Files
mesa/src
BillKristiansen 1208290558 d3d12: Sets all SRV descriptors as data-static
As Mesa d3d12 is currently implemented, all resource data is static
at the time a SRV or CBV is created.  Therefore, it makes sense for all
descriptors to use the DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS
flag.  Use of this flag broadens debug validation and allows some
optimizations in the underlying driver.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10871>
2021-05-20 01:02:40 +00:00
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