1aff899a87
Move this code out of bufferobj.c since it's not strongly connected to buffer objects. Acked-by: Matt Turner <mattst88@gmail.com>
4107 lines
132 KiB
C
4107 lines
132 KiB
C
/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file bufferobj.c
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* \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions.
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* \author Brian Paul, Ian Romanick
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*/
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#include <stdbool.h>
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#include <inttypes.h> /* for PRId64 macro */
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#include "glheader.h"
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#include "enums.h"
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#include "hash.h"
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#include "imports.h"
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#include "context.h"
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#include "bufferobj.h"
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#include "mtypes.h"
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#include "teximage.h"
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#include "glformats.h"
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#include "texstore.h"
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#include "transformfeedback.h"
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/* Debug flags */
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/*#define VBO_DEBUG*/
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/*#define BOUNDS_CHECK*/
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/**
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* Used as a placeholder for buffer objects between glGenBuffers() and
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* glBindBuffer() so that glIsBuffer() can work correctly.
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*/
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static struct gl_buffer_object DummyBufferObject;
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/**
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* Return pointer to address of a buffer object target.
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* \param ctx the GL context
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* \param target the buffer object target to be retrieved.
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* \return pointer to pointer to the buffer object bound to \c target in the
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* specified context or \c NULL if \c target is invalid.
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*/
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static inline struct gl_buffer_object **
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get_buffer_target(struct gl_context *ctx, GLenum target)
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{
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/* Other targets are only supported in desktop OpenGL and OpenGL ES 3.0.
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*/
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if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)
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&& target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER)
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return NULL;
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switch (target) {
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case GL_ARRAY_BUFFER_ARB:
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return &ctx->Array.ArrayBufferObj;
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case GL_ELEMENT_ARRAY_BUFFER_ARB:
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return &ctx->Array.VAO->IndexBufferObj;
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case GL_PIXEL_PACK_BUFFER_EXT:
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return &ctx->Pack.BufferObj;
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case GL_PIXEL_UNPACK_BUFFER_EXT:
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return &ctx->Unpack.BufferObj;
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case GL_COPY_READ_BUFFER:
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return &ctx->CopyReadBuffer;
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case GL_COPY_WRITE_BUFFER:
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return &ctx->CopyWriteBuffer;
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case GL_DRAW_INDIRECT_BUFFER:
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if ((ctx->API == API_OPENGL_CORE &&
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ctx->Extensions.ARB_draw_indirect) ||
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_mesa_is_gles31(ctx)) {
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return &ctx->DrawIndirectBuffer;
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}
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break;
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case GL_TRANSFORM_FEEDBACK_BUFFER:
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if (ctx->Extensions.EXT_transform_feedback) {
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return &ctx->TransformFeedback.CurrentBuffer;
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}
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break;
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case GL_TEXTURE_BUFFER:
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if (ctx->API == API_OPENGL_CORE &&
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ctx->Extensions.ARB_texture_buffer_object) {
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return &ctx->Texture.BufferObject;
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}
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break;
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case GL_UNIFORM_BUFFER:
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if (ctx->Extensions.ARB_uniform_buffer_object) {
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return &ctx->UniformBuffer;
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}
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break;
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case GL_SHADER_STORAGE_BUFFER:
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if (ctx->Extensions.ARB_shader_storage_buffer_object) {
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return &ctx->ShaderStorageBuffer;
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}
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break;
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case GL_ATOMIC_COUNTER_BUFFER:
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if (ctx->Extensions.ARB_shader_atomic_counters) {
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return &ctx->AtomicBuffer;
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}
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break;
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case GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD:
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if (ctx->Extensions.AMD_pinned_memory) {
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return &ctx->ExternalVirtualMemoryBuffer;
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}
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break;
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default:
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return NULL;
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}
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return NULL;
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}
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/**
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* Get the buffer object bound to the specified target in a GL context.
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* \param ctx the GL context
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* \param target the buffer object target to be retrieved.
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* \param error the GL error to record if target is illegal.
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* \return pointer to the buffer object bound to \c target in the
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* specified context or \c NULL if \c target is invalid.
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*/
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static inline struct gl_buffer_object *
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get_buffer(struct gl_context *ctx, const char *func, GLenum target,
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GLenum error)
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{
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struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
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if (!bufObj) {
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_mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
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return NULL;
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}
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if (!_mesa_is_bufferobj(*bufObj)) {
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_mesa_error(ctx, error, "%s(no buffer bound)", func);
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return NULL;
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}
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return *bufObj;
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}
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/**
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* Convert a GLbitfield describing the mapped buffer access flags
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* into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
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*/
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static GLenum
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simplified_access_mode(struct gl_context *ctx, GLbitfield access)
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{
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const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
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if ((access & rwFlags) == rwFlags)
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return GL_READ_WRITE;
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if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
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return GL_READ_ONLY;
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if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
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return GL_WRITE_ONLY;
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/* Otherwise, AccessFlags is zero (the default state).
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*
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* Table 2.6 on page 31 (page 44 of the PDF) of the OpenGL 1.5 spec says:
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*
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* Name Type Initial Value Legal Values
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* ... ... ... ...
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* BUFFER_ACCESS enum READ_WRITE READ_ONLY, WRITE_ONLY
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* READ_WRITE
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*
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* However, table 6.8 in the GL_OES_mapbuffer extension says:
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*
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* Get Value Type Get Command Value Description
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* --------- ---- ----------- ----- -----------
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* BUFFER_ACCESS_OES Z1 GetBufferParameteriv WRITE_ONLY_OES buffer map flag
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*
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* The difference is because GL_OES_mapbuffer only supports mapping buffers
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* write-only.
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*/
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assert(access == 0);
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return _mesa_is_gles(ctx) ? GL_WRITE_ONLY : GL_READ_WRITE;
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}
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/**
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* Test if the buffer is mapped, and if so, if the mapped range overlaps the
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* given range.
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* The regions do not overlap if and only if the end of the given
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* region is before the mapped region or the start of the given region
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* is after the mapped region.
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*
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* \param obj Buffer object target on which to operate.
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* \param offset Offset of the first byte of the subdata range.
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* \param size Size, in bytes, of the subdata range.
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* \return true if ranges overlap, false otherwise
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*
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*/
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static bool
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bufferobj_range_mapped(const struct gl_buffer_object *obj,
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GLintptr offset, GLsizeiptr size)
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{
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if (_mesa_bufferobj_mapped(obj, MAP_USER)) {
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const GLintptr end = offset + size;
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const GLintptr mapEnd = obj->Mappings[MAP_USER].Offset +
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obj->Mappings[MAP_USER].Length;
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if (!(end <= obj->Mappings[MAP_USER].Offset || offset >= mapEnd)) {
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return true;
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}
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}
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return false;
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}
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/**
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* Tests the subdata range parameters and sets the GL error code for
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* \c glBufferSubDataARB, \c glGetBufferSubDataARB and
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* \c glClearBufferSubData.
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*
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* \param ctx GL context.
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* \param bufObj The buffer object.
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* \param offset Offset of the first byte of the subdata range.
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* \param size Size, in bytes, of the subdata range.
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* \param mappedRange If true, checks if an overlapping range is mapped.
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* If false, checks if buffer is mapped.
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* \param caller Name of calling function for recording errors.
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* \return false if error, true otherwise
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*
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* \sa glBufferSubDataARB, glGetBufferSubDataARB, glClearBufferSubData
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*/
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static bool
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buffer_object_subdata_range_good(struct gl_context *ctx,
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struct gl_buffer_object *bufObj,
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GLintptr offset, GLsizeiptr size,
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bool mappedRange, const char *caller)
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{
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if (size < 0) {
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_mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller);
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return false;
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}
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if (offset < 0) {
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_mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller);
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return false;
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}
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if (offset + size > bufObj->Size) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"%s(offset %lu + size %lu > buffer size %lu)", caller,
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(unsigned long) offset,
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(unsigned long) size,
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(unsigned long) bufObj->Size);
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return false;
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}
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if (bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT)
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return true;
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if (mappedRange) {
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if (bufferobj_range_mapped(bufObj, offset, size)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(range is mapped without persistent bit)",
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caller);
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return false;
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}
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}
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else {
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if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(buffer is mapped without persistent bit)",
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caller);
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return false;
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}
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}
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return true;
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}
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/**
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* Test the format and type parameters and set the GL error code for
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* \c glClearBufferData and \c glClearBufferSubData.
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*
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* \param ctx GL context.
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* \param internalformat Format to which the data is to be converted.
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* \param format Format of the supplied data.
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* \param type Type of the supplied data.
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* \param caller Name of calling function for recording errors.
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* \return If internalformat, format and type are legal the mesa_format
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* corresponding to internalformat, otherwise MESA_FORMAT_NONE.
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*
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* \sa glClearBufferData and glClearBufferSubData
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*/
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static mesa_format
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validate_clear_buffer_format(struct gl_context *ctx,
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GLenum internalformat,
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GLenum format, GLenum type,
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const char *caller)
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{
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mesa_format mesaFormat;
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GLenum errorFormatType;
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mesaFormat = _mesa_validate_texbuffer_format(ctx, internalformat);
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if (mesaFormat == MESA_FORMAT_NONE) {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"%s(invalid internalformat)", caller);
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return MESA_FORMAT_NONE;
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}
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/* NOTE: not mentioned in ARB_clear_buffer_object but according to
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* EXT_texture_integer there is no conversion between integer and
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* non-integer formats
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*/
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if (_mesa_is_enum_format_signed_int(format) !=
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_mesa_is_format_integer_color(mesaFormat)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(integer vs non-integer)", caller);
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return MESA_FORMAT_NONE;
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}
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if (!_mesa_is_color_format(format)) {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"%s(format is not a color format)", caller);
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return MESA_FORMAT_NONE;
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}
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errorFormatType = _mesa_error_check_format_and_type(ctx, format, type);
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if (errorFormatType != GL_NO_ERROR) {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"%s(invalid format or type)", caller);
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return MESA_FORMAT_NONE;
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}
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return mesaFormat;
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}
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/**
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* Convert user-specified clear value to the specified internal format.
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*
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* \param ctx GL context.
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* \param internalformat Format to which the data is converted.
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* \param clearValue Points to the converted clear value.
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* \param format Format of the supplied data.
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* \param type Type of the supplied data.
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* \param data Data which is to be converted to internalformat.
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* \param caller Name of calling function for recording errors.
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* \return true if data could be converted, false otherwise.
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*
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* \sa glClearBufferData, glClearBufferSubData
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*/
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static bool
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convert_clear_buffer_data(struct gl_context *ctx,
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mesa_format internalformat,
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GLubyte *clearValue, GLenum format, GLenum type,
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const GLvoid *data, const char *caller)
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{
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GLenum internalformatBase = _mesa_get_format_base_format(internalformat);
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if (_mesa_texstore(ctx, 1, internalformatBase, internalformat,
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0, &clearValue, 1, 1, 1,
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format, type, data, &ctx->Unpack)) {
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return true;
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}
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else {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
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return false;
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}
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}
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/**
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* Allocate and initialize a new buffer object.
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*
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* Default callback for the \c dd_function_table::NewBufferObject() hook.
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*/
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static struct gl_buffer_object *
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_mesa_new_buffer_object(struct gl_context *ctx, GLuint name)
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{
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struct gl_buffer_object *obj;
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(void) ctx;
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obj = MALLOC_STRUCT(gl_buffer_object);
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_mesa_initialize_buffer_object(ctx, obj, name);
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return obj;
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}
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/**
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* Delete a buffer object.
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*
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* Default callback for the \c dd_function_table::DeleteBuffer() hook.
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*/
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static void
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_mesa_delete_buffer_object(struct gl_context *ctx,
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struct gl_buffer_object *bufObj)
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{
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(void) ctx;
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_mesa_align_free(bufObj->Data);
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/* assign strange values here to help w/ debugging */
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bufObj->RefCount = -1000;
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bufObj->Name = ~0;
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mtx_destroy(&bufObj->Mutex);
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free(bufObj->Label);
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free(bufObj);
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}
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|
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/**
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* Set ptr to bufObj w/ reference counting.
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* This is normally only called from the _mesa_reference_buffer_object() macro
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* when there's a real pointer change.
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*/
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void
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_mesa_reference_buffer_object_(struct gl_context *ctx,
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struct gl_buffer_object **ptr,
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struct gl_buffer_object *bufObj)
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{
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if (*ptr) {
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/* Unreference the old buffer */
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GLboolean deleteFlag = GL_FALSE;
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struct gl_buffer_object *oldObj = *ptr;
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mtx_lock(&oldObj->Mutex);
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assert(oldObj->RefCount > 0);
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oldObj->RefCount--;
|
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#if 0
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printf("BufferObj %p %d DECR to %d\n",
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(void *) oldObj, oldObj->Name, oldObj->RefCount);
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#endif
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deleteFlag = (oldObj->RefCount == 0);
|
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mtx_unlock(&oldObj->Mutex);
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|
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if (deleteFlag) {
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|
|
/* some sanity checking: don't delete a buffer still in use */
|
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#if 0
|
|
/* unfortunately, these tests are invalid during context tear-down */
|
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assert(ctx->Array.ArrayBufferObj != bufObj);
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assert(ctx->Array.VAO->IndexBufferObj != bufObj);
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assert(ctx->Array.VAO->Vertex.BufferObj != bufObj);
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#endif
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|
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assert(ctx->Driver.DeleteBuffer);
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ctx->Driver.DeleteBuffer(ctx, oldObj);
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}
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|
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*ptr = NULL;
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}
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assert(!*ptr);
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|
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if (bufObj) {
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/* reference new buffer */
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mtx_lock(&bufObj->Mutex);
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if (bufObj->RefCount == 0) {
|
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/* this buffer's being deleted (look just above) */
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/* Not sure this can every really happen. Warn if it does. */
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_mesa_problem(NULL, "referencing deleted buffer object");
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*ptr = NULL;
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}
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else {
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bufObj->RefCount++;
|
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#if 0
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printf("BufferObj %p %d INCR to %d\n",
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(void *) bufObj, bufObj->Name, bufObj->RefCount);
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#endif
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*ptr = bufObj;
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}
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mtx_unlock(&bufObj->Mutex);
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}
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}
|
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|
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|
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/**
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* Initialize a buffer object to default values.
|
|
*/
|
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void
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_mesa_initialize_buffer_object(struct gl_context *ctx,
|
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struct gl_buffer_object *obj,
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GLuint name)
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{
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memset(obj, 0, sizeof(struct gl_buffer_object));
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mtx_init(&obj->Mutex, mtx_plain);
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obj->RefCount = 1;
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obj->Name = name;
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obj->Usage = GL_STATIC_DRAW_ARB;
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}
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|
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/**
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|
* Callback called from _mesa_HashWalk()
|
|
*/
|
|
static void
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count_buffer_size(GLuint key, void *data, void *userData)
|
|
{
|
|
const struct gl_buffer_object *bufObj =
|
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(const struct gl_buffer_object *) data;
|
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GLuint *total = (GLuint *) userData;
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|
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(void) key;
|
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*total = *total + bufObj->Size;
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}
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|
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|
|
/**
|
|
* Compute total size (in bytes) of all buffer objects for the given context.
|
|
* For debugging purposes.
|
|
*/
|
|
GLuint
|
|
_mesa_total_buffer_object_memory(struct gl_context *ctx)
|
|
{
|
|
GLuint total = 0;
|
|
|
|
_mesa_HashWalk(ctx->Shared->BufferObjects, count_buffer_size, &total);
|
|
|
|
return total;
|
|
}
|
|
|
|
|
|
/**
|
|
* Allocate space for and store data in a buffer object. Any data that was
|
|
* previously stored in the buffer object is lost. If \c data is \c NULL,
|
|
* memory will be allocated, but no copy will occur.
|
|
*
|
|
* This is the default callback for \c dd_function_table::BufferData()
|
|
* Note that all GL error checking will have been done already.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param target Buffer object target on which to operate.
|
|
* \param size Size, in bytes, of the new data store.
|
|
* \param data Pointer to the data to store in the buffer object. This
|
|
* pointer may be \c NULL.
|
|
* \param usage Hints about how the data will be used.
|
|
* \param bufObj Object to be used.
