Files
mesa/src/broadcom
Iago Toral Quiroga 98a86f8743 v3dv: lower maxVertexInputBindingStride to match vulkan runtime
Since we now use the common vulkan runtime to handle pipeline state and
this sets a limit for this at MESA_VK_MAX_VERTEX_BINDING_STRIDE we should
do the same, or else we can run into an assert-fail in the runtime code.

Fixes:
dEQP-VK.pipeline.monolithic.bind_buffers_2.maintenance5.triangle_list.buffers5.stride_offset_rnd321.whole_size

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29454>
2024-05-29 11:13:11 +00:00
..
2024-05-28 20:24:44 +00:00
2023-11-02 11:59:08 +01:00