086bcbe186
We've been inconsistenly using panfrost_ and pan_ as a prefix for the common helpers/structs. Let's finally make a clear cut by prefixing everything that lives in src/panfrost/* with pan_. No functional changes here, this is just renaming and reformatting changes. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Eric R. Smith <eric.smith@collabora.com> Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com> Reviewed-by: Olivia Lee <olivia.lee@collabora.com> Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34767>
552 lines
17 KiB
C
552 lines
17 KiB
C
/*
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* Copyright (C) 2017-2019 Alyssa Rosenzweig
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* Copyright (C) 2017-2019 Connor Abbott
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* Copyright (C) 2019 Collabora, Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "decode.h"
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#include <ctype.h>
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#include <errno.h>
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#include <memory.h>
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#include <stdarg.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <genxml/gen_macros.h>
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#include <sys/mman.h>
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#include "compiler/bifrost/disassemble.h"
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#include "compiler/valhall/disassemble.h"
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#include "midgard/disassemble.h"
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#include "util/set.h"
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#include "pan_format.h"
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#if PAN_ARCH <= 5
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/* Midgard's tiler descriptor is embedded within the
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* larger FBD */
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static void
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pandecode_midgard_tiler_descriptor(struct pandecode_context *ctx,
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const struct mali_tiler_context_packed *tp,
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const struct mali_tiler_weights_packed *wp)
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{
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pan_unpack(tp, TILER_CONTEXT, t);
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DUMP_UNPACKED(ctx, TILER_CONTEXT, t, "Tiler:\n");
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/* We've never seen weights used in practice, but they exist */
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pan_unpack(wp, TILER_WEIGHTS, w);
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bool nonzero_weights = false;
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nonzero_weights |= w.weight0 != 0x0;
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nonzero_weights |= w.weight1 != 0x0;
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nonzero_weights |= w.weight2 != 0x0;
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nonzero_weights |= w.weight3 != 0x0;
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nonzero_weights |= w.weight4 != 0x0;
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nonzero_weights |= w.weight5 != 0x0;
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nonzero_weights |= w.weight6 != 0x0;
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nonzero_weights |= w.weight7 != 0x0;
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if (nonzero_weights)
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DUMP_UNPACKED(ctx, TILER_WEIGHTS, w, "Tiler Weights:\n");
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}
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#endif
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#if PAN_ARCH >= 5
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static void
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pandecode_render_target(struct pandecode_context *ctx, uint64_t gpu_va,
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unsigned gpu_id,
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const struct MALI_FRAMEBUFFER_PARAMETERS *fb)
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{
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pandecode_log(ctx, "Color Render Targets @%" PRIx64 ":\n", gpu_va);
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ctx->indent++;
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for (int i = 0; i < (fb->render_target_count); i++) {
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uint64_t rt_va = gpu_va + i * pan_size(RENDER_TARGET);
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const struct mali_render_target_packed *PANDECODE_PTR_VAR(
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ctx, rtp, (uint64_t)rt_va);
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DUMP_CL(ctx, RENDER_TARGET, rtp, "Color Render Target %d:\n", i);
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}
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ctx->indent--;
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pandecode_log(ctx, "\n");
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}
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#endif
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#if PAN_ARCH >= 6
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static void
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pandecode_sample_locations(struct pandecode_context *ctx, const void *fb)
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{
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pan_section_unpack(fb, FRAMEBUFFER, PARAMETERS, params);
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const uint16_t *PANDECODE_PTR_VAR(ctx, samples, params.sample_locations);
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pandecode_log(ctx, "Sample locations @%" PRIx64 ":\n",
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params.sample_locations);
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for (int i = 0; i < 33; i++) {
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pandecode_log(ctx, " (%d, %d),\n", samples[2 * i] - 128,
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samples[2 * i + 1] - 128);
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}
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}
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#endif
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struct pandecode_fbd
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GENX(pandecode_fbd)(struct pandecode_context *ctx, uint64_t gpu_va,
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bool is_fragment, unsigned gpu_id)
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{
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const void *PANDECODE_PTR_VAR(ctx, fb, (uint64_t)gpu_va);
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pan_section_unpack(fb, FRAMEBUFFER, PARAMETERS, params);
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DUMP_UNPACKED(ctx, FRAMEBUFFER_PARAMETERS, params, "Parameters:\n");
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#if PAN_ARCH >= 6
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pandecode_sample_locations(ctx, fb);
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unsigned dcd_size = pan_size(DRAW);
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unsigned job_type_param = 0;
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#if PAN_ARCH <= 9
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job_type_param = MALI_JOB_TYPE_FRAGMENT;
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#endif
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if (params.pre_frame_0 != MALI_PRE_POST_FRAME_SHADER_MODE_NEVER) {
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const struct mali_draw_packed *PANDECODE_PTR_VAR(
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ctx, dcd, params.frame_shader_dcds + (0 * dcd_size));
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pan_unpack(dcd, DRAW, draw);
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pandecode_log(ctx, "Pre frame 0 @%" PRIx64 " (mode=%d):\n",
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params.frame_shader_dcds, params.pre_frame_0);
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GENX(pandecode_dcd)(ctx, &draw, job_type_param, gpu_id);