|
|
*
|
|
* \return GL_TRUE for success, GL_FALSE for failure
|
|
* \sa glBufferDataARB, dd_function_table::BufferData.
|
|
*/
|
|
static GLboolean
|
|
buffer_data_fallback(struct gl_context *ctx, GLenum target, GLsizeiptr size,
|
|
const GLvoid *data, GLenum usage, GLenum storageFlags,
|
|
struct gl_buffer_object *bufObj)
|
|
{
|
|
void * new_data;
|
|
|
|
(void) target;
|
|
|
|
_mesa_align_free( bufObj->Data );
|
|
|
|
new_data = _mesa_align_malloc( size, ctx->Const.MinMapBufferAlignment );
|
|
if (new_data) {
|
|
bufObj->Data = (GLubyte *) new_data;
|
|
bufObj->Size = size;
|
|
bufObj->Usage = usage;
|
|
bufObj->StorageFlags = storageFlags;
|
|
|
|
if (data) {
|
|
memcpy( bufObj->Data, data, size );
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
else {
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Replace data in a subrange of buffer object. If the data range
|
|
* specified by \c size + \c offset extends beyond the end of the buffer or
|
|
* if \c data is \c NULL, no copy is performed.
|
|
*
|
|
* This is the default callback for \c dd_function_table::BufferSubData()
|
|
* Note that all GL error checking will have been done already.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param offset Offset of the first byte to be modified.
|
|
* \param size Size, in bytes, of the data range.
|
|
* \param data Pointer to the data to store in the buffer object.
|
|
* \param bufObj Object to be used.
|
|
*
|
|
* \sa glBufferSubDataARB, dd_function_table::BufferSubData.
|
|
*/
|
|
static void
|
|
buffer_sub_data_fallback(struct gl_context *ctx, GLintptr offset,
|
|
GLsizeiptr size, const GLvoid *data,
|
|
struct gl_buffer_object *bufObj)
|
|
{
|
|
(void) ctx;
|
|
|
|
/* this should have been caught in _mesa_BufferSubData() */
|
|
assert(size + offset <= bufObj->Size);
|
|
|
|
if (bufObj->Data) {
|
|
memcpy( (GLubyte *) bufObj->Data + offset, data, size );
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Retrieve data from a subrange of buffer object. If the data range
|
|
* specified by \c size + \c offset extends beyond the end of the buffer or
|
|
* if \c data is \c NULL, no copy is performed.
|
|
*
|
|
* This is the default callback for \c dd_function_table::GetBufferSubData()
|
|
* Note that all GL error checking will have been done already.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param target Buffer object target on which to operate.
|
|
* \param offset Offset of the first byte to be fetched.
|
|
* \param size Size, in bytes, of the data range.
|
|
* \param data Destination for data
|
|
* \param bufObj Object to be used.
|
|
*
|
|
* \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
|
|
*/
|
|
static void
|
|
_mesa_buffer_get_subdata( struct gl_context *ctx, GLintptrARB offset,
|
|
GLsizeiptrARB size, GLvoid * data,
|
|
struct gl_buffer_object * bufObj )
|
|
{
|
|
(void) ctx;
|
|
|
|
if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
|
|
memcpy( data, (GLubyte *) bufObj->Data + offset, size );
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Clear a subrange of the buffer object with copies of the supplied data.
|
|
* If data is NULL the buffer is filled with zeros.
|
|
*
|
|
* This is the default callback for \c dd_function_table::ClearBufferSubData()
|
|
* Note that all GL error checking will have been done already.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param offset Offset of the first byte to be cleared.
|
|
* \param size Size, in bytes, of the to be cleared range.
|
|
* \param clearValue Source of the data.
|
|
* \param clearValueSize Size, in bytes, of the supplied data.
|
|
* \param bufObj Object to be cleared.
|
|
*
|
|
* \sa glClearBufferSubData, glClearBufferData and
|
|
* dd_function_table::ClearBufferSubData.
|
|
*/
|
|
void
|
|
_mesa_ClearBufferSubData_sw(struct gl_context *ctx,
|
|
GLintptr offset, GLsizeiptr size,
|
|
const GLvoid *clearValue,
|
|
GLsizeiptr clearValueSize,
|
|
struct gl_buffer_object *bufObj)
|
|
{
|
|
GLsizeiptr i;
|
|
GLubyte *dest;
|
|
|
|
assert(ctx->Driver.MapBufferRange);
|
|
dest = ctx->Driver.MapBufferRange(ctx, offset, size,
|
|
GL_MAP_WRITE_BIT |
|
|
GL_MAP_INVALIDATE_RANGE_BIT,
|
|
bufObj, MAP_INTERNAL);
|
|
|
|
if (!dest) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearBuffer[Sub]Data");
|
|
return;
|
|
}
|
|
|
|
if (clearValue == NULL) {
|
|
/* Clear with zeros, per the spec */
|
|
memset(dest, 0, size);
|
|
ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < size/clearValueSize; ++i) {
|
|
memcpy(dest, clearValue, clearValueSize);
|
|
dest += clearValueSize;
|
|
}
|
|
|
|
ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
|
|
}
|
|
|
|
|
|
/**
|
|
* Default fallback for \c dd_function_table::MapBufferRange().
|
|
* Called via glMapBufferRange().
|
|
*/
|
|
static void *
|
|
map_buffer_range_fallback(struct gl_context *ctx, GLintptr offset,
|
|
GLsizeiptr length, GLbitfield access,
|
|
struct gl_buffer_object *bufObj,
|
|
gl_map_buffer_index index)
|
|
{
|
|
(void) ctx;
|
|
assert(!_mesa_bufferobj_mapped(bufObj, index));
|
|
/* Just return a direct pointer to the data */
|
|
bufObj->Mappings[index].Pointer = bufObj->Data + offset;
|
|
bufObj->Mappings[index].Length = length;
|
|
bufObj->Mappings[index].Offset = offset;
|
|
bufObj->Mappings[index].AccessFlags = access;
|
|
return bufObj->Mappings[index].Pointer;
|
|
}
|
|
|
|
|
|
/**
|
|
* Default fallback for \c dd_function_table::FlushMappedBufferRange().
|
|
* Called via glFlushMappedBufferRange().
|
|
*/
|
|
static void
|
|
flush_mapped_buffer_range_fallback(struct gl_context *ctx,
|
|
GLintptr offset, GLsizeiptr length,
|
|
struct gl_buffer_object *obj,
|
|
gl_map_buffer_index index)
|
|
{
|
|
(void) ctx;
|
|
(void) offset;
|
|
(void) length;
|
|
(void) obj;
|
|
(void) index;
|
|
/* no-op */
|
|
}
|
|
|
|
|
|
/**
|
|
* Default callback for \c dd_function_table::UnmapBuffer().
|
|
*
|
|
* The input parameters will have been already tested for errors.
|
|
*
|
|
* \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
|
|
*/
|
|
static GLboolean
|
|
unmap_buffer_fallback(struct gl_context *ctx, struct gl_buffer_object *bufObj,
|
|
gl_map_buffer_index index)
|
|
{
|
|
(void) ctx;
|
|
/* XXX we might assert here that bufObj->Pointer is non-null */
|
|
bufObj->Mappings[index].Pointer = NULL;
|
|
bufObj->Mappings[index].Length = 0;
|
|
bufObj->Mappings[index].Offset = 0;
|
|
bufObj->Mappings[index].AccessFlags = 0x0;
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Default fallback for \c dd_function_table::CopyBufferSubData().
|
|
* Called via glCopyBufferSubData().
|
|
*/
|
|
static void
|
|
copy_buffer_sub_data_fallback(struct gl_context *ctx,
|
|
struct gl_buffer_object *src,
|
|
struct gl_buffer_object *dst,
|
|
GLintptr readOffset, GLintptr writeOffset,
|
|
GLsizeiptr size)
|
|
{
|
|
GLubyte *srcPtr, *dstPtr;
|
|
|
|
if (src == dst) {
|
|
srcPtr = dstPtr = ctx->Driver.MapBufferRange(ctx, 0, src->Size,
|
|
GL_MAP_READ_BIT |
|
|
GL_MAP_WRITE_BIT, src,
|
|
MAP_INTERNAL);
|
|
|
|
if (!srcPtr)
|
|
return;
|
|
|
|
srcPtr += readOffset;
|
|
dstPtr += writeOffset;
|
|
} else {
|
|
srcPtr = ctx->Driver.MapBufferRange(ctx, readOffset, size,
|
|
GL_MAP_READ_BIT, src,
|
|
MAP_INTERNAL);
|
|
dstPtr = ctx->Driver.MapBufferRange(ctx, writeOffset, size,
|
|
(GL_MAP_WRITE_BIT |
|
|
GL_MAP_INVALIDATE_RANGE_BIT), dst,
|
|
MAP_INTERNAL);
|
|
}
|
|
|
|
/* Note: the src and dst regions will never overlap. Trying to do so
|
|
* would generate GL_INVALID_VALUE earlier.
|
|
*/
|
|
if (srcPtr && dstPtr)
|
|
memcpy(dstPtr, srcPtr, size);
|
|
|
|
ctx->Driver.UnmapBuffer(ctx, src, MAP_INTERNAL);
|
|
if (dst != src)
|
|
ctx->Driver.UnmapBuffer(ctx, dst, MAP_INTERNAL);
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Initialize the state associated with buffer objects
|
|
*/
|
|
void
|
|
_mesa_init_buffer_objects( struct gl_context *ctx )
|
|
{
|
|
GLuint i;
|
|
|
|
memset(&DummyBufferObject, 0, sizeof(DummyBufferObject));
|
|
mtx_init(&DummyBufferObject.Mutex, mtx_plain);
|
|
DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */
|
|
|
|
_mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
|
|
ctx->Shared->NullBufferObj);
|
|
|
|
_mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
|
|
ctx->Shared->NullBufferObj);
|
|
_mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
|
|
ctx->Shared->NullBufferObj);
|
|
|
|
_mesa_reference_buffer_object(ctx, &ctx->UniformBuffer,
|
|
ctx->Shared->NullBufferObj);
|
|
|
|
_mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer,
|
|
ctx->Shared->NullBufferObj);
|
|
|
|
_mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer,
|
|
ctx->Shared->NullBufferObj);
|
|
|
|
_mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer,
|
|
ctx->Shared->NullBufferObj);
|
|
|
|
for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
|
|
_mesa_reference_buffer_object(ctx,
|
|
&ctx->UniformBufferBindings[i].BufferObject,
|
|
ctx->Shared->NullBufferObj);
|
|
ctx->UniformBufferBindings[i].Offset = -1;
|
|
ctx->UniformBufferBindings[i].Size = -1;
|
|
}
|
|
|
|
for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
|
|
_mesa_reference_buffer_object(ctx,
|
|
&ctx->ShaderStorageBufferBindings[i].BufferObject,
|
|
ctx->Shared->NullBufferObj);
|
|
ctx->ShaderStorageBufferBindings[i].Offset = -1;
|
|
ctx->ShaderStorageBufferBindings[i].Size = -1;
|
|
}
|
|
|
|
for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
|
|
_mesa_reference_buffer_object(ctx,
|
|
&ctx->AtomicBufferBindings[i].BufferObject,
|
|
ctx->Shared->NullBufferObj);
|
|
ctx->AtomicBufferBindings[i].Offset = 0;
|
|
ctx->AtomicBufferBindings[i].Size = 0;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_free_buffer_objects( struct gl_context *ctx )
|
|
{
|
|
GLuint i;
|
|
|
|
_mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
|
|
|
|
_mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
|
|
_mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
|
|
|
|
_mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL);
|
|
|
|
_mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, NULL);
|
|
|
|
_mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, NULL);
|
|
|
|
_mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL);
|
|
|
|
for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
|
|
_mesa_reference_buffer_object(ctx,
|
|
&ctx->UniformBufferBindings[i].BufferObject,
|
|
NULL);
|
|
}
|
|
|
|
for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
|
|
_mesa_reference_buffer_object(ctx,
|
|
&ctx->ShaderStorageBufferBindings[i].BufferObject,
|
|
NULL);
|
|
}
|
|
|
|
for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
|
|
_mesa_reference_buffer_object(ctx,
|
|
&ctx->AtomicBufferBindings[i].BufferObject,
|
|
NULL);
|
|
}
|
|
|
|
}
|
|
|
|
bool
|
|
_mesa_handle_bind_buffer_gen(struct gl_context *ctx,
|
|
GLuint buffer,
|
|
struct gl_buffer_object **buf_handle,
|
|
const char *caller)
|
|
{
|
|
struct gl_buffer_object *buf = *buf_handle;
|
|
|
|
if (!buf && ctx->API == API_OPENGL_CORE) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
|
|
return false;
|
|
}
|
|
|
|
if (!buf || buf == &DummyBufferObject) {
|
|
/* If this is a new buffer object id, or one which was generated but
|
|
* never used before, allocate a buffer object now.
|
|
*/
|
|
assert(ctx->Driver.NewBufferObject);
|
|
buf = ctx->Driver.NewBufferObject(ctx, buffer);
|
|
if (!buf) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
|
|
return false;
|
|
}
|
|
_mesa_HashInsert(ctx->Shared->BufferObjects, buffer, buf);
|
|
*buf_handle = buf;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Bind the specified target to buffer for the specified context.
|
|
* Called by glBindBuffer() and other functions.
|
|
*/
|
|
static void
|
|
bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer)
|
|
{
|
|
struct gl_buffer_object *oldBufObj;
|
|
struct gl_buffer_object *newBufObj = NULL;
|
|
struct gl_buffer_object **bindTarget = NULL;
|
|
|
|
bindTarget = get_buffer_target(ctx, target);
|
|
if (!bindTarget) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)", target);
|
|
return;
|
|
}
|
|
|
|
/* Get pointer to old buffer object (to be unbound) */
|
|
oldBufObj = *bindTarget;
|
|
if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending)
|
|
return; /* rebinding the same buffer object- no change */
|
|
|
|
/*
|
|
* Get pointer to new buffer object (newBufObj)
|
|
*/
|
|
if (buffer == 0) {
|
|
/* The spec says there's not a buffer object named 0, but we use
|
|
* one internally because it simplifies things.
|
|
*/
|
|
newBufObj = ctx->Shared->NullBufferObj;
|
|
}
|
|
else {
|
|
/* non-default buffer object */
|
|
newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
|
|
if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
|
|
&newBufObj, "glBindBuffer"))
|
|
return;
|
|
}
|
|
|
|
/* bind new buffer */
|
|
_mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
|
|
}
|
|
|
|
|
|
/**
|
|
* Update the default buffer objects in the given context to reference those
|
|
* specified in the shared state and release those referencing the old
|
|
* shared state.
|
|
*/
|
|
void
|
|
_mesa_update_default_objects_buffer_objects(struct gl_context *ctx)
|
|
{
|
|
/* Bind the NullBufferObj to remove references to those
|
|
* in the shared context hash table.
|
|
*/
|
|
bind_buffer_object( ctx, GL_ARRAY_BUFFER_ARB, 0);
|
|
bind_buffer_object( ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
|
bind_buffer_object( ctx, GL_PIXEL_PACK_BUFFER_ARB, 0);
|
|
bind_buffer_object( ctx, GL_PIXEL_UNPACK_BUFFER_ARB, 0);
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Return the gl_buffer_object for the given ID.
|
|
* Always return NULL for ID 0.
|
|
*/
|
|
struct gl_buffer_object *
|
|
_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
|
|
{
|
|
if (buffer == 0)
|
|
return NULL;
|
|
else
|
|
return (struct gl_buffer_object *)
|
|
_mesa_HashLookup(ctx->Shared->BufferObjects, buffer);
|
|
}
|
|
|
|
|
|
struct gl_buffer_object *
|
|
_mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer)
|
|
{
|
|
return (struct gl_buffer_object *)
|
|
_mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer);
|
|
}
|
|
|
|
/**
|
|
* A convenience function for direct state access functions that throws
|
|
* GL_INVALID_OPERATION if buffer is not the name of an existing
|
|
* buffer object.
