Files
mesa/src/intel/isl/isl_gen8.c
T
Jason Ekstrand 1fde054b8f intel/isl: Refactor and clerify gen8 alignment calculations
Adding the actual table from the docs makes it clearer exactly what the
restrictions are.  In particular, it becomes clear that compressed
textures ignore the alignment parameters in RENDER_SURFACE_STATE.

Reviewed-by: Chad Versace <chadversary@chromium.org>
2017-04-04 14:51:57 -07:00

269 lines
11 KiB
C

/*
* Copyright 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "isl_gen8.h"
#include "isl_priv.h"
bool
isl_gen8_choose_msaa_layout(const struct isl_device *dev,
const struct isl_surf_init_info *info,
enum isl_tiling tiling,
enum isl_msaa_layout *msaa_layout)
{
bool require_array = false;
bool require_interleaved = false;
assert(info->samples >= 1);
if (info->samples == 1) {
*msaa_layout = ISL_MSAA_LAYOUT_NONE;
return true;
}
/* From the Broadwell PRM >> Volume2d: Command Structures >>
* RENDER_SURFACE_STATE Multisampled Surface Storage Format:
*
* All multisampled render target surfaces must have this field set to
* MSFMT_MSS
*/
if (info->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT)
require_array = true;
/* From the Broadwell PRM >> Volume2d: Command Structures >>
* RENDER_SURFACE_STATE Number of Multisamples:
*
* - If this field is any value other than MULTISAMPLECOUNT_1, the
* Surface Type must be SURFTYPE_2D This field must be set to
* MULTISAMPLECOUNT_1 unless the surface is a Sampling Engine surface
* or Render Target surface.
*
* - If this field is any value other than MULTISAMPLECOUNT_1, Surface
* Min LOD, Mip Count / LOD, and Resource Min LOD must be set to zero.
*/
if (info->dim != ISL_SURF_DIM_2D)
return false;
if (info->levels > 1)
return false;
/* More obvious restrictions */
if (isl_surf_usage_is_display(info->usage))
return false;
if (!isl_format_supports_multisampling(dev->info, info->format))
return false;
if (isl_surf_usage_is_depth_or_stencil(info->usage) ||
(info->usage & ISL_SURF_USAGE_HIZ_BIT))
require_interleaved = true;
if (require_array && require_interleaved)
return false;
if (require_interleaved) {
*msaa_layout = ISL_MSAA_LAYOUT_INTERLEAVED;
return true;
}
*msaa_layout = ISL_MSAA_LAYOUT_ARRAY;
return true;
}
/**
* Choose horizontal subimage alignment, in units of surface elements.
*/
static uint32_t
gen8_choose_halign_el(const struct isl_device *dev,
const struct isl_surf_init_info *restrict info)
{
/* From the Broadwell PRM, Volume 2d "Command Reference: Structures",
* RENDER_SURFACE_STATE Surface Horizontal Alignment, p326:
*
* - This field is intended to be set to HALIGN_8 only if the surface
* was rendered as a depth buffer with Z16 format or a stencil buffer.
* In this case it must be set to HALIGN_8 since these surfaces
* support only alignment of 8. For Z32 formats it must be set to
* HALIGN_4.
*
* From the Broadwell PRM, Volume 4, "Memory Views" p. 186, the alignment
* parameters are summarized in the following table:
*
* Surface Defined By | Surface Format | Align Width | Align Height
* --------------------+-----------------+-------------+--------------
* DEPTH_BUFFER | D16_UNORM | 8 | 4
* | other | 4 | 4
* --------------------+-----------------+-------------+--------------
* STENCIL_BUFFER | N/A | 8 | 8
* --------------------+-----------------+-------------+--------------
* SURFACE_STATE | BC*, ETC*, EAC* | 4 | 4
* | FXT1 | 8 | 4
* | all others | HALIGN | VALIGN
* -------------------------------------------------------------------
*/
if (isl_surf_usage_is_depth(info->usage))
return info->format == ISL_FORMAT_R16_UNORM ? 8 : 4;
if (isl_surf_usage_is_stencil(info->usage))
return 8;
/* All compressed formats in the above table have an alignment equal to
* their compression block size. This translates to an alignment in
* elements of 1.
*/
if (isl_format_is_compressed(info->format))
return 1;
if (!(info->usage & ISL_SURF_USAGE_DISABLE_AUX_BIT)) {
/* From the Broadwell PRM, Volume 2d "Command Reference: Structures",
* RENDER_SURFACE_STATE Surface Horizontal Alignment, p326:
*
* - When Auxiliary Surface Mode is set to AUX_CCS_D or AUX_CCS_E,
* HALIGN 16 must be used.
*
* This case handles color surfaces that may own an auxiliary MCS, CCS_D,
* or CCS_E. Depth buffers, including those that own an auxiliary HiZ
* surface, are handled above and do not require HALIGN_16.
*/
