14ea102175
There is no need to compute it in the shader as the result is known at runtime already. Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com> Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com> Tested-by: Christian Gmeiner <cgmeiner@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30467>