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}
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if (params.pre_frame_1 != MALI_PRE_POST_FRAME_SHADER_MODE_NEVER) {
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const struct mali_draw_packed *PANDECODE_PTR_VAR(
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ctx, dcd, params.frame_shader_dcds + (1 * dcd_size));
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pan_unpack(dcd, DRAW, draw);
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pandecode_log(ctx, "Pre frame 1 @%" PRIx64 ":\n",
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params.frame_shader_dcds + (1 * dcd_size));
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GENX(pandecode_dcd)(ctx, &draw, job_type_param, gpu_id);
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}
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if (params.post_frame != MALI_PRE_POST_FRAME_SHADER_MODE_NEVER) {
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const struct mali_draw_packed *PANDECODE_PTR_VAR(
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ctx, dcd, params.frame_shader_dcds + (2 * dcd_size));
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pan_unpack(dcd, DRAW, draw);
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pandecode_log(ctx, "Post frame:\n");
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GENX(pandecode_dcd)(ctx, &draw, job_type_param, gpu_id);
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}
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#else
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DUMP_SECTION(ctx, FRAMEBUFFER, LOCAL_STORAGE, fb, "Local Storage:\n");
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const void *t = pan_section_ptr(fb, FRAMEBUFFER, TILER);
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const void *w = pan_section_ptr(fb, FRAMEBUFFER, TILER_WEIGHTS);
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pandecode_midgard_tiler_descriptor(ctx, t, w);
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#endif
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pandecode_log(ctx, "Framebuffer @%" PRIx64 ":\n", gpu_va);
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ctx->indent++;
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DUMP_UNPACKED(ctx, FRAMEBUFFER_PARAMETERS, params, "Parameters:\n");
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#if PAN_ARCH >= 6
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if (params.tiler)
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GENX(pandecode_tiler)(ctx, params.tiler, gpu_id);
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#endif
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ctx->indent--;
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pandecode_log(ctx, "\n");
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#if PAN_ARCH >= 5
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gpu_va += pan_size(FRAMEBUFFER);
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if (params.has_zs_crc_extension) {
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const struct mali_zs_crc_extension_packed *PANDECODE_PTR_VAR(
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ctx, zs_crc, (uint64_t)gpu_va);
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DUMP_CL(ctx, ZS_CRC_EXTENSION, zs_crc, "ZS CRC Extension:\n");
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pandecode_log(ctx, "\n");
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gpu_va += pan_size(ZS_CRC_EXTENSION);
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}
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if (is_fragment)
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pandecode_render_target(ctx, gpu_va, gpu_id, ¶ms);
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return (struct pandecode_fbd){
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.rt_count = params.render_target_count,
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.has_extra = params.has_zs_crc_extension,
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};
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#else
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/* Dummy unpack of the padding section to make sure all words are 0.
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* No need to call print here since the section is supposed to be empty.
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*/
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pan_section_unpack(fb, FRAMEBUFFER, PADDING_1, padding1);
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pan_section_unpack(fb, FRAMEBUFFER, PADDING_2, padding2);
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return (struct pandecode_fbd){
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.rt_count = 1,
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};
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#endif
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}
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#if PAN_ARCH >= 5
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uint64_t
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GENX(pandecode_blend)(struct pandecode_context *ctx,
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struct mali_blend_packed *descs, int rt_no,
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uint64_t frag_shader)
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{
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pan_unpack(&descs[rt_no], BLEND, b);
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DUMP_UNPACKED(ctx, BLEND, b, "Blend RT %d:\n", rt_no);
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#if PAN_ARCH >= 6
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if (b.internal.mode != MALI_BLEND_MODE_SHADER)
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return 0;
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/* If we don't have a frag shader, we can't extract the LSB of the blend
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* shader so return NULL in that case. It doesn't matter, because the
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* blend shader won't be executed anyway, so disassembling is not
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* super useful. */
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if (!frag_shader)
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return 0;
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return (frag_shader & 0xFFFFFFFF00000000ULL) | b.internal.shader.pc;
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#else
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return b.blend_shader ? (b.shader_pc & ~0xf) : 0;
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#endif
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}
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#endif
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#if PAN_ARCH <= 7
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static bool
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pan_is_yuv_format(uint32_t packed)
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{
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#if PAN_ARCH == 7
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enum mali_format mali_fmt = packed >> 12;
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return mali_fmt >= MALI_YUV8 && mali_fmt <= MALI_CUSTOM_YUV_5;
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#else
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/* Currently only supported by panfrost on v7 */
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assert(0);
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return false;
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#endif
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}
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static void
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pandecode_texture_payload(struct pandecode_context *ctx, uint64_t payload,
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const struct MALI_TEXTURE *tex)
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{
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unsigned nr_samples =
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tex->dimension == MALI_TEXTURE_DIMENSION_3D ? 1 : tex->sample_count;
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if (!payload)
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return;
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/* A bunch of bitmap pointers follow.
