Files
mesa/src/glx/meson.build
Daniel Stone 08c6ba223b x11: Remove DRI2 support
DRI2 was hidden behind a legacy-x11 build option back in the 24.2
release. It's now been a year, so let's get on with removing it so we
can simplify our winsys interactions.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35885>
2025-07-09 17:49:58 +00:00

151 lines
3.5 KiB
Meson

# Copyright © 2017-2019 Intel Corporation
# SPDX-License-Identifier: MIT
inc_glx = include_directories('.')
subdir('apple')
if with_dri_platform == 'windows'
subdir('windows')
endif
files_libglx = files(
'clientattrib.c',
'clientinfo.c',
'compsize.c',
'create_context.c',
'dri_common.c',
'dri_common.h',
'dri_common_query_renderer.c',
'drisw_glx.c',
'drisw_priv.h',
'eval.c',
'glxclient.h',
'glxcmds.c',
'glxconfig.c',
'glxconfig.h',
'glxcurrent.c',
'glx_error.c',
'glx_error.h',
'glxext.c',
'glxextensions.c',
'glxextensions.h',
'glxhash.c',
'glxhash.h',
'glx_pbuffer.c',
'glx_query.c',
'indirect_glx.c',
'indirect_init.h',
'indirect_texture_compression.c',
'indirect_transpose_matrix.c',
'indirect_vertex_array.c',
'indirect_vertex_array.h',
'indirect_vertex_array_priv.h',
'indirect_vertex_program.c',
'indirect_window_pos.c',
'packrender.h',
'packsingle.h',
'pixel.c',
'pixelstore.c',
'query_renderer.c',
'render2.c',
'renderpix.c',
'single2.c',
'vertarr.c',
'xfont.c',
)
extra_libs_libglx = []
extra_deps_libgl = []
extra_ld_args_libgl = []
if with_dri_platform == 'drm'
files_libglx += files('dri3_glx.c', 'dri3_priv.h')
endif
if with_dri_platform == 'apple'
files_libglx += files('applegl_glx.c')
extra_libs_libglx += libappleglx
elif with_dri_platform == 'windows'
files_libglx += files('driwindows_glx.c')
extra_libs_libglx += [
libwindowsdri,
libwindowsglx,
]
extra_deps_libgl = [
meson.get_compiler('c').find_library('gdi32'),
meson.get_compiler('c').find_library('opengl32')
]
extra_ld_args_libgl = '-Wl,--disable-stdcall-fixup'
endif
if not with_glvnd
gl_lib_name = 'GL'
gl_lib_version = '1.2.0'
else
gl_lib_name = 'GLX_@0@'.format(glvnd_vendor_name)
gl_lib_version = '0.0.0'
files_libglx += files(
'g_glxglvnddispatchfuncs.c',
'g_glxglvnddispatchindices.h',
'glxglvnd.c',
'glxglvnd.h',
'glxglvnddispatchfuncs.h',
)
endif
glx_gallium_link = []
if with_dri
glx_gallium_link += libgallium_dri
endif
if with_platform_windows
glx_gallium_link += libgallium_wgl
endif
libglx = static_library(
'glx',
[files_libglx, glx_generated, main_dispatch_h],
include_directories : [inc_include, inc_src, inc_glapi, inc_loader, inc_loader_x11,
inc_gallium, inc_mesa, inc_st_dri, inc_gallium_aux],
gnu_symbol_visibility : 'hidden',
link_with : [
libloader, libloader_x11,
extra_libs_libglx, glx_gallium_link
],
dependencies : [
idep_mesautil, idep_xmlconfig,
dep_libdrm, dep_glproto, dep_x11, dep_xext, dep_glvnd, dep_xxf86vm, dep_xshmfence,
],
)
# libglapi_bridge contains GL functions that we need to export from libGL.so.
# Other than that, we don't need it.
libgl_link = with_glvnd ? [] : [libglapi_bridge]
libgl = shared_library(
gl_lib_name,
[],
link_whole : [libglx, libgl_link],
link_args : [ld_args_bsymbolic, ld_args_gc_sections, extra_ld_args_libgl],
dependencies : [
dep_libdrm, dep_dl, dep_m, dep_thread, dep_x11, dep_xcb_glx, dep_xcb,
dep_x11_xcb, dep_xext, dep_xxf86vm, dep_xcb_shm, extra_deps_libgl,
],
version : gl_lib_version,
darwin_versions : '4.0.0',
install : true,
)
if with_symbols_check
libgl_symbols_file = with_glvnd ? 'glvnd-symbols.txt' : 'libgl-symbols.txt'
test(
'libGL-ABI-check',
symbols_check,
args : [
'--lib', libgl,
'--symbols-file', files(libgl_symbols_file),
symbols_check_args,
],
suite : ['glx'],
)
endif