Files
mesa/src/broadcom
Dave Airlie 1352e0ba0c mesa/*: add a shader primitive type to get away from GL types.
This creates an internal shader_prim enum, I've fixed up most
users to use it instead of GL types.

don't store the enum in shader_info as it changes size, and confuses
other things.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
2022-01-19 21:54:58 +00:00
..
2022-01-12 23:19:22 +00:00
2021-08-14 21:44:32 +00:00
2022-01-14 10:57:26 +00:00
2021-01-28 16:14:06 +00:00
2017-07-25 14:44:52 -07:00