assert(!isl_surf_usage_is_depth(info->usage));
return 16;
}
/* XXX(chadv): I believe the hardware requires each image to be
* cache-aligned. If that's true, then defaulting to halign=4 is wrong for
* many formats. Depending on the format's block size, we may need to
* increase halign to 8.
*/
return 4;
}
/**
* Choose vertical subimage alignment, in units of surface elements.
*/
static uint32_t
gen8_choose_valign_el(const struct isl_device *dev,
const struct isl_surf_init_info *restrict info)
{
/* From the Broadwell PRM > Volume 2d: Command Reference: Structures
* > RENDER_SURFACE_STATE Surface Vertical Alignment (p325):
*
* - For Sampling Engine and Render Target Surfaces: This field
* specifies the vertical alignment requirement in elements for the
* surface. [...] An element is defined as a pixel in uncompresed
* surface formats, and as a compression block in compressed surface
* formats. For MSFMT_DEPTH_STENCIL type multisampled surfaces, an
* element is a sample.
*
* - This field is intended to be set to VALIGN_4 if the surface was
* rendered as a depth buffer, for a multisampled (4x) render target,
* or for a multisampled (8x) render target, since these surfaces
* support only alignment of 4. Use of VALIGN_4 for other surfaces is
* supported, but increases memory usage.
*
* - This field is intended to be set to VALIGN_8 only if the surface
* was rendered as a stencil buffer, since stencil buffer surfaces
* support only alignment of 8. If set to VALIGN_8, Surface Format
* must be R8_UINT.
*
* From the Broadwell PRM, Volume 4, "Memory Views" p. 186, the alignment
* parameters are summarized in the following table:
*
* Surface Defined By | Surface Format | Align Width | Align Height
* --------------------+-----------------+-------------+--------------
* DEPTH_BUFFER | D16_UNORM | 8 | 4
* | other | 4 | 4
* --------------------+-----------------+-------------+--------------
* STENCIL_BUFFER | N/A | 8 | 8
* --------------------+-----------------+-------------+--------------
* SURFACE_STATE | BC*, ETC*, EAC* | 4 | 4
* | FXT1 | 8 | 4
* | all others | HALIGN | VALIGN
* -------------------------------------------------------------------
*/
if (isl_surf_usage_is_depth(info->usage))
return 4;
if (isl_surf_usage_is_stencil(info->usage))
return 8;
/* All compressed formats in the above table have an alignment equal to
* their compression block size. This translates to an alignment in
* elements of 1.
*/
if (isl_format_is_compressed(info->format))
return 1;
return 4;
}
void
isl_gen8_choose_image_alignment_el(const struct isl_device *dev,
const struct isl_surf_init_info *restrict info,
enum isl_tiling tiling,
enum isl_dim_layout dim_layout,
enum isl_msaa_layout msaa_layout,
struct isl_extent3d *image_align_el)
{
/* Handled by isl_choose_image_alignment_el */
assert(info->format != ISL_FORMAT_HIZ);
assert(!isl_tiling_is_std_y(tiling));
const struct isl_format_layout *fmtl = isl_format_get_layout(info->format);
if (fmtl->txc == ISL_TXC_CCS) {
/*
* Broadwell PRM Vol 7, "MCS Buffer for Render Target(s)" (p. 676):
*
* "Mip-mapped and arrayed surfaces are supported with MCS buffer
* layout with these alignments in the RT space: Horizontal
* Alignment = 256 and Vertical Alignment = 128.
*/
*image_align_el = isl_extent3d(256 / fmtl->bw, 128 / fmtl->bh, 1);
return;
}
/* The below text from the Broadwell PRM provides some insight into the
* hardware's requirements for LOD alignment. From the Broadwell PRM >>
* Volume 5: Memory Views >> Surface Layout >> 2D Surfaces:
*
* These [2D surfaces] must adhere to the following memory organization
* rules:
*
* - For non-compressed texture formats, each mipmap must start on an
* even row within the monolithic rectangular area. For
* 1-texel-high mipmaps, this may require a row of padding below
* the previous mipmap. This restriction does not apply to any
* compressed texture formats; each subsequent (lower-res)
* compressed mipmap is positioned directly below the previous
* mipmap.
*
* - Vertical alignment restrictions vary with memory tiling type:
* 1 DWord for linear, 16-byte (DQWord) for tiled. (Note that tiled
* mipmaps are not required to start at the left edge of a tile
* row.)
*/
*image_align_el = (struct isl_extent3d) {
.w = gen8_choose_halign_el(dev, info),
.h = gen8_choose_valign_el(dev, info),
.d = 1,
};
}