1af71bee73
The ir3 compiler only lowers the VS and GS for geometry shading if the corresponding has_gs key is set in the shader key. Without it, GS-specific intrinsics like load_per_vertex_input won't get lowered and the GS header will be initialized with invalid values. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4436>