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* We work out the correct number,
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* based on the mipmap/cubemap
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* properties, but dump extra
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* possibilities to futureproof */
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int bitmap_count = tex->levels;
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/* Miptree for each face */
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if (tex->dimension == MALI_TEXTURE_DIMENSION_CUBE)
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bitmap_count *= 6;
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/* Array of layers */
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bitmap_count *= nr_samples;
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/* Array of textures */
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bitmap_count *= tex->array_size;
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#define PANDECODE_EMIT_TEX_PAYLOAD_DESC(T, msg) \
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for (int i = 0; i < bitmap_count; ++i) { \
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uint64_t addr = payload + pan_size(T) * i; \
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pan_unpack(PANDECODE_PTR(ctx, addr, MALI_##T##_PACKED_T), T, s); \
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DUMP_UNPACKED(ctx, T, s, msg " @%" PRIx64 ":\n", addr) \
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}
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#if PAN_ARCH <= 5
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switch (tex->surface_type) {
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case MALI_SURFACE_TYPE_32:
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PANDECODE_EMIT_TEX_PAYLOAD_DESC(SURFACE_32, "Surface 32");
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break;
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case MALI_SURFACE_TYPE_64:
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PANDECODE_EMIT_TEX_PAYLOAD_DESC(SURFACE, "Surface");
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break;
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case MALI_SURFACE_TYPE_32_WITH_ROW_STRIDE:
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PANDECODE_EMIT_TEX_PAYLOAD_DESC(SURFACE_32, "Surface 32 With Row Stride");
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break;
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case MALI_SURFACE_TYPE_64_WITH_STRIDES:
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PANDECODE_EMIT_TEX_PAYLOAD_DESC(SURFACE_WITH_STRIDE,
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"Surface With Stride");
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break;
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default:
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fprintf(ctx->dump_stream, "Unknown surface descriptor type %X\n",
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tex->surface_type);
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break;
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}
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#elif PAN_ARCH == 6
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PANDECODE_EMIT_TEX_PAYLOAD_DESC(SURFACE_WITH_STRIDE, "Surface With Stride");
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#else
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STATIC_ASSERT(PAN_ARCH == 7);
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if (pan_is_yuv_format(tex->format)) {
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PANDECODE_EMIT_TEX_PAYLOAD_DESC(MULTIPLANAR_SURFACE, "Surface YUV");
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} else {
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PANDECODE_EMIT_TEX_PAYLOAD_DESC(SURFACE_WITH_STRIDE,
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"Surface With Stride");
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}
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#endif
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#undef PANDECODE_EMIT_TEX_PAYLOAD_DESC
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}
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#endif
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#if PAN_ARCH <= 5
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void
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GENX(pandecode_texture)(struct pandecode_context *ctx, uint64_t u, unsigned tex)
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{
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const struct mali_texture_packed *cl =
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pandecode_fetch_gpu_mem(ctx, u, pan_size(TEXTURE));
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pan_unpack(cl, TEXTURE, temp);
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DUMP_UNPACKED(ctx, TEXTURE, temp, "Texture:\n")
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ctx->indent++;
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pandecode_texture_payload(ctx, u + pan_size(TEXTURE), &temp);
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ctx->indent--;
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}
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#else
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void
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GENX(pandecode_texture)(struct pandecode_context *ctx,