|
|
*/
|
|
struct gl_buffer_object *
|
|
_mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer,
|
|
const char *caller)
|
|
{
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
|
|
if (!bufObj || bufObj == &DummyBufferObject) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(non-existent buffer object %u)", caller, buffer);
|
|
return NULL;
|
|
}
|
|
|
|
return bufObj;
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_begin_bufferobj_lookups(struct gl_context *ctx)
|
|
{
|
|
_mesa_HashLockMutex(ctx->Shared->BufferObjects);
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_end_bufferobj_lookups(struct gl_context *ctx)
|
|
{
|
|
_mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
|
|
}
|
|
|
|
|
|
/**
|
|
* Look up a buffer object for a multi-bind function.
|
|
*
|
|
* Unlike _mesa_lookup_bufferobj(), this function also takes care
|
|
* of generating an error if the buffer ID is not zero or the name
|
|
* of an existing buffer object.
|
|
*
|
|
* If the buffer ID refers to an existing buffer object, a pointer
|
|
* to the buffer object is returned. If the ID is zero, a pointer
|
|
* to the shared NullBufferObj is returned. If the ID is not zero
|
|
* and does not refer to a valid buffer object, this function
|
|
* returns NULL.
|
|
*
|
|
* This function assumes that the caller has already locked the
|
|
* hash table mutex by calling _mesa_begin_bufferobj_lookups().
|
|
*/
|
|
struct gl_buffer_object *
|
|
_mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx,
|
|
const GLuint *buffers,
|
|
GLuint index, const char *caller)
|
|
{
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
if (buffers[index] != 0) {
|
|
bufObj = _mesa_lookup_bufferobj_locked(ctx, buffers[index]);
|
|
|
|
/* The multi-bind functions don't create the buffer objects
|
|
when they don't exist. */
|
|
if (bufObj == &DummyBufferObject)
|
|
bufObj = NULL;
|
|
} else
|
|
bufObj = ctx->Shared->NullBufferObj;
|
|
|
|
if (!bufObj) {
|
|
/* The ARB_multi_bind spec says:
|
|
*
|
|
* "An INVALID_OPERATION error is generated if any value
|
|
* in <buffers> is not zero or the name of an existing
|
|
* buffer object (per binding)."
|
|
*/
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(buffers[%u]=%u is not zero or the name "
|
|
"of an existing buffer object)",
|
|
caller, index, buffers[index]);
|
|
}
|
|
|
|
return bufObj;
|
|
}
|
|
|
|
|
|
/**
|
|
* If *ptr points to obj, set ptr = the Null/default buffer object.
|
|
* This is a helper for buffer object deletion.
|
|
* The GL spec says that deleting a buffer object causes it to get
|
|
* unbound from all arrays in the current context.
|
|
*/
|
|
static void
|
|
unbind(struct gl_context *ctx,
|
|
struct gl_buffer_object **ptr,
|
|
struct gl_buffer_object *obj)
|
|
{
|
|
if (*ptr == obj) {
|
|
_mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Plug default/fallback buffer object functions into the device
|
|
* driver hooks.
|
|
*/
|
|
void
|
|
_mesa_init_buffer_object_functions(struct dd_function_table *driver)
|
|
{
|
|
/* GL_ARB_vertex/pixel_buffer_object */
|
|
driver->NewBufferObject = _mesa_new_buffer_object;
|
|
driver->DeleteBuffer = _mesa_delete_buffer_object;
|
|
driver->BufferData = buffer_data_fallback;
|
|
driver->BufferSubData = buffer_sub_data_fallback;
|
|
driver->GetBufferSubData = _mesa_buffer_get_subdata;
|
|
driver->UnmapBuffer = unmap_buffer_fallback;
|
|
|
|
/* GL_ARB_clear_buffer_object */
|
|
driver->ClearBufferSubData = _mesa_ClearBufferSubData_sw;
|
|
|
|
/* GL_ARB_map_buffer_range */
|
|
driver->MapBufferRange = map_buffer_range_fallback;
|
|
driver->FlushMappedBufferRange = flush_mapped_buffer_range_fallback;
|
|
|
|
/* GL_ARB_copy_buffer */
|
|
driver->CopyBufferSubData = copy_buffer_sub_data_fallback;
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_buffer_unmap_all_mappings(struct gl_context *ctx,
|
|
struct gl_buffer_object *bufObj)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < MAP_COUNT; i++) {
|
|
if (_mesa_bufferobj_mapped(bufObj, i)) {
|
|
ctx->Driver.UnmapBuffer(ctx, bufObj, i);
|
|
assert(bufObj->Mappings[i].Pointer == NULL);
|
|
bufObj->Mappings[i].AccessFlags = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**********************************************************************/
|
|
/* API Functions */
|
|
/**********************************************************************/
|
|
|
|
void GLAPIENTRY
|
|
_mesa_BindBuffer(GLenum target, GLuint buffer)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
_mesa_debug(ctx, "glBindBuffer(%s, %u)\n",
|
|
_mesa_enum_to_string(target), buffer);
|
|
|
|
bind_buffer_object(ctx, target, buffer);
|
|
}
|
|
|
|
|
|
/**
|
|
* Delete a set of buffer objects.
|
|
*
|
|
* \param n Number of buffer objects to delete.
|
|
* \param ids Array of \c n buffer object IDs.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLsizei i;
|
|
FLUSH_VERTICES(ctx, 0);
|
|
|
|
if (n < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
|
|
return;
|
|
}
|
|
|
|
mtx_lock(&ctx->Shared->Mutex);
|
|
|
|
for (i = 0; i < n; i++) {
|
|
struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]);
|
|
if (bufObj) {
|
|
struct gl_vertex_array_object *vao = ctx->Array.VAO;
|
|
GLuint j;
|
|
|
|
assert(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
|
|
|
|
_mesa_buffer_unmap_all_mappings(ctx, bufObj);
|
|
|
|
/* unbind any vertex pointers bound to this buffer */
|
|
for (j = 0; j < ARRAY_SIZE(vao->VertexBinding); j++) {
|
|
unbind(ctx, &vao->VertexBinding[j].BufferObj, bufObj);
|
|
}
|
|
|
|
if (ctx->Array.ArrayBufferObj == bufObj) {
|
|
_mesa_BindBuffer( GL_ARRAY_BUFFER_ARB, 0 );
|
|
}
|
|
if (vao->IndexBufferObj == bufObj) {
|
|
_mesa_BindBuffer( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
|
|
}
|
|
|
|
/* unbind ARB_draw_indirect binding point */
|
|
if (ctx->DrawIndirectBuffer == bufObj) {
|
|
_mesa_BindBuffer( GL_DRAW_INDIRECT_BUFFER, 0 );
|
|
}
|
|
|
|
/* unbind ARB_copy_buffer binding points */
|
|
if (ctx->CopyReadBuffer == bufObj) {
|
|
_mesa_BindBuffer( GL_COPY_READ_BUFFER, 0 );
|
|
}
|
|
if (ctx->CopyWriteBuffer == bufObj) {
|
|
_mesa_BindBuffer( GL_COPY_WRITE_BUFFER, 0 );
|
|
}
|
|
|
|
/* unbind transform feedback binding points */
|
|
if (ctx->TransformFeedback.CurrentBuffer == bufObj) {
|
|
_mesa_BindBuffer( GL_TRANSFORM_FEEDBACK_BUFFER, 0 );
|
|
}
|
|
for (j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
|
|
if (ctx->TransformFeedback.CurrentObject->Buffers[j] == bufObj) {
|
|
_mesa_BindBufferBase( GL_TRANSFORM_FEEDBACK_BUFFER, j, 0 );
|
|
}
|
|
}
|
|
|
|
/* unbind UBO binding points */
|
|
for (j = 0; j < ctx->Const.MaxUniformBufferBindings; j++) {
|
|
if (ctx->UniformBufferBindings[j].BufferObject == bufObj) {
|
|
_mesa_BindBufferBase( GL_UNIFORM_BUFFER, j, 0 );
|
|
}
|
|
}
|
|
|
|
if (ctx->UniformBuffer == bufObj) {
|
|
_mesa_BindBuffer( GL_UNIFORM_BUFFER, 0 );
|
|
}
|
|
|
|
/* unbind SSBO binding points */
|
|
for (j = 0; j < ctx->Const.MaxShaderStorageBufferBindings; j++) {
|
|
if (ctx->ShaderStorageBufferBindings[j].BufferObject == bufObj) {
|
|
_mesa_BindBufferBase(GL_SHADER_STORAGE_BUFFER, j, 0);
|
|
}
|
|
}
|
|
|
|
if (ctx->ShaderStorageBuffer == bufObj) {
|
|
_mesa_BindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
|
}
|
|
|
|
/* unbind Atomci Buffer binding points */
|
|
for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) {
|
|
if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) {
|
|
_mesa_BindBufferBase( GL_ATOMIC_COUNTER_BUFFER, j, 0 );
|
|
}
|
|
}
|
|
|
|
if (ctx->AtomicBuffer == bufObj) {
|
|
_mesa_BindBuffer( GL_ATOMIC_COUNTER_BUFFER, 0 );
|
|
}
|
|
|
|
/* unbind any pixel pack/unpack pointers bound to this buffer */
|
|
if (ctx->Pack.BufferObj == bufObj) {
|
|
_mesa_BindBuffer( GL_PIXEL_PACK_BUFFER_EXT, 0 );
|
|
}
|
|
if (ctx->Unpack.BufferObj == bufObj) {
|
|
_mesa_BindBuffer( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );
|
|
}
|
|
|
|
if (ctx->Texture.BufferObject == bufObj) {
|
|
_mesa_BindBuffer( GL_TEXTURE_BUFFER, 0 );
|
|
}
|
|
|
|
if (ctx->ExternalVirtualMemoryBuffer == bufObj) {
|
|
_mesa_BindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, 0);
|
|
}
|
|
|
|
/* The ID is immediately freed for re-use */
|
|
_mesa_HashRemove(ctx->Shared->BufferObjects, ids[i]);
|
|
/* Make sure we do not run into the classic ABA problem on bind.
|
|
* We don't want to allow re-binding a buffer object that's been
|
|
* "deleted" by glDeleteBuffers().
|
|
*
|
|
* The explicit rebinding to the default object in the current context
|
|
* prevents the above in the current context, but another context
|
|
* sharing the same objects might suffer from this problem.
|
|
* The alternative would be to do the hash lookup in any case on bind
|
|
* which would introduce more runtime overhead than this.
|
|
*/
|
|
bufObj->DeletePending = GL_TRUE;
|
|
_mesa_reference_buffer_object(ctx, &bufObj, NULL);
|
|
}
|
|
}
|
|
|
|
mtx_unlock(&ctx->Shared->Mutex);
|
|
}
|
|
|
|
|
|
/**
|
|
* This is the implementation for glGenBuffers and glCreateBuffers. It is not
|
|
* exposed to the rest of Mesa to encourage the use of nameless buffers in
|
|
* driver internals.
|
|
*/
|
|
static void
|
|
create_buffers(GLsizei n, GLuint *buffers, bool dsa)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLuint first;
|
|
GLint i;
|
|
struct gl_buffer_object *buf;
|
|
|
|
const char *func = dsa ? "glCreateBuffers" : "glGenBuffers";
|
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
_mesa_debug(ctx, "%s(%d)\n", func, n);
|
|
|
|
if (n < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s(n %d < 0)", func, n);
|
|
return;
|
|
}
|
|
|
|
if (!buffers) {
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* This must be atomic (generation and allocation of buffer object IDs)
|
|
*/
|
|
mtx_lock(&ctx->Shared->Mutex);
|
|
|
|
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
|
|
|
|
/* Insert the ID and pointer into the hash table. If non-DSA, insert a
|
|
* DummyBufferObject. Otherwise, create a new buffer object and insert
|
|
* it.
|
|
*/
|
|
for (i = 0; i < n; i++) {
|
|
buffers[i] = first + i;
|
|
if (dsa) {
|
|
assert(ctx->Driver.NewBufferObject);
|
|
buf = ctx->Driver.NewBufferObject(ctx, buffers[i]);
|
|
if (!buf) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
|
|
mtx_unlock(&ctx->Shared->Mutex);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
buf = &DummyBufferObject;
|
|
|
|
_mesa_HashInsert(ctx->Shared->BufferObjects, buffers[i], buf);
|
|
}
|
|
|
|
mtx_unlock(&ctx->Shared->Mutex);
|
|
}
|
|
|
|
/**
|
|
* Generate a set of unique buffer object IDs and store them in \c buffers.
|
|
*
|
|
* \param n Number of IDs to generate.
|
|
* \param buffers Array of \c n locations to store the IDs.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_GenBuffers(GLsizei n, GLuint *buffers)
|
|
{
|
|
create_buffers(n, buffers, false);
|
|
}
|
|
|
|
/**
|
|
* Create a set of buffer objects and store their unique IDs in \c buffers.
|
|
*
|
|
* \param n Number of IDs to generate.
|
|
* \param buffers Array of \c n locations to store the IDs.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_CreateBuffers(GLsizei n, GLuint *buffers)
|
|
{
|
|
create_buffers(n, buffers, true);
|
|
}
|
|
|
|
|
|
/**
|
|
* Determine if ID is the name of a buffer object.
|
|
*
|
|
* \param id ID of the potential buffer object.
|
|
* \return \c GL_TRUE if \c id is the name of a buffer object,
|
|
* \c GL_FALSE otherwise.
|
|
*/
|
|
GLboolean GLAPIENTRY
|
|
_mesa_IsBuffer(GLuint id)
|
|
{
|
|
struct gl_buffer_object *bufObj;
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
|
|
|
|
mtx_lock(&ctx->Shared->Mutex);
|
|
bufObj = _mesa_lookup_bufferobj(ctx, id);
|
|
mtx_unlock(&ctx->Shared->Mutex);
|
|
|
|
return bufObj && bufObj != &DummyBufferObject;
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_buffer_storage(struct gl_context *ctx, struct gl_buffer_object *bufObj,
|
|
GLenum target, GLsizeiptr size, const GLvoid *data,
|
|
GLbitfield flags, const char *func)
|
|
{
|
|
if (size <= 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s(size <= 0)", func);
|
|
return;
|
|
}
|
|
|
|
if (flags & ~(GL_MAP_READ_BIT |
|
|
GL_MAP_WRITE_BIT |
|
|
GL_MAP_PERSISTENT_BIT |
|
|
GL_MAP_COHERENT_BIT |
|
|
GL_DYNAMIC_STORAGE_BIT |
|
|
GL_CLIENT_STORAGE_BIT)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid flag bits set)", func);
|
|
return;
|
|
}
|
|
|
|
if (flags & GL_MAP_PERSISTENT_BIT &&
|
|
!(flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT))) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(PERSISTENT and flags!=READ/WRITE)", func);
|
|
return;
|
|
}
|
|
|
|
if (flags & GL_MAP_COHERENT_BIT && !(flags & GL_MAP_PERSISTENT_BIT)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(COHERENT and flags!=PERSISTENT)", func);
|
|
return;
|
|
}
|
|
|
|
if (bufObj->Immutable) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
|
|
return;
|
|
}
|
|
|
|
/* Unmap the existing buffer. We'll replace it now. Not an error. */
|
|
_mesa_buffer_unmap_all_mappings(ctx, bufObj);
|
|
|
|
FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
|
|
|
|
bufObj->Written = GL_TRUE;
|
|
bufObj->Immutable = GL_TRUE;
|
|
|
|
assert(ctx->Driver.BufferData);
|
|
if (!ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW,
|
|
flags, bufObj)) {
|
|
if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
|
|
/* Even though the interaction between AMD_pinned_memory and
|
|
* glBufferStorage is not described in the spec, Graham Sellers
|
|
* said that it should behave the same as glBufferData.
|
|
*/
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
|
|
}
|
|
else {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data,
|
|
GLbitfield flags)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
bufObj = get_buffer(ctx, "glBufferStorage", target, GL_INVALID_OPERATION);
|
|
if (!bufObj)
|
|
return;
|
|
|
|
_mesa_buffer_storage(ctx, bufObj, target, size, data, flags,
|
|
"glBufferStorage");
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const GLvoid *data,
|
|
GLbitfield flags)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferStorage");
|
|
if (!bufObj)
|
|
return;
|
|
|
|
/*
|
|
* In direct state access, buffer objects have an unspecified target since
|
|
* they are not required to be bound.
