1208290558
As Mesa d3d12 is currently implemented, all resource data is static at the time a SRV or CBV is created. Therefore, it makes sense for all descriptors to use the DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS flag. Use of this flag broadens debug validation and allows some optimizations in the underlying driver. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10871>