1472ff3591
The only reason we didn't previously enable this was the dependency on OpenGL ES 3.1. These should have been enabled as soon as HSW got stencil texturing. We also needed to fixup setting MaxViewports. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
1.9 KiB
1.9 KiB