|
|
*/
|
|
_mesa_buffer_storage(ctx, bufObj, GL_NONE, size, data, flags,
|
|
"glNamedBufferStorage");
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
|
|
GLenum target, GLsizeiptr size, const GLvoid *data,
|
|
GLenum usage, const char *func)
|
|
{
|
|
bool valid_usage;
|
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
_mesa_debug(ctx, "%s(%s, %ld, %p, %s)\n",
|
|
func,
|
|
_mesa_enum_to_string(target),
|
|
(long int) size, data,
|
|
_mesa_enum_to_string(usage));
|
|
|
|
if (size < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", func);
|
|
return;
|
|
}
|
|
|
|
switch (usage) {
|
|
case GL_STREAM_DRAW_ARB:
|
|
valid_usage = (ctx->API != API_OPENGLES);
|
|
break;
|
|
|
|
case GL_STATIC_DRAW_ARB:
|
|
case GL_DYNAMIC_DRAW_ARB:
|
|
valid_usage = true;
|
|
break;
|
|
|
|
case GL_STREAM_READ_ARB:
|
|
case GL_STREAM_COPY_ARB:
|
|
case GL_STATIC_READ_ARB:
|
|
case GL_STATIC_COPY_ARB:
|
|
case GL_DYNAMIC_READ_ARB:
|
|
case GL_DYNAMIC_COPY_ARB:
|
|
valid_usage = _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx);
|
|
break;
|
|
|
|
default:
|
|
valid_usage = false;
|
|
break;
|
|
}
|
|
|
|
if (!valid_usage) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid usage: %s)", func,
|
|
_mesa_enum_to_string(usage));
|
|
return;
|
|
}
|
|
|
|
if (bufObj->Immutable) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
|
|
return;
|
|
}
|
|
|
|
/* Unmap the existing buffer. We'll replace it now. Not an error. */
|
|
_mesa_buffer_unmap_all_mappings(ctx, bufObj);
|
|
|
|
FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
|
|
|
|
bufObj->Written = GL_TRUE;
|
|
|
|
#ifdef VBO_DEBUG
|
|
printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
|
|
bufObj->Name, size, data, usage);
|
|
#endif
|
|
|
|
#ifdef BOUNDS_CHECK
|
|
size += 100;
|
|
#endif
|
|
|
|
assert(ctx->Driver.BufferData);
|
|
if (!ctx->Driver.BufferData(ctx, target, size, data, usage,
|
|
GL_MAP_READ_BIT |
|
|
GL_MAP_WRITE_BIT |
|
|
GL_DYNAMIC_STORAGE_BIT,
|
|
bufObj)) {
|
|
if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
|
|
/* From GL_AMD_pinned_memory:
|
|
*
|
|
* INVALID_OPERATION is generated by BufferData if <target> is
|
|
* EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, and the store cannot be
|
|
* mapped to the GPU address space.
|
|
*/
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
|
|
}
|
|
else {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_BufferData(GLenum target, GLsizeiptr size,
|
|
const GLvoid *data, GLenum usage)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
bufObj = get_buffer(ctx, "glBufferData", target, GL_INVALID_OPERATION);
|
|
if (!bufObj)
|
|
return;
|
|
|
|
_mesa_buffer_data(ctx, bufObj, target, size, data, usage,
|
|
"glBufferData");
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_NamedBufferData(GLuint buffer, GLsizeiptr size, const GLvoid *data,
|
|
GLenum usage)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferData");
|
|
if (!bufObj)
|
|
return;
|
|
|
|
/* In direct state access, buffer objects have an unspecified target since
|
|
* they are not required to be bound.
|
|
*/
|
|
_mesa_buffer_data(ctx, bufObj, GL_NONE, size, data, usage,
|
|
"glNamedBufferData");
|
|
}
|
|
|
|
|
|
/**
|
|
* Implementation for glBufferSubData and glNamedBufferSubData.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param bufObj The buffer object.
|
|
* \param offset Offset of the first byte of the subdata range.
|
|
* \param size Size, in bytes, of the subdata range.
|
|
* \param data The data store.
|
|
* \param func Name of calling function for recording errors.
|
|
*
|
|
*/
|
|
void
|
|
_mesa_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
|
|
GLintptr offset, GLsizeiptr size, const GLvoid *data,
|
|
const char *func)
|
|
{
|
|
if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size,
|
|
false, func)) {
|
|
/* error already recorded */
|
|
return;
|
|
}
|
|
|
|
if (bufObj->Immutable &&
|
|
!(bufObj->StorageFlags & GL_DYNAMIC_STORAGE_BIT)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
|
|
return;
|
|
}
|
|
|
|
if (size == 0)
|
|
return;
|
|
|
|
bufObj->Written = GL_TRUE;
|
|
|
|
assert(ctx->Driver.BufferSubData);
|
|
ctx->Driver.BufferSubData(ctx, offset, size, data, bufObj);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_BufferSubData(GLenum target, GLintptr offset,
|
|
GLsizeiptr size, const GLvoid *data)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
bufObj = get_buffer(ctx, "glBufferSubData", target, GL_INVALID_OPERATION);
|
|
if (!bufObj)
|
|
return;
|
|
|
|
_mesa_buffer_sub_data(ctx, bufObj, offset, size, data, "glBufferSubData");
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_NamedBufferSubData(GLuint buffer, GLintptr offset,
|
|
GLsizeiptr size, const GLvoid *data)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferSubData");
|
|
if (!bufObj)
|
|
return;
|
|
|
|
_mesa_buffer_sub_data(ctx, bufObj, offset, size, data,
|
|
"glNamedBufferSubData");
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetBufferSubData(GLenum target, GLintptr offset,
|
|
GLsizeiptr size, GLvoid *data)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
bufObj = get_buffer(ctx, "glGetBufferSubData", target,
|
|
GL_INVALID_OPERATION);
|
|
if (!bufObj)
|
|
return;
|
|
|
|
if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
|
|
"glGetBufferSubData")) {
|
|
return;
|
|
}
|
|
|
|
assert(ctx->Driver.GetBufferSubData);
|
|
ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetNamedBufferSubData(GLuint buffer, GLintptr offset,
|
|
GLsizeiptr size, GLvoid *data)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
|
|
"glGetNamedBufferSubData");
|
|
if (!bufObj)
|
|
return;
|
|
|
|
if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
|
|
"glGetNamedBufferSubData")) {
|
|
return;
|
|
}
|
|
|
|
assert(ctx->Driver.GetBufferSubData);
|
|
ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
|
|
}
|
|
|
|
|
|
/**
|
|
* \param subdata true if caller is *SubData, false if *Data
|
|
*/
|
|
void
|
|
_mesa_clear_buffer_sub_data(struct gl_context *ctx,
|
|
struct gl_buffer_object *bufObj,
|
|
GLenum internalformat,
|
|
GLintptr offset, GLsizeiptr size,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *data,
|
|
const char *func, bool subdata)
|
|
{
|
|
mesa_format mesaFormat;
|
|
GLubyte clearValue[MAX_PIXEL_BYTES];
|
|
GLsizeiptr clearValueSize;
|
|
|
|
/* This checks for disallowed mappings. */
|
|
if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size,
|
|
subdata, func)) {
|
|
return;
|
|
}
|
|
|
|
mesaFormat = validate_clear_buffer_format(ctx, internalformat,
|
|
format, type, func);
|
|
|
|
if (mesaFormat == MESA_FORMAT_NONE) {
|
|
return;
|
|
}
|
|
|
|
clearValueSize = _mesa_get_format_bytes(mesaFormat);
|
|
if (offset % clearValueSize != 0 || size % clearValueSize != 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(offset or size is not a multiple of "
|
|
"internalformat size)", func);
|
|
return;
|
|
}
|
|
|
|
if (data == NULL) {
|
|
/* clear to zeros, per the spec */
|
|
if (size > 0) {
|
|
ctx->Driver.ClearBufferSubData(ctx, offset, size,
|
|
NULL, clearValueSize, bufObj);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (!convert_clear_buffer_data(ctx, mesaFormat, clearValue,
|
|
format, type, data, func)) {
|
|
return;
|
|
}
|
|
|
|
if (size > 0) {
|
|
ctx->Driver.ClearBufferSubData(ctx, offset, size,
|
|
clearValue, clearValueSize, bufObj);
|
|
}
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_ClearBufferData(GLenum target, GLenum internalformat, GLenum format,
|
|
GLenum type, const GLvoid *data)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
bufObj = get_buffer(ctx, "glClearBufferData", target, GL_INVALID_VALUE);
|
|
if (!bufObj)
|
|
return;
|
|
|
|
_mesa_clear_buffer_sub_data(ctx, bufObj, internalformat, 0, bufObj->Size,
|
|
format, type, data,
|
|
"glClearBufferData", false);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_ClearNamedBufferData(GLuint buffer, GLenum internalformat,
|
|
GLenum format, GLenum type, const GLvoid *data)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glClearNamedBufferData");
|
|
if (!bufObj)
|
|
return;
|
|
|
|
_mesa_clear_buffer_sub_data(ctx, bufObj, internalformat, 0, bufObj->Size,
|
|
format, type, data,
|
|
"glClearNamedBufferData", false);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_ClearBufferSubData(GLenum target, GLenum internalformat,
|
|
GLintptr offset, GLsizeiptr size,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *data)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
bufObj = get_buffer(ctx, "glClearBufferSubData", target, GL_INVALID_VALUE);
|
|
if (!bufObj)
|
|
return;
|
|
|
|
_mesa_clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size,
|
|
format, type, data,
|
|
"glClearBufferSubData", true);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat,
|
|
GLintptr offset, GLsizeiptr size,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *data)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
|
|
"glClearNamedBufferSubData");
|
|
if (!bufObj)
|
|
return;
|
|
|
|
_mesa_clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size,
|
|
format, type, data,
|
|
"glClearNamedBufferSubData", true);
|
|
}
|
|
|
|
|
|
GLboolean
|
|
_mesa_unmap_buffer(struct gl_context *ctx, struct gl_buffer_object *bufObj,
|
|
const char *func)
|
|
{
|
|
GLboolean status = GL_TRUE;
|
|
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
|
|
|
|
if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(buffer is not mapped)", func);
|
|
return GL_FALSE;
|
|
}
|
|
|
|
#ifdef BOUNDS_CHECK
|
|
if (bufObj->Access != GL_READ_ONLY_ARB) {
|
|
GLubyte *buf = (GLubyte *) bufObj->Pointer;
|
|
GLuint i;
|
|
/* check that last 100 bytes are still = magic value */
|
|
for (i = 0; i < 100; i++) {
|
|
GLuint pos = bufObj->Size - i - 1;
|
|
if (buf[pos] != 123) {
|
|
_mesa_warning(ctx, "Out of bounds buffer object write detected"
|
|
" at position %d (value = %u)\n",
|
|
pos, buf[pos]);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef VBO_DEBUG
|
|
if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
|
|
GLuint i, unchanged = 0;
|
|
GLubyte *b = (GLubyte *) bufObj->Pointer;
|
|
GLint pos = -1;
|
|
/* check which bytes changed */
|
|
for (i = 0; i < bufObj->Size - 1; i++) {
|
|
if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) {
|
|
unchanged++;
|
|
if (pos == -1)
|
|
pos = i;
|
|
}
|
|
}
|
|
if (unchanged) {
|
|
printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
|
|
bufObj->Name, unchanged, bufObj->Size, pos);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
status = ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_USER);
|
|
bufObj->Mappings[MAP_USER].AccessFlags = 0;
|
|
assert(bufObj->Mappings[MAP_USER].Pointer == NULL);
|
|
assert(bufObj->Mappings[MAP_USER].Offset == 0);
|
|
assert(bufObj->Mappings[MAP_USER].Length == 0);
|
|
|
|
return status;
|
|
}
|
|
|
|
GLboolean GLAPIENTRY
|
|
_mesa_UnmapBuffer(GLenum target)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
bufObj = get_buffer(ctx, "glUnmapBuffer", target, GL_INVALID_OPERATION);
|
|
if (!bufObj)
|
|
return GL_FALSE;
|
|
|
|
return _mesa_unmap_buffer(ctx, bufObj, "glUnmapBuffer");
|
|
}
|
|
|
|
GLboolean GLAPIENTRY
|
|
_mesa_UnmapNamedBuffer(GLuint buffer)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glUnmapNamedBuffer");
|
|
if (!bufObj)
|
|
return GL_FALSE;
|
|
|
|
return _mesa_unmap_buffer(ctx, bufObj, "glUnmapNamedBuffer");
|
|
}
|
|
|
|
|
|
static bool
|
|
get_buffer_parameter(struct gl_context *ctx,
|
|
struct gl_buffer_object *bufObj, GLenum pname,
|
|
GLint64 *params, const char *func)
|
|
{
|
|
switch (pname) {
|
|
case GL_BUFFER_SIZE_ARB:
|
|
*params = bufObj->Size;
|
|
break;
|
|
case GL_BUFFER_USAGE_ARB:
|
|
*params = bufObj->Usage;
|
|
break;
|
|
case GL_BUFFER_ACCESS_ARB:
|
|
*params = simplified_access_mode(ctx,
|
|
bufObj->Mappings[MAP_USER].AccessFlags);
|
|
break;
|
|
case GL_BUFFER_MAPPED_ARB:
|
|
*params = _mesa_bufferobj_mapped(bufObj, MAP_USER);
|
|
break;
|
|
case GL_BUFFER_ACCESS_FLAGS:
|
|
if (!ctx->Extensions.ARB_map_buffer_range)
|
|
goto invalid_pname;
|
|
*params = bufObj->Mappings[MAP_USER].AccessFlags;
|
|
break;
|
|
case GL_BUFFER_MAP_OFFSET:
|
|
if (!ctx->Extensions.ARB_map_buffer_range)
|
|
goto invalid_pname;
|
|
*params = bufObj->Mappings[MAP_USER].Offset;
|
|
break;
|
|
case GL_BUFFER_MAP_LENGTH:
|
|
if (!ctx->Extensions.ARB_map_buffer_range)
|
|
goto invalid_pname;
|
|
*params = bufObj->Mappings[MAP_USER].Length;
|
|
break;
|
|
case GL_BUFFER_IMMUTABLE_STORAGE:
|
|
if (!ctx->Extensions.ARB_buffer_storage)
|
|
goto invalid_pname;
|
|
*params = bufObj->Immutable;
|
|
break;
|
|
case GL_BUFFER_STORAGE_FLAGS:
|
|
if (!ctx->Extensions.ARB_buffer_storage)
|
|
goto invalid_pname;
|
|
*params = bufObj->StorageFlags;
|
|
break;
|
|
default:
|
|
goto invalid_pname;
|
|
}
|
|
|
|
return true;
|
|
|
|
invalid_pname:
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname: %s)", func,
|
|
_mesa_enum_to_string(pname));
|
|
return false;
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
GLint64 parameter;
|
|
|
|
bufObj = get_buffer(ctx, "glGetBufferParameteriv", target,
|
|
GL_INVALID_OPERATION);
|
|
if (!bufObj)
|
|
return;
|
|
|
|
if (!get_buffer_parameter(ctx, bufObj, pname, ¶meter,
|
|
"glGetBufferParameteriv"))
|
|
return; /* Error already recorded. */
|
|
|
|
*params = (GLint) parameter;
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
GLint64 parameter;
|
|
|
|
bufObj = get_buffer(ctx, "glGetBufferParameteri64v", target,
|
|
GL_INVALID_OPERATION);
|
|
if (!bufObj)
|
|
return;
|
|
|
|
if (!get_buffer_parameter(ctx, bufObj, pname, ¶meter,
|
|
"glGetBufferParameteri64v"))
|
|
return; /* Error already recorded. */
|
|
|
|
*params = parameter;
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
GLint64 parameter;
|
|
|
|
bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
|
|
"glGetNamedBufferParameteriv");
|
|
if (!bufObj)
|
|
return;
|
|
|
|
if (!get_buffer_parameter(ctx, bufObj, pname, ¶meter,
|
|
"glGetNamedBufferParameteriv"))
|
|
return; /* Error already recorded. */
|
|
|
|
*params = (GLint) parameter;
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname,
|
|
GLint64 *params)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
GLint64 parameter;
|
|
|
|
bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
|
|
"glGetNamedBufferParameteri64v");
|
|
if (!bufObj)
|
|
return;
|
|
|
|
if (!get_buffer_parameter(ctx, bufObj, pname, ¶meter,
|
|
"glGetNamedBufferParameteri64v"))
|
|
return; /* Error already recorded. */
|
|
|
|
*params = parameter;
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
