This is done by passing the entrypoint name into spirv_to_nir. It will then process the shader as if that were the only entrypoint we care about. Instead of returning a nir_shader, it now returns a nir_function.
This is done by passing the entrypoint name into spirv_to_nir. It will then process the shader as if that were the only entrypoint we care about. Instead of returning a nir_shader, it now returns a nir_function.