18ef8f83b2
In exec_prepare() we were comparing pointers to see if the fragment shader variant had changed before calling tgsi_exec_machine_bind_shader(). This didn't work reliably when there was a lot of shader token malloc/ freeing going on because the memory might get reused. Instead, bind the shader variant during regular state validation. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=40404 (fixes a couple of piglit's glsl-max-varyings test) Note: This is a candidate for the stable branches.