if (pname != GL_BUFFER_MAP_POINTER) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointerv(pname != "
|
|
"GL_BUFFER_MAP_POINTER)");
|
|
return;
|
|
}
|
|
|
|
bufObj = get_buffer(ctx, "glGetBufferPointerv", target,
|
|
GL_INVALID_OPERATION);
|
|
if (!bufObj)
|
|
return;
|
|
|
|
*params = bufObj->Mappings[MAP_USER].Pointer;
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetNamedBufferPointerv(GLuint buffer, GLenum pname, GLvoid **params)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
if (pname != GL_BUFFER_MAP_POINTER) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glGetNamedBufferPointerv(pname != "
|
|
"GL_BUFFER_MAP_POINTER)");
|
|
return;
|
|
}
|
|
|
|
bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
|
|
"glGetNamedBufferPointerv");
|
|
if (!bufObj)
|
|
return;
|
|
|
|
*params = bufObj->Mappings[MAP_USER].Pointer;
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_copy_buffer_sub_data(struct gl_context *ctx,
|
|
struct gl_buffer_object *src,
|
|
struct gl_buffer_object *dst,
|
|
GLintptr readOffset, GLintptr writeOffset,
|
|
GLsizeiptr size, const char *func)
|
|
{
|
|
if (_mesa_check_disallowed_mapping(src)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(readBuffer is mapped)", func);
|
|
return;
|
|
}
|
|
|
|
if (_mesa_check_disallowed_mapping(dst)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(writeBuffer is mapped)", func);
|
|
return;
|
|
}
|
|
|
|
if (readOffset < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(readOffset %d < 0)", func, (int) readOffset);
|
|
return;
|
|
}
|
|
|
|
if (writeOffset < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(writeOffset %d < 0)", func, (int) writeOffset);
|
|
return;
|
|
}
|
|
|
|
if (size < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(size %d < 0)", func, (int) size);
|
|
return;
|
|
}
|
|
|
|
if (readOffset + size > src->Size) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(readOffset %d + size %d > src_buffer_size %d)", func,
|
|
(int) readOffset, (int) size, (int) src->Size);
|
|
return;
|
|
}
|
|
|
|
if (writeOffset + size > dst->Size) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(writeOffset %d + size %d > dst_buffer_size %d)", func,
|
|
(int) writeOffset, (int) size, (int) dst->Size);
|
|
return;
|
|
}
|
|
|
|
if (src == dst) {
|
|
if (readOffset + size <= writeOffset) {
|
|
/* OK */
|
|
}
|
|
else if (writeOffset + size <= readOffset) {
|
|
/* OK */
|
|
}
|
|
else {
|
|
/* overlapping src/dst is illegal */
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(overlapping src/dst)", func);
|
|
return;
|
|
}
|
|
}
|
|
|
|
ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
|
|
GLintptr readOffset, GLintptr writeOffset,
|
|
GLsizeiptr size)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *src, *dst;
|
|
|
|
src = get_buffer(ctx, "glCopyBufferSubData", readTarget,
|
|
GL_INVALID_OPERATION);
|
|
if (!src)
|
|
return;
|
|
|
|
dst = get_buffer(ctx, "glCopyBufferSubData", writeTarget,
|
|
GL_INVALID_OPERATION);
|
|
if (!dst)
|
|
return;
|
|
|
|
_mesa_copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
|
|
"glCopyBufferSubData");
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer,
|
|
GLintptr readOffset, GLintptr writeOffset,
|
|
GLsizeiptr size)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *src, *dst;
|
|
|
|
src = _mesa_lookup_bufferobj_err(ctx, readBuffer,
|
|
"glCopyNamedBufferSubData");
|
|
if (!src)
|
|
return;
|
|
|
|
dst = _mesa_lookup_bufferobj_err(ctx, writeBuffer,
|
|
"glCopyNamedBufferSubData");
|
|
if (!dst)
|
|
return;
|
|
|
|
_mesa_copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
|
|
"glCopyNamedBufferSubData");
|
|
}
|
|
|
|
|
|
void *
|
|
_mesa_map_buffer_range(struct gl_context *ctx,
|
|
struct gl_buffer_object *bufObj,
|
|
GLintptr offset, GLsizeiptr length,
|
|
GLbitfield access, const char *func)
|
|
{
|
|
void *map;
|
|
GLbitfield allowed_access;
|
|
|
|
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
|
|
|
|
if (offset < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(offset %ld < 0)", func, (long) offset);
|
|
return NULL;
|
|
}
|
|
|
|
if (length < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(length %ld < 0)", func, (long) length);
|
|
return NULL;
|
|
}
|
|
|
|
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
|
|
*
|
|
* "An INVALID_OPERATION error is generated for any of the following
|
|
* conditions:
|
|
*
|
|
* * <length> is zero."
|
|
*
|
|
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
|
|
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
|
|
* either.
|
|
*/
|
|
if (length == 0) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(length = 0)", func);
|
|
return NULL;
|
|
}
|
|
|
|
allowed_access = GL_MAP_READ_BIT |
|
|
GL_MAP_WRITE_BIT |
|
|
GL_MAP_INVALIDATE_RANGE_BIT |
|
|
GL_MAP_INVALIDATE_BUFFER_BIT |
|
|
GL_MAP_FLUSH_EXPLICIT_BIT |
|
|
GL_MAP_UNSYNCHRONIZED_BIT;
|
|
|
|
if (ctx->Extensions.ARB_buffer_storage) {
|
|
allowed_access |= GL_MAP_PERSISTENT_BIT |
|
|
GL_MAP_COHERENT_BIT;
|
|
}
|
|
|
|
if (access & ~allowed_access) {
|
|
/* generate an error if any bits other than those allowed are set */
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(access has undefined bits set)", func);
|
|
return NULL;
|
|
}
|
|
|
|
if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(access indicates neither read or write)", func);
|
|
return NULL;
|
|
}
|
|
|
|
if ((access & GL_MAP_READ_BIT) &&
|
|
(access & (GL_MAP_INVALIDATE_RANGE_BIT |
|
|
GL_MAP_INVALIDATE_BUFFER_BIT |
|
|
GL_MAP_UNSYNCHRONIZED_BIT))) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(read access with disallowed bits)", func);
|
|
return NULL;
|
|
}
|
|
|
|
if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
|
|
((access & GL_MAP_WRITE_BIT) == 0)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(access has flush explicit without write)", func);
|
|
return NULL;
|
|
}
|
|
|
|
if (access & GL_MAP_READ_BIT &&
|
|
!(bufObj->StorageFlags & GL_MAP_READ_BIT)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(buffer does not allow read access)", func);
|
|
return NULL;
|
|
}
|
|
|
|
if (access & GL_MAP_WRITE_BIT &&
|
|
!(bufObj->StorageFlags & GL_MAP_WRITE_BIT)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(buffer does not allow write access)", func);
|
|
return NULL;
|
|
}
|
|
|
|
if (access & GL_MAP_COHERENT_BIT &&
|
|
!(bufObj->StorageFlags & GL_MAP_COHERENT_BIT)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(buffer does not allow coherent access)", func);
|
|
return NULL;
|
|
}
|
|
|
|
if (access & GL_MAP_PERSISTENT_BIT &&
|
|
!(bufObj->StorageFlags & GL_MAP_PERSISTENT_BIT)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(buffer does not allow persistent access)", func);
|
|
return NULL;
|
|
}
|
|
|
|
if (offset + length > bufObj->Size) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(offset %td + length %td > buffer_size %td)", func,
|
|
offset, length, bufObj->Size);
|
|
return NULL;
|
|
}
|
|
|
|
if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(buffer already mapped)", func);
|
|
return NULL;
|
|
}
|
|
|
|
if (!bufObj->Size) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(buffer size = 0)", func);
|
|
return NULL;
|
|
}
|
|
|
|
|
|
assert(ctx->Driver.MapBufferRange);
|
|
map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj,
|
|
MAP_USER);
|
|
if (!map) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(map failed)", func);
|
|
}
|
|
else {
|
|
/* The driver callback should have set all these fields.
|
|
* This is important because other modules (like VBO) might call
|
|
* the driver function directly.
|
|
*/
|
|
assert(bufObj->Mappings[MAP_USER].Pointer == map);
|
|
assert(bufObj->Mappings[MAP_USER].Length == length);
|
|
assert(bufObj->Mappings[MAP_USER].Offset == offset);
|
|
assert(bufObj->Mappings[MAP_USER].AccessFlags == access);
|
|
}
|
|
|
|
if (access & GL_MAP_WRITE_BIT)
|
|
bufObj->Written = GL_TRUE;
|
|
|
|
#ifdef VBO_DEBUG
|
|
if (strstr(func, "Range") == NULL) { /* If not MapRange */
|
|
printf("glMapBuffer(%u, sz %ld, access 0x%x)\n",
|
|
bufObj->Name, bufObj->Size, access);
|
|
/* Access must be write only */
|
|
if ((access & GL_MAP_WRITE_BIT) && (!(access & ~GL_MAP_WRITE_BIT))) {
|
|
GLuint i;
|
|
GLubyte *b = (GLubyte *) bufObj->Pointer;
|
|
for (i = 0; i < bufObj->Size; i++)
|
|
b[i] = i & 0xff;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef BOUNDS_CHECK
|
|
if (strstr(func, "Range") == NULL) { /* If not MapRange */
|
|
GLubyte *buf = (GLubyte *) bufObj->Pointer;
|
|
GLuint i;
|
|
/* buffer is 100 bytes larger than requested, fill with magic value */
|
|
for (i = 0; i < 100; i++) {
|
|
buf[bufObj->Size - i - 1] = 123;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return map;
|
|
}
|
|
|
|
void * GLAPIENTRY
|
|
_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
|
|
GLbitfield access)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
if (!ctx->Extensions.ARB_map_buffer_range) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glMapBufferRange(ARB_map_buffer_range not supported)");
|
|
return NULL;
|
|
}
|
|
|
|
bufObj = get_buffer(ctx, "glMapBufferRange", target, GL_INVALID_OPERATION);
|
|
if (!bufObj)
|
|
return NULL;
|
|
|
|
return _mesa_map_buffer_range(ctx, bufObj, offset, length, access,
|
|
"glMapBufferRange");
|
|
}
|
|
|
|
void * GLAPIENTRY
|
|
_mesa_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length,
|
|
GLbitfield access)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
if (!ctx->Extensions.ARB_map_buffer_range) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glMapNamedBufferRange("
|
|
"ARB_map_buffer_range not supported)");
|
|
return NULL;
|
|
}
|
|
|
|
bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBufferRange");
|
|
if (!bufObj)
|
|
return NULL;
|
|
|
|
return _mesa_map_buffer_range(ctx, bufObj, offset, length, access,
|
|
"glMapNamedBufferRange");
|
|
}
|
|
|
|
/**
|
|
* Converts GLenum access from MapBuffer and MapNamedBuffer into
|
|
* flags for input to _mesa_map_buffer_range.
|
|
*
|
|
* \return true if the type of requested access is permissible.
|
|
*/
|
|
static bool
|
|
get_map_buffer_access_flags(struct gl_context *ctx, GLenum access,
|
|
GLbitfield *flags)
|
|
{
|
|
switch (access) {
|
|
case GL_READ_ONLY_ARB:
|
|
*flags = GL_MAP_READ_BIT;
|
|
return _mesa_is_desktop_gl(ctx);
|
|
case GL_WRITE_ONLY_ARB:
|
|
*flags = GL_MAP_WRITE_BIT;
|
|
return true;
|
|
case GL_READ_WRITE_ARB:
|
|
*flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
|
|
return _mesa_is_desktop_gl(ctx);
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void * GLAPIENTRY
|
|
_mesa_MapBuffer(GLenum target, GLenum access)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
GLbitfield accessFlags;
|
|
|
|
if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glMapBuffer(invalid access)");
|
|
return NULL;
|
|
}
|
|
|
|
bufObj = get_buffer(ctx, "glMapBuffer", target, GL_INVALID_OPERATION);
|
|
if (!bufObj)
|
|
return NULL;
|
|
|
|
return _mesa_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
|
|
"glMapBuffer");
|
|
}
|
|
|
|
void * GLAPIENTRY
|
|
_mesa_MapNamedBuffer(GLuint buffer, GLenum access)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
GLbitfield accessFlags;
|
|
|
|
if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glMapNamedBuffer(invalid access)");
|
|
return NULL;
|
|
}
|
|
|
|
bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBuffer");
|
|
if (!bufObj)
|
|
return NULL;
|
|
|
|
return _mesa_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
|
|
"glMapNamedBuffer");
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_flush_mapped_buffer_range(struct gl_context *ctx,
|
|
struct gl_buffer_object *bufObj,
|
|
GLintptr offset, GLsizeiptr length,
|
|
const char *func)
|
|
{
|
|
if (!ctx->Extensions.ARB_map_buffer_range) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(ARB_map_buffer_range not supported)", func);
|
|
return;
|
|
}
|
|
|
|
if (offset < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(offset %ld < 0)", func, (long) offset);
|
|
return;
|
|
}
|
|
|
|
if (length < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(length %ld < 0)", func, (long) length);
|
|
return;
|
|
}
|
|
|
|
if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
|
|
/* buffer is not mapped */
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(buffer is not mapped)", func);
|
|
return;
|
|
}
|
|
|
|
if ((bufObj->Mappings[MAP_USER].AccessFlags &
|
|
GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(GL_MAP_FLUSH_EXPLICIT_BIT not set)", func);
|
|
return;
|
|
}
|
|
|
|
if (offset + length > bufObj->Mappings[MAP_USER].Length) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(offset %ld + length %ld > mapped length %ld)", func,
|
|
(long) offset, (long) length,
|
|
(long) bufObj->Mappings[MAP_USER].Length);
|
|
return;
|
|
}
|
|
|
|
assert(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_WRITE_BIT);
|
|
|
|
if (ctx->Driver.FlushMappedBufferRange)
|
|
ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
|
|
MAP_USER);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset,
|
|
GLsizeiptr length)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
bufObj = get_buffer(ctx, "glFlushMappedBufferRange", target,
|
|
GL_INVALID_OPERATION);
|
|
if (!bufObj)
|
|
return;
|
|
|
|
_mesa_flush_mapped_buffer_range(ctx, bufObj, offset, length,
|
|
"glFlushMappedBufferRange");
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset,
|
|
GLsizeiptr length)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
|
|
"glFlushMappedNamedBufferRange");
|
|
if (!bufObj)
|
|
return;
|
|
|
|
_mesa_flush_mapped_buffer_range(ctx, bufObj, offset, length,
|
|
"glFlushMappedNamedBufferRange");
|
|
}
|
|
|
|
|
|
/**
|
|
* Binds a buffer object to a uniform buffer binding point.
|
|
*
|
|
* The caller is responsible for flushing vertices and updating
|
|
* NewDriverState.
|
|
*/
|
|
static void
|
|
set_ubo_binding(struct gl_context *ctx,
|
|
struct gl_uniform_buffer_binding *binding,
|
|
struct gl_buffer_object *bufObj,
|
|
GLintptr offset,
|
|
GLsizeiptr size,
|
|
GLboolean autoSize)
|
|
{
|
|
_mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
|
|
|
|
binding->Offset = offset;
|
|
binding->Size = size;
|
|
binding->AutomaticSize = autoSize;
|
|
|
|
/* If this is a real buffer object, mark it has having been used
|
|
* at some point as a UBO.
|
|
*/
|
|
if (size >= 0)
|
|
bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER;
|
|
}
|
|
|
|
/**
|
|
* Binds a buffer object to a shader storage buffer binding point.
|
|
*
|
|
* The caller is responsible for flushing vertices and updating
|
|
* NewDriverState.
