087ecd9ca5
The stage specific fields of shader_info are in an union. We've likely been lucky that this value was either overwritten or ignored by other stages. The recent change in shader_info layout in commit84a1a2578d("compiler: pack shader_info from 160 bytes to 96 bytes") made this issue visible. Fixes:cf2257069c("nir/spirv: Set a default number of invocations for geometry shaders") Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Marek Olšák <marek.olsak@amd.com>