Files
mesa/src/intel
Kenneth Graunke 02129eee3a intel/compiler: Eliminate SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT
The only reason for the separate opcode was because of the overlapping
BRW_AOP_* enums, making it impossible to tell whether a particular AOP
was the integer or float operation.  Now that we use the lsc_opcode
enums, we can just have the legacy lowering inspect the opcode and
select the right descriptor.  No need for a separate opcode.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20604>
2023-01-19 08:42:22 +00:00
..
2023-01-13 01:22:15 +00:00
2022-12-09 09:13:02 +00:00