This implements the load_vs_primitive_stride_ir3, load_vs_vertex_stride_ir3 and load_primitive_location_ir3 intrinsics, used for getting the primitive layout strides and locations. Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
EGL_WINDOW_BIT
glvnd_missing_pc_files
not glvnd_has_headers_and_pc_files