Files
mesa/src
Antia Puentes 0cbf29fa55 intel: emit is_indexed_draw in the same VE than gl_DrawID
The Vertex Elements are now:
* VE 1: <BaseVertex/firstvertex, BaseInstance, VertexID, InstanceID>
* VE 2: <DrawID, is-indexed-draw, 0, 0>

VE1 is it kept as it was before, VE2 additionally contains the new
system value.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-05-02 11:23:34 +02:00
..
2018-02-16 16:56:34 -06:00
2018-04-24 14:55:18 +03:00
2017-10-09 13:42:44 -07:00