14c554a391
Fill the global bo will all possible shaders for 3D clear/blit. Note the global bo size is still <4k (so this doesn't cost any extra memory), this saves having to allocate shaders in sub_cs everytime the 3D path is used. Signed-off-by: Jonathan Marek <jonathan@marek.ca> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5776>