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const struct mali_texture_packed *cl, unsigned tex)
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{
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pan_unpack(cl, TEXTURE, temp);
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DUMP_UNPACKED(ctx, TEXTURE, temp, "Texture:\n")
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ctx->indent++;
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#if PAN_ARCH >= 9
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int plane_count = temp.levels * temp.array_size;
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/* Miptree for each face */
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if (temp.dimension == MALI_TEXTURE_DIMENSION_CUBE)
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plane_count *= 6;
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for (unsigned i = 0; i < plane_count; ++i)
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DUMP_ADDR(ctx, PLANE, temp.surfaces + i * pan_size(PLANE), "Plane %u:\n",
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i);
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#else
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pandecode_texture_payload(ctx, temp.surfaces, &temp);
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#endif
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ctx->indent--;
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}
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#endif
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#if PAN_ARCH >= 6
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void
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GENX(pandecode_tiler)(struct pandecode_context *ctx, uint64_t gpu_va,
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unsigned gpu_id)
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{
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pan_unpack(PANDECODE_PTR(ctx, gpu_va, struct mali_tiler_context_packed),
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TILER_CONTEXT, t);
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if (t.heap) {
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pan_unpack(PANDECODE_PTR(ctx, t.heap, struct mali_tiler_heap_packed),
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TILER_HEAP, h);
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DUMP_UNPACKED(ctx, TILER_HEAP, h, "Tiler Heap:\n");
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}
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DUMP_UNPACKED(ctx, TILER_CONTEXT, t, "Tiler Context @%" PRIx64 ":\n",
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gpu_va);
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}
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#endif
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#if PAN_ARCH >= 9
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void
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GENX(pandecode_fau)(struct pandecode_context *ctx, uint64_t addr,
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unsigned count, const char *name)
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{
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if (count == 0)
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return;
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const uint32_t *PANDECODE_PTR_VAR(ctx, raw, addr);
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pandecode_validate_buffer(ctx, addr, count * 8);
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fprintf(ctx->dump_stream, "%s @%" PRIx64 ":\n", name, addr);
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for (unsigned i = 0; i < count; ++i) {
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fprintf(ctx->dump_stream, " %08X %08X\n", raw[2 * i], raw[2 * i + 1]);
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}
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fprintf(ctx->dump_stream, "\n");
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}
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uint64_t
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GENX(pandecode_shader)(struct pandecode_context *ctx, uint64_t addr,
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const char *label, unsigned gpu_id)
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{
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MAP_ADDR(ctx, SHADER_PROGRAM, addr, cl);
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pan_unpack(cl, SHADER_PROGRAM, desc);
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assert(desc.type == 8);
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DUMP_UNPACKED(ctx, SHADER_PROGRAM, desc, "%s Shader @%" PRIx64 ":\n", label,
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addr);
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pandecode_shader_disassemble(ctx, desc.binary, gpu_id);
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return desc.binary;
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}
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static void
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pandecode_resources(struct pandecode_context *ctx, uint64_t addr, unsigned size)
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{
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const uint8_t *cl = pandecode_fetch_gpu_mem(ctx, addr, size);
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assert((size % 0x20) == 0);
