Files
mesa/src/util
Rhys Perry 9675cef53b radv: set radv_split_fma=true for Proton SotTR
The game seems to expect fma to be unfused. Fixes depth-prepass artifacts.

I haven't tested the D3D12 version, but I think it doesn't work and needs
sparse depth/stencil images.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14458>
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