Files
mesa/src
Timothy Arceri 0f0fa64eed glsl: move some lowering to the compiler
Rather than doing this lowering potentially multiple times when a
shader is relinked we can instead do it once in the compiler.

This change also gets us closer to converting to NIR at compile
time.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27690>
2024-02-22 05:26:16 +00:00
..
2024-02-21 12:40:14 +00:00
2024-02-12 01:25:24 +01:00
2024-02-21 05:23:09 +00:00
2024-02-05 08:41:22 +00:00