|
|
*/
|
|
static void
|
|
set_ssbo_binding(struct gl_context *ctx,
|
|
struct gl_shader_storage_buffer_binding *binding,
|
|
struct gl_buffer_object *bufObj,
|
|
GLintptr offset,
|
|
GLsizeiptr size,
|
|
GLboolean autoSize)
|
|
{
|
|
_mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
|
|
|
|
binding->Offset = offset;
|
|
binding->Size = size;
|
|
binding->AutomaticSize = autoSize;
|
|
|
|
/* If this is a real buffer object, mark it has having been used
|
|
* at some point as a SSBO.
|
|
*/
|
|
if (size >= 0)
|
|
bufObj->UsageHistory |= USAGE_SHADER_STORAGE_BUFFER;
|
|
}
|
|
|
|
/**
|
|
* Binds a buffer object to a uniform buffer binding point.
|
|
*
|
|
* Unlike set_ubo_binding(), this function also flushes vertices
|
|
* and updates NewDriverState. It also checks if the binding
|
|
* has actually changed before updating it.
|
|
*/
|
|
static void
|
|
bind_uniform_buffer(struct gl_context *ctx,
|
|
GLuint index,
|
|
struct gl_buffer_object *bufObj,
|
|
GLintptr offset,
|
|
GLsizeiptr size,
|
|
GLboolean autoSize)
|
|
{
|
|
struct gl_uniform_buffer_binding *binding =
|
|
&ctx->UniformBufferBindings[index];
|
|
|
|
if (binding->BufferObject == bufObj &&
|
|
binding->Offset == offset &&
|
|
binding->Size == size &&
|
|
binding->AutomaticSize == autoSize) {
|
|
return;
|
|
}
|
|
|
|
FLUSH_VERTICES(ctx, 0);
|
|
ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
|
|
|
|
set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize);
|
|
}
|
|
|
|
/**
|
|
* Binds a buffer object to a shader storage buffer binding point.
|
|
*
|
|
* Unlike set_ssbo_binding(), this function also flushes vertices
|
|
* and updates NewDriverState. It also checks if the binding
|
|
* has actually changed before updating it.
|
|
*/
|
|
static void
|
|
bind_shader_storage_buffer(struct gl_context *ctx,
|
|
GLuint index,
|
|
struct gl_buffer_object *bufObj,
|
|
GLintptr offset,
|
|
GLsizeiptr size,
|
|
GLboolean autoSize)
|
|
{
|
|
struct gl_shader_storage_buffer_binding *binding =
|
|
&ctx->ShaderStorageBufferBindings[index];
|
|
|
|
if (binding->BufferObject == bufObj &&
|
|
binding->Offset == offset &&
|
|
binding->Size == size &&
|
|
binding->AutomaticSize == autoSize) {
|
|
return;
|
|
}
|
|
|
|
FLUSH_VERTICES(ctx, 0);
|
|
ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
|
|
|
|
set_ssbo_binding(ctx, binding, bufObj, offset, size, autoSize);
|
|
}
|
|
|
|
/**
|
|
* Bind a region of a buffer object to a uniform block binding point.
|
|
* \param index the uniform buffer binding point index
|
|
* \param bufObj the buffer object
|
|
* \param offset offset to the start of buffer object region
|
|
* \param size size of the buffer object region
|
|
*/
|
|
static void
|
|
bind_buffer_range_uniform_buffer(struct gl_context *ctx,
|
|
GLuint index,
|
|
struct gl_buffer_object *bufObj,
|
|
GLintptr offset,
|
|
GLsizeiptr size)
|
|
{
|
|
if (index >= ctx->Const.MaxUniformBufferBindings) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
|
|
return;
|
|
}
|
|
|
|
if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glBindBufferRange(offset misaligned %d/%d)", (int) offset,
|
|
ctx->Const.UniformBufferOffsetAlignment);
|
|
return;
|
|
}
|
|
|
|
if (bufObj == ctx->Shared->NullBufferObj) {
|
|
offset = -1;
|
|
size = -1;
|
|
}
|
|
|
|
_mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
|
|
bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
|
|
}
|
|
|
|
/**
|
|
* Bind a region of a buffer object to a shader storage block binding point.
|
|
* \param index the shader storage buffer binding point index
|
|
* \param bufObj the buffer object
|
|
* \param offset offset to the start of buffer object region
|
|
* \param size size of the buffer object region
|
|
*/
|
|
static void
|
|
bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
|
|
GLuint index,
|
|
struct gl_buffer_object *bufObj,
|
|
GLintptr offset,
|
|
GLsizeiptr size)
|
|
{
|
|
if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
|
|
return;
|
|
}
|
|
|
|
if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glBindBufferRange(offset misaligned %d/%d)", (int) offset,
|
|
ctx->Const.ShaderStorageBufferOffsetAlignment);
|
|
return;
|
|
}
|
|
|
|
if (bufObj == ctx->Shared->NullBufferObj) {
|
|
offset = -1;
|
|
size = -1;
|
|
}
|
|
|
|
_mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
|
|
bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
|
|
}
|
|
|
|
/**
|
|
* Bind a buffer object to a uniform block binding point.
|
|
* As above, but offset = 0.
|
|
*/
|
|
static void
|
|
bind_buffer_base_uniform_buffer(struct gl_context *ctx,
|
|
GLuint index,
|
|
struct gl_buffer_object *bufObj)
|
|
{
|
|
if (index >= ctx->Const.MaxUniformBufferBindings) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
|
|
return;
|
|
}
|
|
|
|
_mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
|
|
|
|
if (bufObj == ctx->Shared->NullBufferObj)
|
|
bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
|
|
else
|
|
bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
|
|
}
|
|
|
|
/**
|
|
* Bind a buffer object to a shader storage block binding point.
|
|
* As above, but offset = 0.
|
|
*/
|
|
static void
|
|
bind_buffer_base_shader_storage_buffer(struct gl_context *ctx,
|
|
GLuint index,
|
|
struct gl_buffer_object *bufObj)
|
|
{
|
|
if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
|
|
return;
|
|
}
|
|
|
|
_mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
|
|
|
|
if (bufObj == ctx->Shared->NullBufferObj)
|
|
bind_shader_storage_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
|
|
else
|
|
bind_shader_storage_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
|
|
}
|
|
|
|
/**
|
|
* Binds a buffer object to an atomic buffer binding point.
|
|
*
|
|
* The caller is responsible for validating the offset,
|
|
* flushing the vertices and updating NewDriverState.
|
|
*/
|
|
static void
|
|
set_atomic_buffer_binding(struct gl_context *ctx,
|
|
struct gl_atomic_buffer_binding *binding,
|
|
struct gl_buffer_object *bufObj,
|
|
GLintptr offset,
|
|
GLsizeiptr size)
|
|
{
|
|
_mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
|
|
|
|
if (bufObj == ctx->Shared->NullBufferObj) {
|
|
binding->Offset = -1;
|
|
binding->Size = -1;
|
|
} else {
|
|
binding->Offset = offset;
|
|
binding->Size = size;
|
|
bufObj->UsageHistory |= USAGE_ATOMIC_COUNTER_BUFFER;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Binds a buffer object to an atomic buffer binding point.
|
|
*
|
|
* Unlike set_atomic_buffer_binding(), this function also validates the
|
|
* index and offset, flushes vertices, and updates NewDriverState.
|
|
* It also checks if the binding has actually changing before
|
|
* updating it.
|
|
*/
|
|
static void
|
|
bind_atomic_buffer(struct gl_context *ctx,
|
|
unsigned index,
|
|
struct gl_buffer_object *bufObj,
|
|
GLintptr offset,
|
|
GLsizeiptr size,
|
|
const char *name)
|
|
{
|
|
struct gl_atomic_buffer_binding *binding;
|
|
|
|
if (index >= ctx->Const.MaxAtomicBufferBindings) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%d)", name, index);
|
|
return;
|
|
}
|
|
|
|
if (offset & (ATOMIC_COUNTER_SIZE - 1)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(offset misaligned %d/%d)", name, (int) offset,
|
|
ATOMIC_COUNTER_SIZE);
|
|
return;
|
|
}
|
|
|
|
_mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, bufObj);
|
|
|
|
binding = &ctx->AtomicBufferBindings[index];
|
|
if (binding->BufferObject == bufObj &&
|
|
binding->Offset == offset &&
|
|
binding->Size == size) {
|
|
return;
|
|
}
|
|
|
|
FLUSH_VERTICES(ctx, 0);
|
|
ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
|
|
|
|
set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
|
|
}
|
|
|
|
static inline bool
|
|
bind_buffers_check_offset_and_size(struct gl_context *ctx,
|
|
GLuint index,
|
|
const GLintptr *offsets,
|
|
const GLsizeiptr *sizes)
|
|
{
|
|
if (offsets[index] < 0) {
|
|
/* The ARB_multi_bind spec says:
|
|
*
|
|
* "An INVALID_VALUE error is generated by BindBuffersRange if any
|
|
* value in <offsets> is less than zero (per binding)."
|
|
*/
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glBindBuffersRange(offsets[%u]=%" PRId64 " < 0)",
|
|
index, (int64_t) offsets[index]);
|
|
return false;
|
|
}
|
|
|
|
if (sizes[index] <= 0) {
|
|
/* The ARB_multi_bind spec says:
|
|
*
|
|
* "An INVALID_VALUE error is generated by BindBuffersRange if any
|
|
* value in <sizes> is less than or equal to zero (per binding)."
|
|
*/
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glBindBuffersRange(sizes[%u]=%" PRId64 " <= 0)",
|
|
index, (int64_t) sizes[index]);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
error_check_bind_uniform_buffers(struct gl_context *ctx,
|
|
GLuint first, GLsizei count,
|
|
const char *caller)
|
|
{
|
|
if (!ctx->Extensions.ARB_uniform_buffer_object) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM,
|
|
"%s(target=GL_UNIFORM_BUFFER)", caller);
|
|
return false;
|
|
}
|
|
|
|
/* The ARB_multi_bind_spec says:
|
|
*
|
|
* "An INVALID_OPERATION error is generated if <first> + <count> is
|
|
* greater than the number of target-specific indexed binding points,
|
|
* as described in section 6.7.1."
|
|
*/
|
|
if (first + count > ctx->Const.MaxUniformBufferBindings) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(first=%u + count=%d > the value of "
|
|
"GL_MAX_UNIFORM_BUFFER_BINDINGS=%u)",
|
|
caller, first, count,
|
|
ctx->Const.MaxUniformBufferBindings);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
error_check_bind_shader_storage_buffers(struct gl_context *ctx,
|
|
GLuint first, GLsizei count,
|
|
const char *caller)
|
|
{
|
|
if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM,
|
|
"%s(target=GL_SHADER_STORAGE_BUFFER)", caller);
|
|
return false;
|
|
}
|
|
|
|
/* The ARB_multi_bind_spec says:
|
|
*
|
|
* "An INVALID_OPERATION error is generated if <first> + <count> is
|
|
* greater than the number of target-specific indexed binding points,
|
|
* as described in section 6.7.1."
|
|
*/
|
|
if (first + count > ctx->Const.MaxShaderStorageBufferBindings) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(first=%u + count=%d > the value of "
|
|
"GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=%u)",
|
|
caller, first, count,
|
|
ctx->Const.MaxShaderStorageBufferBindings);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Unbind all uniform buffers in the range
|
|
* <first> through <first>+<count>-1
|
|
*/
|
|
static void
|
|
unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
|
|
{
|
|
struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
|
|
GLint i;
|
|
|
|
for (i = 0; i < count; i++)
|
|
set_ubo_binding(ctx, &ctx->UniformBufferBindings[first + i],
|
|
bufObj, -1, -1, GL_TRUE);
|
|
}
|
|
|
|
/**
|
|
* Unbind all shader storage buffers in the range
|
|
* <first> through <first>+<count>-1
|
|
*/
|
|
static void
|
|
unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
|
|
GLsizei count)
|
|
{
|
|
struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
|
|
GLint i;
|
|
|
|
for (i = 0; i < count; i++)
|
|
set_ssbo_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i],
|
|
bufObj, -1, -1, GL_TRUE);
|
|
}
|
|
|
|
static void
|
|
bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count,
|
|
const GLuint *buffers)
|
|
{
|
|
GLint i;
|
|
|
|
if (!error_check_bind_uniform_buffers(ctx, first, count, "glBindBuffersBase"))
|
|
return;
|
|
|
|
/* Assume that at least one binding will be changed */
|
|
FLUSH_VERTICES(ctx, 0);
|
|
ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
|
|
|
|
if (!buffers) {
|
|
/* The ARB_multi_bind spec says:
|
|
*
|
|
* "If <buffers> is NULL, all bindings from <first> through
|
|
* <first>+<count>-1 are reset to their unbound (zero) state."
|
|
*/
|
|
unbind_uniform_buffers(ctx, first, count);
|
|
return;
|
|
}
|
|
|
|
/* Note that the error semantics for multi-bind commands differ from
|
|
* those of other GL commands.
|
|
*
|
|
* The Issues section in the ARB_multi_bind spec says:
|
|
*
|
|
* "(11) Typically, OpenGL specifies that if an error is generated by a
|
|
* command, that command has no effect. This is somewhat
|
|
* unfortunate for multi-bind commands, because it would require a
|
|
* first pass to scan the entire list of bound objects for errors
|
|
* and then a second pass to actually perform the bindings.
|
|
* Should we have different error semantics?
|
|
*
|
|
* RESOLVED: Yes. In this specification, when the parameters for
|
|
* one of the <count> binding points are invalid, that binding point
|
|
* is not updated and an error will be generated. However, other
|
|
* binding points in the same command will be updated if their
|
|
* parameters are valid and no other error occurs."
|
|
*/
|
|
|
|
_mesa_begin_bufferobj_lookups(ctx);
|
|
|
|
for (i = 0; i < count; i++) {
|
|
struct gl_uniform_buffer_binding *binding =
|
|
&ctx->UniformBufferBindings[first + i];
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
|
|
bufObj = binding->BufferObject;
|
|
else
|
|
bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
|
|
"glBindBuffersBase");
|
|
|
|
if (bufObj) {
|
|
if (bufObj == ctx->Shared->NullBufferObj)
|
|
set_ubo_binding(ctx, binding, bufObj, -1, -1, GL_TRUE);
|
|
else
|
|
set_ubo_binding(ctx, binding, bufObj, 0, 0, GL_TRUE);
|
|
}
|
|
}
|
|
|
|
_mesa_end_bufferobj_lookups(ctx);
|
|
}
|
|
|
|
static void
|
|
bind_shader_storage_buffers_base(struct gl_context *ctx, GLuint first,
|
|
GLsizei count, const GLuint *buffers)
|
|
{
|
|
GLint i;
|
|
|
|
if (!error_check_bind_shader_storage_buffers(ctx, first, count,
|
|
"glBindBuffersBase"))
|
|
return;
|
|
|
|
/* Assume that at least one binding will be changed */
|
|
FLUSH_VERTICES(ctx, 0);
|
|
ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
|
|
|
|
if (!buffers) {
|
|
/* The ARB_multi_bind spec says:
|
|
*
|
|
* "If <buffers> is NULL, all bindings from <first> through
|
|
* <first>+<count>-1 are reset to their unbound (zero) state."
|
|
*/
|
|
unbind_shader_storage_buffers(ctx, first, count);
|
|
return;
|
|
}
|
|
|
|
/* Note that the error semantics for multi-bind commands differ from
|
|
* those of other GL commands.
|
|
*
|
|
* The Issues section in the ARB_multi_bind spec says:
|
|
*
|
|
* "(11) Typically, OpenGL specifies that if an error is generated by a
|
|
* command, that command has no effect. This is somewhat
|
|
* unfortunate for multi-bind commands, because it would require a
|
|
* first pass to scan the entire list of bound objects for errors
|
|
* and then a second pass to actually perform the bindings.
|
|
* Should we have different error semantics?
|
|
*
|
|
* RESOLVED: Yes. In this specification, when the parameters for
|
|
* one of the <count> binding points are invalid, that binding point
|
|
* is not updated and an error will be generated. However, other
|
|
* binding points in the same command will be updated if their
|
|
* parameters are valid and no other error occurs."