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for (unsigned i = 0; i < size; i += 0x20) {
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unsigned type = (cl[i] & 0xF);
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switch (type) {
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case MALI_DESCRIPTOR_TYPE_SAMPLER:
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DUMP_CL(ctx, SAMPLER, cl + i, "Sampler @%" PRIx64 ":\n", addr + i);
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break;
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case MALI_DESCRIPTOR_TYPE_TEXTURE:
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pandecode_log(ctx, "Texture @%" PRIx64 "\n", addr + i);
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GENX(pandecode_texture)(ctx, (struct mali_texture_packed *)&cl[i], i);
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break;
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case MALI_DESCRIPTOR_TYPE_ATTRIBUTE:
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DUMP_CL(ctx, ATTRIBUTE, cl + i, "Attribute @%" PRIx64 ":\n", addr + i);
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break;
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case MALI_DESCRIPTOR_TYPE_BUFFER:
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DUMP_CL(ctx, BUFFER, cl + i, "Buffer @%" PRIx64 ":\n", addr + i);
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break;
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default:
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fprintf(ctx->dump_stream, "Unknown descriptor type %X\n", type);
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break;
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}
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}
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}
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void
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GENX(pandecode_resource_tables)(struct pandecode_context *ctx, uint64_t addr,
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const char *label)
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{
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unsigned count = addr & 0x3F;
|
|
addr = addr & ~0x3F;
|
|
|
|
const struct mali_resource_packed *cl =
|
|
pandecode_fetch_gpu_mem(ctx, addr, MALI_RESOURCE_LENGTH * count);
|
|
|
|
pandecode_log(ctx, "%s resource table @%" PRIx64 "\n", label, addr);
|
|
ctx->indent += 2;
|
|
for (unsigned i = 0; i < count; ++i) {
|
|
pan_unpack(&cl[i], RESOURCE, entry);
|
|
DUMP_UNPACKED(ctx, RESOURCE, entry, "Entry %u @%" PRIx64 ":\n", i,
|
|
addr + i * MALI_RESOURCE_LENGTH);
|
|
|
|
ctx->indent += 2;
|
|
if (entry.address)
|
|
pandecode_resources(ctx, entry.address, entry.size);
|
|
ctx->indent -= 2;
|
|
}
|
|
ctx->indent -= 2;
|
|
}
|
|
|
|
void
|
|
GENX(pandecode_depth_stencil)(struct pandecode_context *ctx, uint64_t addr)
|
|
{
|
|
MAP_ADDR(ctx, DEPTH_STENCIL, addr, cl);
|
|
pan_unpack(cl, DEPTH_STENCIL, desc);
|
|
DUMP_UNPACKED(ctx, DEPTH_STENCIL, desc, "Depth/stencil");
|
|
}
|
|
|
|
#if PAN_ARCH < 12
|
|
void
|
|
GENX(pandecode_shader_environment)(struct pandecode_context *ctx,
|
|
const struct MALI_SHADER_ENVIRONMENT *p,
|
|
unsigned gpu_id)
|
|
{
|
|
if (p->shader)
|
|
GENX(pandecode_shader)(ctx, p->shader, "Shader", gpu_id);
|
|
|
|
if (p->resources)
|
|
GENX(pandecode_resource_tables)(ctx, p->resources, "Resources");
|
|
|
|
if (p->thread_storage)
|
|
DUMP_ADDR(ctx, LOCAL_STORAGE, p->thread_storage, "Local Storage:\n");
|
|
|
|
if (p->fau)
|
|
GENX(pandecode_fau)(ctx, p->fau, p->fau_count, "FAU");
|
|
}
|
|
#endif
|
|
|
|
void
|
|
GENX(pandecode_blend_descs)(struct pandecode_context *ctx, uint64_t blend,
|
|
unsigned count, uint64_t frag_shader,
|
|
unsigned gpu_id)
|
|
{
|
|
for (unsigned i = 0; i < count; ++i) {
|
|
struct mali_blend_packed *PANDECODE_PTR_VAR(ctx, blend_descs, blend);
|
|
|
|
uint64_t blend_shader =
|
|
GENX(pandecode_blend)(ctx, blend_descs, i, frag_shader);
|
|
if (blend_shader) {
|
|
fprintf(ctx->dump_stream, "Blend shader %u @%" PRIx64 "", i,
|
|
blend_shader);
|
|
pandecode_shader_disassemble(ctx, blend_shader, gpu_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
GENX(pandecode_dcd)(struct pandecode_context *ctx, const struct MALI_DRAW *p,
|
|
unsigned unused, unsigned gpu_id)
|
|
{
|
|
uint64_t frag_shader = 0;
|
|
|
|
GENX(pandecode_depth_stencil)(ctx, p->depth_stencil);
|
|
GENX(pandecode_blend_descs)
|
|
(ctx, p->blend, p->blend_count, frag_shader, gpu_id);
|
|
#if PAN_ARCH >= 12
|
|
if (p->vertex_shader)
|
|
GENX(pandecode_shader)(ctx, p->vertex_shader, "Vertex Shader", gpu_id);
|
|
|
|
if (p->vertex_resources)
|
|
GENX(pandecode_resource_tables)(ctx, p->vertex_resources,
|
|
"Vertex Resources");
|
|
|
|
if (p->vertex_fau.pointer)
|
|
GENX(pandecode_fau)(ctx, p->vertex_fau.pointer, p->vertex_fau.count,
|
|
"Vertex FAU");
|
|
|
|
if (p->fragment_shader)
|
|
GENX(pandecode_shader)(ctx, p->fragment_shader, "Fragment Shader",
|
|
gpu_id);
|
|
|
|
if (p->fragment_resources)
|
|
GENX(pandecode_resource_tables)(ctx, p->fragment_resources,
|
|
"Fragment Resources");
|
|
|
|
if (p->fragment_fau.pointer)
|
|
GENX(pandecode_fau)(ctx, p->fragment_fau.pointer, p->fragment_fau.count,
|
|
"Fragment FAU");
|
|
|
|
if (p->thread_storage)
|
|
DUMP_ADDR(ctx, LOCAL_STORAGE, p->thread_storage, "Local Storage:\n");
|
|
#else
|
|
GENX(pandecode_shader_environment)(ctx, &p->shader, gpu_id);
|
|
#endif
|
|
DUMP_UNPACKED(ctx, DRAW, *p, "Draw:\n");
|
|
}
|
|
#endif
|