Files
mesa/glcpp
Kenneth Graunke 186e2634bf glcpp: Make standalone binary use preprocess().
This prevents the two code paths from getting out of sync.  Also, future
work will need the shader source as a string anyway.

Unfortunately, this copies and pastes load_text_file from main.cpp, with
small changes (support for reading from stdin, talloc).
2010-06-23 14:14:57 -07:00
..
2010-06-21 13:55:12 -07:00

glcpp -- GLSL "C" preprocessor

This is a simple preprocessor designed to provide the preprocessing
needs of the GLSL language. The requirements for this preprocessor are
specified in the GLSL 1.30 specification availble from:

http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.08.pdf

This specification is not precise on some semantics, (for example,
#define and #if), defining these merely "as is standard for C++
preprocessors". To fill in these details, I've been using the C99
standard (for which I had a convenient copy) as available from:

http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1124.pdf

Known limitations
-----------------
Macro invocations cannot include embedded newlines.

The __LINE__, __FILE__, and __VERSION__ macros are not yet supported.

The argument of the 'defined' operator cannot yet include enclosing
parentheses.

The #error, #pragma, #extension, #version, and #line macros are not
yet supported.

A file that ends with a function-like macro name as the last
non-whitespace token will result in a parse error, (where it should be
passed through as is).