buffering for EGL. For the
latter, the surface caps decide the buffer limits or HWUI intercepts and
adjusts the min_undequeued_buffers to hint the EGL implementation to
prepare enough buffer cache slots while HWUI sets the max dequeued
buffer count accordingly.

Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11206>
2021-06-09 21:07:53 +00:00
2021-06-09 19:14:00 +00:00
2021-05-07 13:41:38 +00:00
2020-01-18 11:39:32 +01:00
2021-05-05 18:53:08 +00:00
2021-04-14 21:11:07 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-------

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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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