Files
mesa/src
Dave Airlie 0ea386128b iris: avoid use after free in shader destruction
While playing with compute shaders, I was getting a random crash,
noticed that bind_state was using the old shader info for comparision,
but gallium allows the shader to be deleted while bound, so this could
lead to a use after free.

This can't happen using the cso cache. As it tracks all of this.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-04-05 09:57:44 +10:00
..
2019-04-04 16:08:11 +00:00
2019-02-14 11:20:00 +00:00
2019-02-26 12:49:07 +00:00
2019-04-04 16:09:52 +00:00
2019-03-11 10:01:15 -07:00
2018-10-19 16:50:26 +01:00