|
|
*/
|
|
|
|
_mesa_begin_bufferobj_lookups(ctx);
|
|
|
|
for (i = 0; i < count; i++) {
|
|
struct gl_shader_storage_buffer_binding *binding =
|
|
&ctx->ShaderStorageBufferBindings[first + i];
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
|
|
bufObj = binding->BufferObject;
|
|
else
|
|
bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
|
|
"glBindBuffersBase");
|
|
|
|
if (bufObj) {
|
|
if (bufObj == ctx->Shared->NullBufferObj)
|
|
set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_TRUE);
|
|
else
|
|
set_ssbo_binding(ctx, binding, bufObj, 0, 0, GL_TRUE);
|
|
}
|
|
}
|
|
|
|
_mesa_end_bufferobj_lookups(ctx);
|
|
}
|
|
|
|
static void
|
|
bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count,
|
|
const GLuint *buffers,
|
|
const GLintptr *offsets, const GLsizeiptr *sizes)
|
|
{
|
|
GLint i;
|
|
|
|
if (!error_check_bind_uniform_buffers(ctx, first, count,
|
|
"glBindBuffersRange"))
|
|
return;
|
|
|
|
/* Assume that at least one binding will be changed */
|
|
FLUSH_VERTICES(ctx, 0);
|
|
ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
|
|
|
|
if (!buffers) {
|
|
/* The ARB_multi_bind spec says:
|
|
*
|
|
* "If <buffers> is NULL, all bindings from <first> through
|
|
* <first>+<count>-1 are reset to their unbound (zero) state.
|
|
* In this case, the offsets and sizes associated with the
|
|
* binding points are set to default values, ignoring
|
|
* <offsets> and <sizes>."
|
|
*/
|
|
unbind_uniform_buffers(ctx, first, count);
|
|
return;
|
|
}
|
|
|
|
/* Note that the error semantics for multi-bind commands differ from
|
|
* those of other GL commands.
|
|
*
|
|
* The Issues section in the ARB_multi_bind spec says:
|
|
*
|
|
* "(11) Typically, OpenGL specifies that if an error is generated by a
|
|
* command, that command has no effect. This is somewhat
|
|
* unfortunate for multi-bind commands, because it would require a
|
|
* first pass to scan the entire list of bound objects for errors
|
|
* and then a second pass to actually perform the bindings.
|
|
* Should we have different error semantics?
|
|
*
|
|
* RESOLVED: Yes. In this specification, when the parameters for
|
|
* one of the <count> binding points are invalid, that binding point
|
|
* is not updated and an error will be generated. However, other
|
|
* binding points in the same command will be updated if their
|
|
* parameters are valid and no other error occurs."
|
|
*/
|
|
|
|
_mesa_begin_bufferobj_lookups(ctx);
|
|
|
|
for (i = 0; i < count; i++) {
|
|
struct gl_uniform_buffer_binding *binding =
|
|
&ctx->UniformBufferBindings[first + i];
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
|
|
continue;
|
|
|
|
/* The ARB_multi_bind spec says:
|
|
*
|
|
* "An INVALID_VALUE error is generated by BindBuffersRange if any
|
|
* pair of values in <offsets> and <sizes> does not respectively
|
|
* satisfy the constraints described for those parameters for the
|
|
* specified target, as described in section 6.7.1 (per binding)."
|
|
*
|
|
* Section 6.7.1 refers to table 6.5, which says:
|
|
*
|
|
* "┌───────────────────────────────────────────────────────────────┐
|
|
* │ Uniform buffer array bindings (see sec. 7.6) │
|
|
* ├─────────────────────┬─────────────────────────────────────────┤
|
|
* │ ... │ ... │
|
|
* │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │
|
|
* │ │ OFFSET_ALIGNMENT │
|
|
* │ ... │ ... │
|
|
* │ size restriction │ none │
|
|
* └─────────────────────┴─────────────────────────────────────────┘"
|
|
*/
|
|
if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glBindBuffersRange(offsets[%u]=%" PRId64
|
|
" is misaligned; it must be a multiple of the value of "
|
|
"GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when "
|
|
"target=GL_UNIFORM_BUFFER)",
|
|
i, (int64_t) offsets[i],
|
|
ctx->Const.UniformBufferOffsetAlignment);
|
|
continue;
|
|
}
|
|
|
|
if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
|
|
bufObj = binding->BufferObject;
|
|
else
|
|
bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
|
|
"glBindBuffersRange");
|
|
|
|
if (bufObj) {
|
|
if (bufObj == ctx->Shared->NullBufferObj)
|
|
set_ubo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE);
|
|
else
|
|
set_ubo_binding(ctx, binding, bufObj,
|
|
offsets[i], sizes[i], GL_FALSE);
|
|
}
|
|
}
|
|
|
|
_mesa_end_bufferobj_lookups(ctx);
|
|
}
|
|
|
|
static void
|
|
bind_shader_storage_buffers_range(struct gl_context *ctx, GLuint first,
|
|
GLsizei count, const GLuint *buffers,
|
|
const GLintptr *offsets,
|
|
const GLsizeiptr *sizes)
|
|
{
|
|
GLint i;
|
|
|
|
if (!error_check_bind_shader_storage_buffers(ctx, first, count,
|
|
"glBindBuffersRange"))
|
|
return;
|
|
|
|
/* Assume that at least one binding will be changed */
|
|
FLUSH_VERTICES(ctx, 0);
|
|
ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
|
|
|
|
if (!buffers) {
|
|
/* The ARB_multi_bind spec says:
|
|
*
|
|
* "If <buffers> is NULL, all bindings from <first> through
|
|
* <first>+<count>-1 are reset to their unbound (zero) state.
|
|
* In this case, the offsets and sizes associated with the
|
|
* binding points are set to default values, ignoring
|
|
* <offsets> and <sizes>."
|
|
*/
|
|
unbind_shader_storage_buffers(ctx, first, count);
|
|
return;
|
|
}
|
|
|
|
/* Note that the error semantics for multi-bind commands differ from
|
|
* those of other GL commands.
|
|
*
|
|
* The Issues section in the ARB_multi_bind spec says:
|
|
*
|
|
* "(11) Typically, OpenGL specifies that if an error is generated by a
|
|
* command, that command has no effect. This is somewhat
|
|
* unfortunate for multi-bind commands, because it would require a
|
|
* first pass to scan the entire list of bound objects for errors
|
|
* and then a second pass to actually perform the bindings.
|
|
* Should we have different error semantics?
|
|
*
|
|
* RESOLVED: Yes. In this specification, when the parameters for
|
|
* one of the <count> binding points are invalid, that binding point
|
|
* is not updated and an error will be generated. However, other
|
|
* binding points in the same command will be updated if their
|
|
* parameters are valid and no other error occurs."
|
|
*/
|
|
|
|
_mesa_begin_bufferobj_lookups(ctx);
|
|
|
|
for (i = 0; i < count; i++) {
|
|
struct gl_shader_storage_buffer_binding *binding =
|
|
&ctx->ShaderStorageBufferBindings[first + i];
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
|
|
continue;
|
|
|
|
/* The ARB_multi_bind spec says:
|
|
*
|
|
* "An INVALID_VALUE error is generated by BindBuffersRange if any
|
|
* pair of values in <offsets> and <sizes> does not respectively
|
|
* satisfy the constraints described for those parameters for the
|
|
* specified target, as described in section 6.7.1 (per binding)."
|
|
*
|
|
* Section 6.7.1 refers to table 6.5, which says:
|
|
*
|
|
* "┌───────────────────────────────────────────────────────────────┐
|
|
* │ Shader storage buffer array bindings (see sec. 7.8) │
|
|
* ├─────────────────────┬─────────────────────────────────────────┤
|
|
* │ ... │ ... │
|
|
* │ offset restriction │ multiple of value of SHADER_STORAGE_- │
|
|
* │ │ BUFFER_OFFSET_ALIGNMENT │
|
|
* │ ... │ ... │
|
|
* │ size restriction │ none │
|
|
* └─────────────────────┴─────────────────────────────────────────┘"
|
|
*/
|
|
if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glBindBuffersRange(offsets[%u]=%" PRId64
|
|
" is misaligned; it must be a multiple of the value of "
|
|
"GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
|
|
"target=GL_SHADER_STORAGE_BUFFER)",
|
|
i, (int64_t) offsets[i],
|
|
ctx->Const.ShaderStorageBufferOffsetAlignment);
|
|
continue;
|
|
}
|
|
|
|
if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
|
|
bufObj = binding->BufferObject;
|
|
else
|
|
bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
|
|
"glBindBuffersRange");
|
|
|
|
if (bufObj) {
|
|
if (bufObj == ctx->Shared->NullBufferObj)
|
|
set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE);
|
|
else
|
|
set_ssbo_binding(ctx, binding, bufObj,
|
|
offsets[i], sizes[i], GL_FALSE);
|
|
}
|
|
}
|
|
|
|
_mesa_end_bufferobj_lookups(ctx);
|
|
}
|
|
|
|
static bool
|
|
error_check_bind_xfb_buffers(struct gl_context *ctx,
|
|
struct gl_transform_feedback_object *tfObj,
|
|
GLuint first, GLsizei count, const char *caller)
|
|
{
|
|
if (!ctx->Extensions.EXT_transform_feedback) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM,
|
|
"%s(target=GL_TRANSFORM_FEEDBACK_BUFFER)", caller);
|
|
return false;
|
|
}
|
|
|
|
/* Page 398 of the PDF of the OpenGL 4.4 (Core Profile) spec says:
|
|
*
|
|
* "An INVALID_OPERATION error is generated :
|
|
*
|
|
* ...
|
|
* • by BindBufferRange or BindBufferBase if target is TRANSFORM_-
|
|
* FEEDBACK_BUFFER and transform feedback is currently active."
|
|
*
|
|
* We assume that this is also meant to apply to BindBuffersRange
|
|
* and BindBuffersBase.
|
|
*/
|
|
if (tfObj->Active) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(Changing transform feedback buffers while "
|
|
"transform feedback is active)", caller);
|
|
return false;
|
|
}
|
|
|
|
/* The ARB_multi_bind_spec says:
|
|
*
|
|
* "An INVALID_OPERATION error is generated if <first> + <count> is
|
|
* greater than the number of target-specific indexed binding points,
|
|
* as described in section 6.7.1."
|
|
*/
|
|
if (first + count > ctx->Const.MaxTransformFeedbackBuffers) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(first=%u + count=%d > the value of "
|
|
"GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=%u)",
|
|
caller, first, count,
|
|
ctx->Const.MaxTransformFeedbackBuffers);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Unbind all transform feedback buffers in the range
|
|
* <first> through <first>+<count>-1
|
|
*/
|
|
static void
|
|
unbind_xfb_buffers(struct gl_context *ctx,
|
|
struct gl_transform_feedback_object *tfObj,
|
|
GLuint first, GLsizei count)
|
|
{
|
|
struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
|
|
GLint i;
|
|
|
|
for (i = 0; i < count; i++)
|
|
_mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
|
|
bufObj, 0, 0);
|
|
}
|
|
|
|
static void
|
|
bind_xfb_buffers_base(struct gl_context *ctx,
|
|
GLuint first, GLsizei count,
|
|
const GLuint *buffers)
|
|
{
|
|
struct gl_transform_feedback_object *tfObj =
|
|
ctx->TransformFeedback.CurrentObject;
|
|
GLint i;
|
|
|
|
if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count,
|
|
"glBindBuffersBase"))
|
|
return;
|
|
|
|
/* Assume that at least one binding will be changed */
|
|
FLUSH_VERTICES(ctx, 0);
|
|
ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
|
|
|
|
if (!buffers) {
|
|
/* The ARB_multi_bind spec says:
|
|
*
|
|
* "If <buffers> is NULL, all bindings from <first> through
|
|
* <first>+<count>-1 are reset to their unbound (zero) state."
|
|
*/
|
|
unbind_xfb_buffers(ctx, tfObj, first, count);
|
|
return;
|
|
}
|
|
|
|
/* Note that the error semantics for multi-bind commands differ from
|
|
* those of other GL commands.
|
|
*
|
|
* The Issues section in the ARB_multi_bind spec says:
|
|
*
|
|
* "(11) Typically, OpenGL specifies that if an error is generated by a
|
|
* command, that command has no effect. This is somewhat
|
|
* unfortunate for multi-bind commands, because it would require a
|
|
* first pass to scan the entire list of bound objects for errors
|
|
* and then a second pass to actually perform the bindings.
|
|
* Should we have different error semantics?
|
|
*
|
|
* RESOLVED: Yes. In this specification, when the parameters for
|
|
* one of the <count> binding points are invalid, that binding point
|
|
* is not updated and an error will be generated. However, other
|
|
* binding points in the same command will be updated if their
|
|
* parameters are valid and no other error occurs."
|
|
*/
|
|
|
|
_mesa_begin_bufferobj_lookups(ctx);
|
|
|
|
for (i = 0; i < count; i++) {
|
|
struct gl_buffer_object * const boundBufObj = tfObj->Buffers[first + i];
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
if (boundBufObj && boundBufObj->Name == buffers[i])
|
|
bufObj = boundBufObj;
|
|
else
|
|
bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
|
|
"glBindBuffersBase");
|
|
|
|
if (bufObj)
|
|
_mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
|
|
bufObj, 0, 0);
|
|
}
|
|
|
|
_mesa_end_bufferobj_lookups(ctx);
|
|
}
|
|
|
|
static void
|
|
bind_xfb_buffers_range(struct gl_context *ctx,
|
|
GLuint first, GLsizei count,
|
|
const GLuint *buffers,
|
|
const GLintptr *offsets,
|
|
const GLsizeiptr *sizes)
|
|
{
|
|
struct gl_transform_feedback_object *tfObj =
|
|
ctx->TransformFeedback.CurrentObject;
|
|
GLint i;
|
|
|
|
if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count,
|
|
"glBindBuffersRange"))
|
|
return;
|
|
|
|
/* Assume that at least one binding will be changed */
|
|
FLUSH_VERTICES(ctx, 0);
|
|
ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
|
|
|
|
if (!buffers) {
|
|
/* The ARB_multi_bind spec says:
|
|
*
|
|
* "If <buffers> is NULL, all bindings from <first> through
|
|
* <first>+<count>-1 are reset to their unbound (zero) state.
|
|
* In this case, the offsets and sizes associated with the
|
|
* binding points are set to default values, ignoring
|
|
* <offsets> and <sizes>."
|
|
*/
|
|
unbind_xfb_buffers(ctx, tfObj, first, count);
|
|
return;
|
|
}
|
|
|
|
/* Note that the error semantics for multi-bind commands differ from
|
|
* those of other GL commands.
|
|
*
|
|
* The Issues section in the ARB_multi_bind spec says:
|
|
*
|
|
* "(11) Typically, OpenGL specifies that if an error is generated by a
|
|
* command, that command has no effect. This is somewhat
|
|
* unfortunate for multi-bind commands, because it would require a
|
|
* first pass to scan the entire list of bound objects for errors
|
|
* and then a second pass to actually perform the bindings.
|
|
* Should we have different error semantics?
|
|
*
|
|
* RESOLVED: Yes. In this specification, when the parameters for
|
|
* one of the <count> binding points are invalid, that binding point
|
|
* is not updated and an error will be generated. However, other
|
|
* binding points in the same command will be updated if their
|
|
* parameters are valid and no other error occurs."
|
|
*/
|
|
|
|
_mesa_begin_bufferobj_lookups(ctx);
|
|
|
|
for (i = 0; i < count; i++) {
|
|
const GLuint index = first + i;
|
|
struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index];
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
|
|
continue;
|
|
|
|
/* The ARB_multi_bind spec says:
|
|
*
|
|
* "An INVALID_VALUE error is generated by BindBuffersRange if any
|
|
* pair of values in <offsets> and <sizes> does not respectively
|
|
* satisfy the constraints described for those parameters for the
|
|
* specified target, as described in section 6.7.1 (per binding)."
