Files
mesa/src
Christian Gmeiner 0c31313b6e etnaviv: Disable trilinear filtering for shadow samplers
The Vivante GPUs have a hardware bug where trilinear filtering
(MIP=LINEAR) produces incorrect results when used with depth/stencil
textures that have shadow comparison enabled, leading to GPU hangs.

Work around this by forcing MIP=NEAREST for depth/stencil formats,
downgrading from trilinear to bilinear filtering as done by binary blob
too.

Fixes dEQP-GLES3.functional.texture.shadow.*.linear_mipmap_linear.*
except DEPTH32F ones on all GPUs I have access to.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38308>
2025-11-10 08:20:53 +00:00
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