|
|
*
|
|
* Section 6.7.1 refers to table 6.5, which says:
|
|
*
|
|
* "┌───────────────────────────────────────────────────────────────┐
|
|
* │ Transform feedback array bindings (see sec. 13.2.2) │
|
|
* ├───────────────────────┬───────────────────────────────────────┤
|
|
* │ ... │ ... │
|
|
* │ offset restriction │ multiple of 4 │
|
|
* │ ... │ ... │
|
|
* │ size restriction │ multiple of 4 │
|
|
* └───────────────────────┴───────────────────────────────────────┘"
|
|
*/
|
|
if (offsets[i] & 0x3) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glBindBuffersRange(offsets[%u]=%" PRId64
|
|
" is misaligned; it must be a multiple of 4 when "
|
|
"target=GL_TRANSFORM_FEEDBACK_BUFFER)",
|
|
i, (int64_t) offsets[i]);
|
|
continue;
|
|
}
|
|
|
|
if (sizes[i] & 0x3) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glBindBuffersRange(sizes[%u]=%" PRId64
|
|
" is misaligned; it must be a multiple of 4 when "
|
|
"target=GL_TRANSFORM_FEEDBACK_BUFFER)",
|
|
i, (int64_t) sizes[i]);
|
|
continue;
|
|
}
|
|
|
|
if (boundBufObj && boundBufObj->Name == buffers[i])
|
|
bufObj = boundBufObj;
|
|
else
|
|
bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
|
|
"glBindBuffersRange");
|
|
|
|
if (bufObj)
|
|
_mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj,
|
|
offsets[i], sizes[i]);
|
|
}
|
|
|
|
_mesa_end_bufferobj_lookups(ctx);
|
|
}
|
|
|
|
static bool
|
|
error_check_bind_atomic_buffers(struct gl_context *ctx,
|
|
GLuint first, GLsizei count,
|
|
const char *caller)
|
|
{
|
|
if (!ctx->Extensions.ARB_shader_atomic_counters) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM,
|
|
"%s(target=GL_ATOMIC_COUNTER_BUFFER)", caller);
|
|
return false;
|
|
}
|
|
|
|
/* The ARB_multi_bind_spec says:
|
|
*
|
|
* "An INVALID_OPERATION error is generated if <first> + <count> is
|
|
* greater than the number of target-specific indexed binding points,
|
|
* as described in section 6.7.1."
|
|
*/
|
|
if (first + count > ctx->Const.MaxAtomicBufferBindings) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(first=%u + count=%d > the value of "
|
|
"GL_MAX_ATOMIC_BUFFER_BINDINGS=%u)",
|
|
caller, first, count, ctx->Const.MaxAtomicBufferBindings);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Unbind all atomic counter buffers in the range
|
|
* <first> through <first>+<count>-1
|
|
*/
|
|
static void
|
|
unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
|
|
{
|
|
struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
|
|
GLint i;
|
|
|
|
for (i = 0; i < count; i++)
|
|
set_atomic_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i],
|
|
bufObj, -1, -1);
|
|
}
|
|
|
|
static void
|
|
bind_atomic_buffers_base(struct gl_context *ctx,
|
|
GLuint first,
|
|
GLsizei count,
|
|
const GLuint *buffers)
|
|
{
|
|
GLint i;
|
|
|
|
if (!error_check_bind_atomic_buffers(ctx, first, count,
|
|
"glBindBuffersBase"))
|
|
return;
|
|
|
|
/* Assume that at least one binding will be changed */
|
|
FLUSH_VERTICES(ctx, 0);
|
|
ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
|
|
|
|
if (!buffers) {
|
|
/* The ARB_multi_bind spec says:
|
|
*
|
|
* "If <buffers> is NULL, all bindings from <first> through
|
|
* <first>+<count>-1 are reset to their unbound (zero) state."
|
|
*/
|
|
unbind_atomic_buffers(ctx, first, count);
|
|
return;
|
|
}
|
|
|
|
/* Note that the error semantics for multi-bind commands differ from
|
|
* those of other GL commands.
|
|
*
|
|
* The Issues section in the ARB_multi_bind spec says:
|
|
*
|
|
* "(11) Typically, OpenGL specifies that if an error is generated by a
|
|
* command, that command has no effect. This is somewhat
|
|
* unfortunate for multi-bind commands, because it would require a
|
|
* first pass to scan the entire list of bound objects for errors
|
|
* and then a second pass to actually perform the bindings.
|
|
* Should we have different error semantics?
|
|
*
|
|
* RESOLVED: Yes. In this specification, when the parameters for
|
|
* one of the <count> binding points are invalid, that binding point
|
|
* is not updated and an error will be generated. However, other
|
|
* binding points in the same command will be updated if their
|
|
* parameters are valid and no other error occurs."
|
|
*/
|
|
|
|
_mesa_begin_bufferobj_lookups(ctx);
|
|
|
|
for (i = 0; i < count; i++) {
|
|
struct gl_atomic_buffer_binding *binding =
|
|
&ctx->AtomicBufferBindings[first + i];
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
|
|
bufObj = binding->BufferObject;
|
|
else
|
|
bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
|
|
"glBindBuffersBase");
|
|
|
|
if (bufObj)
|
|
set_atomic_buffer_binding(ctx, binding, bufObj, 0, 0);
|
|
}
|
|
|
|
_mesa_end_bufferobj_lookups(ctx);
|
|
}
|
|
|
|
static void
|
|
bind_atomic_buffers_range(struct gl_context *ctx,
|
|
GLuint first,
|
|
GLsizei count,
|
|
const GLuint *buffers,
|
|
const GLintptr *offsets,
|
|
const GLsizeiptr *sizes)
|
|
{
|
|
GLint i;
|
|
|
|
if (!error_check_bind_atomic_buffers(ctx, first, count,
|
|
"glBindBuffersRange"))
|
|
return;
|
|
|
|
/* Assume that at least one binding will be changed */
|
|
FLUSH_VERTICES(ctx, 0);
|
|
ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
|
|
|
|
if (!buffers) {
|
|
/* The ARB_multi_bind spec says:
|
|
*
|
|
* "If <buffers> is NULL, all bindings from <first> through
|
|
* <first>+<count>-1 are reset to their unbound (zero) state.
|
|
* In this case, the offsets and sizes associated with the
|
|
* binding points are set to default values, ignoring
|
|
* <offsets> and <sizes>."
|
|
*/
|
|
unbind_atomic_buffers(ctx, first, count);
|
|
return;
|
|
}
|
|
|
|
/* Note that the error semantics for multi-bind commands differ from
|
|
* those of other GL commands.
|
|
*
|
|
* The Issues section in the ARB_multi_bind spec says:
|
|
*
|
|
* "(11) Typically, OpenGL specifies that if an error is generated by a
|
|
* command, that command has no effect. This is somewhat
|
|
* unfortunate for multi-bind commands, because it would require a
|
|
* first pass to scan the entire list of bound objects for errors
|
|
* and then a second pass to actually perform the bindings.
|
|
* Should we have different error semantics?
|
|
*
|
|
* RESOLVED: Yes. In this specification, when the parameters for
|
|
* one of the <count> binding points are invalid, that binding point
|
|
* is not updated and an error will be generated. However, other
|
|
* binding points in the same command will be updated if their
|
|
* parameters are valid and no other error occurs."
|
|
*/
|
|
|
|
_mesa_begin_bufferobj_lookups(ctx);
|
|
|
|
for (i = 0; i < count; i++) {
|
|
struct gl_atomic_buffer_binding *binding =
|
|
&ctx->AtomicBufferBindings[first + i];
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
|
|
continue;
|
|
|
|
/* The ARB_multi_bind spec says:
|
|
*
|
|
* "An INVALID_VALUE error is generated by BindBuffersRange if any
|
|
* pair of values in <offsets> and <sizes> does not respectively
|
|
* satisfy the constraints described for those parameters for the
|
|
* specified target, as described in section 6.7.1 (per binding)."
|
|
*
|
|
* Section 6.7.1 refers to table 6.5, which says:
|
|
*
|
|
* "┌───────────────────────────────────────────────────────────────┐
|
|
* │ Atomic counter array bindings (see sec. 7.7.2) │
|
|
* ├───────────────────────┬───────────────────────────────────────┤
|
|
* │ ... │ ... │
|
|
* │ offset restriction │ multiple of 4 │
|
|
* │ ... │ ... │
|
|
* │ size restriction │ none │
|
|
* └───────────────────────┴───────────────────────────────────────┘"
|
|
*/
|
|
if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glBindBuffersRange(offsets[%u]=%" PRId64
|
|
" is misaligned; it must be a multiple of %d when "
|
|
"target=GL_ATOMIC_COUNTER_BUFFER)",
|
|
i, (int64_t) offsets[i], ATOMIC_COUNTER_SIZE);
|
|
continue;
|
|
}
|
|
|
|
if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
|
|
bufObj = binding->BufferObject;
|
|
else
|
|
bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
|
|
"glBindBuffersRange");
|
|
|
|
if (bufObj)
|
|
set_atomic_buffer_binding(ctx, binding, bufObj, offsets[i], sizes[i]);
|
|
}
|
|
|
|
_mesa_end_bufferobj_lookups(ctx);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_BindBufferRange(GLenum target, GLuint index,
|
|
GLuint buffer, GLintptr offset, GLsizeiptr size)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
if (buffer == 0) {
|
|
bufObj = ctx->Shared->NullBufferObj;
|
|
} else {
|
|
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
|
|
}
|
|
if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
|
|
&bufObj, "glBindBufferRange"))
|
|
return;
|
|
|
|
if (!bufObj) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glBindBufferRange(invalid buffer=%u)", buffer);
|
|
return;
|
|
}
|
|
|
|
if (buffer != 0) {
|
|
if (size <= 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size=%d)",
|
|
(int) size);
|
|
return;
|
|
}
|
|
}
|
|
|
|
switch (target) {
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER:
|
|
_mesa_bind_buffer_range_transform_feedback(ctx,
|
|
ctx->TransformFeedback.CurrentObject,
|
|
index, bufObj, offset, size,
|
|
false);
|
|
return;
|
|
case GL_UNIFORM_BUFFER:
|
|
bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
|
|
return;
|
|
case GL_SHADER_STORAGE_BUFFER:
|
|
bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
|
|
return;
|
|
case GL_ATOMIC_COUNTER_BUFFER:
|
|
bind_atomic_buffer(ctx, index, bufObj, offset, size,
|
|
"glBindBufferRange");
|
|
return;
|
|
default:
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
|
|
return;
|
|
}
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
if (buffer == 0) {
|
|
bufObj = ctx->Shared->NullBufferObj;
|
|
} else {
|
|
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
|
|
}
|
|
if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
|
|
&bufObj, "glBindBufferBase"))
|
|
return;
|
|
|
|
if (!bufObj) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glBindBufferBase(invalid buffer=%u)", buffer);
|
|
return;
|
|
}
|
|
|
|
/* Note that there's some oddness in the GL 3.1-GL 3.3 specifications with
|
|
* regards to BindBufferBase. It says (GL 3.1 core spec, page 63):
|
|
*
|
|
* "BindBufferBase is equivalent to calling BindBufferRange with offset
|
|
* zero and size equal to the size of buffer."
|
|
*
|
|
* but it says for glGetIntegeri_v (GL 3.1 core spec, page 230):
|
|
*
|
|
* "If the parameter (starting offset or size) was not specified when the
|
|
* buffer object was bound, zero is returned."
|
|
*
|
|
* What happens if the size of the buffer changes? Does the size of the
|
|
* buffer at the moment glBindBufferBase was called still play a role, like
|
|
* the first quote would imply, or is the size meaningless in the
|
|
* glBindBufferBase case like the second quote would suggest? The GL 4.1
|
|
* core spec page 45 says:
|
|
*
|
|
* "It is equivalent to calling BindBufferRange with offset zero, while
|
|
* size is determined by the size of the bound buffer at the time the
|
|
* binding is used."
|
|
*
|
|
* My interpretation is that the GL 4.1 spec was a clarification of the
|
|
* behavior, not a change. In particular, this choice will only make
|
|
* rendering work in cases where it would have had undefined results.
|
|
*/
|
|
|
|
switch (target) {
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER:
|
|
_mesa_bind_buffer_base_transform_feedback(ctx,
|
|
ctx->TransformFeedback.CurrentObject,
|
|
index, bufObj, false);
|
|
return;
|
|
case GL_UNIFORM_BUFFER:
|
|
bind_buffer_base_uniform_buffer(ctx, index, bufObj);
|
|
return;
|
|
case GL_SHADER_STORAGE_BUFFER:
|
|
bind_buffer_base_shader_storage_buffer(ctx, index, bufObj);
|
|
return;
|
|
case GL_ATOMIC_COUNTER_BUFFER:
|
|
bind_atomic_buffer(ctx, index, bufObj, 0, 0,
|
|
"glBindBufferBase");
|
|
return;
|
|
default:
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
|
|
return;
|
|
}
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
|
|
const GLuint *buffers,
|
|
const GLintptr *offsets, const GLsizeiptr *sizes)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
switch (target) {
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER:
|
|
bind_xfb_buffers_range(ctx, first, count, buffers, offsets, sizes);
|
|
return;
|
|
case GL_UNIFORM_BUFFER:
|
|
bind_uniform_buffers_range(ctx, first, count, buffers, offsets, sizes);
|
|
return;
|
|
case GL_SHADER_STORAGE_BUFFER:
|
|
bind_shader_storage_buffers_range(ctx, first, count, buffers, offsets,
|
|
sizes);
|
|
return;
|
|
case GL_ATOMIC_COUNTER_BUFFER:
|
|
bind_atomic_buffers_range(ctx, first, count, buffers,
|
|
offsets, sizes);
|
|
return;
|
|
default:
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)",
|
|
_mesa_enum_to_string(target));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
|
|
const GLuint *buffers)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
switch (target) {
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER:
|
|
bind_xfb_buffers_base(ctx, first, count, buffers);
|
|
return;
|
|
case GL_UNIFORM_BUFFER:
|
|
bind_uniform_buffers_base(ctx, first, count, buffers);
|
|
return;
|
|
case GL_SHADER_STORAGE_BUFFER:
|
|
bind_shader_storage_buffers_base(ctx, first, count, buffers);
|
|
return;
|
|
case GL_ATOMIC_COUNTER_BUFFER:
|
|
bind_atomic_buffers_base(ctx, first, count, buffers);
|
|
return;
|
|
default:
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)",
|
|
_mesa_enum_to_string(target));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
|
|
GLsizeiptr length)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
const GLintptr end = offset + length;
|
|
|
|
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
|
|
if (!bufObj) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glInvalidateBufferSubData(name = 0x%x) invalid object",
|
|
buffer);
|
|
return;
|
|
}
|
|
|
|
/* The GL_ARB_invalidate_subdata spec says:
|
|
*
|
|
* "An INVALID_VALUE error is generated if <offset> or <length> is
|
|
* negative, or if <offset> + <length> is greater than the value of
|
|
* BUFFER_SIZE."
|
|
*/
|
|
if (end < 0 || end > bufObj->Size) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glInvalidateBufferSubData(invalid offset or length)");
|
|
return;
|
|
}
|
|
|
|
/* The OpenGL 4.4 (Core Profile) spec says:
|
|
*
|
|
* "An INVALID_OPERATION error is generated if buffer is currently
|
|
* mapped by MapBuffer or if the invalidate range intersects the range
|
|
* currently mapped by MapBufferRange, unless it was mapped
|
|
* with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
|
|
*/
|
|
if (!(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT) &&
|
|
bufferobj_range_mapped(bufObj, offset, length)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glInvalidateBufferSubData(intersection with mapped "
|
|
"range)");
|
|
return;
|
|
}
|
|
|
|
/* We don't actually do anything for this yet. Just return after
|
|
* validating the parameters and generating the required errors.
|
|
*/
|
|
return;
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_InvalidateBufferData(GLuint buffer)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_buffer_object *bufObj;
|
|
|
|
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
|
|
if (!bufObj) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glInvalidateBufferData(name = 0x%x) invalid object",
|
|
buffer);
|
|
return;
|
|
}
|
|
|
|
/* The OpenGL 4.4 (Core Profile) spec says:
|
|
*
|
|
* "An INVALID_OPERATION error is generated if buffer is currently
|
|
* mapped by MapBuffer or if the invalidate range intersects the range
|
|
* currently mapped by MapBufferRange, unless it was mapped
|
|
* with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
|
|
*/
|
|
if (_mesa_check_disallowed_mapping(bufObj)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glInvalidateBufferData(intersection with mapped "
|
|
"range)");
|
|
return;
|
|
}
|
|
|
|
/* We don't actually do anything for this yet. Just return after
|
|
* validating the parameters and generating the required errors.
|
|
*/
|
|
return;
|
|
}
|