Commit Graph

1129 Commits

Author SHA1 Message Date
Sagar Ghuge
f663fb5487 glapi: define AMD_depth_clamp_separate
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-28 12:57:27 -07:00
Emil Velikov
cff80b6c15 Revert "configure: allow building with python3"
This reverts commit ae7898dfdb.

Turns out the python scripts are _not_ fully python 3 compatible.
As Ilia reported using get_xmlpool.py with LANG=C produces some weird
output - see the link for details.

Even though the issue was spotted with the autoconf build, it exposes a
genuine problem with the script (and lack of lang handling of the meson
build.)

https://lists.freedesktop.org/archives/mesa-dev/2018-August/203508.html
2018-08-24 11:14:15 +01:00
Marek Olšák
263c962cfd mesa: expose EXT_vertex_attrib_64bit
because the closed driver exposes it.
It's the same as the ARB extension.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-24 00:36:18 -04:00
Marek Olšák
056b9a5a36 mesa: expose AMD_multi_draw_indirect
because the closed driver exposes it.
This is equivalent to the ARB extension.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-24 00:36:18 -04:00
Marek Olšák
b3c17330e6 mesa: expose AMD_gpu_shader_int64
because the closed driver exposes it.

It's equivalent to ARB_gpu_shader_int64.
In this patch, I did everything the same as we do for ARB_gpu_shader_int64.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-24 00:36:18 -04:00
Marek Olšák
37eee90df7 glapi: actually implement GL_EXT_robustness for GLES
The extension was exposed but not the functions.

This fixes:
    dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.readn_pixels
    dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_nuniformfv
    dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_nuniformiv

Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-08-23 16:54:30 -04:00
Emil Velikov
ae7898dfdb configure: allow building with python3
Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.

Note:
 - python3.4 is used as it's the earliest supported version
 - python3 chosen prior to python2

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-23 17:00:13 +01:00
Mathieu Bridon
2ee1c86d71 meson: Build with Python 3
Now that all the build scripts are compatible with both Python 2 and 3,
we can flip the switch and tell Meson to use the latter.

Since Meson already depends on Python 3 anyway, this means we don't need
two different Python stacks to build Mesa.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-10 15:15:09 -07:00
Mathieu Bridon
08fe9b3e3a python: Simplify list sorting
Instead of copying the list, then sorting the copy in-place, we can just
get a new sorted copy directly.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-09 16:49:19 -07:00
Mathieu Bridon
8d3ff6244c python: Use key-functions when sorting containers
In Python 2, the traditional way to sort containers was to use a
comparison function (which returned either -1, 0 or 1 when passed two
objects) and pass that as the "cmp" argument to the container's sort()
method.

Python 2.4 introduced key-functions, which instead only operate on a
given item, and return a sorting key for this item.

In general, this runs faster, because the cmp-function has to get run
multiple times for each item of the container.

Python 3 removed the cmp-function, enforcing usage of key-functions
instead.

This change makes the script compatible with Python 2 and Python 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-09 16:49:19 -07:00
Mathieu Bridon
e1b88aee68 python: Fix rich comparisons
Python 3 doesn't call objects __cmp__() methods any more to compare
them. Instead, it requires implementing the rich comparison methods
explicitly: __eq__(), __ne(), __lt__(), __le__(), __gt__() and __ge__().

Fortunately Python 2 also supports those.

This commit only implements the comparison methods which are actually
used by the build scripts.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-07 13:10:34 -07:00
Mathieu Bridon
9b6746b7c0 python: Use explicit integer divisions
In Python 2, divisions of integers return an integer:

    >>> 32 / 4
    8

In Python 3 though, they return floats:

    >>> 32 / 4
    8.0

However, Python 3 has an explicit integer division operator:

    >>> 32 // 4
    8

That operator exists on Python >= 2.2, so let's use it everywhere to
make the scripts compatible with both Python 2 and 3.

In addition, using __future__.division tells Python 2 to behave the same
way as Python 3, which helps ensure the scripts produce the same output
in both versions of Python.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v2)
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-07 13:07:44 -07:00
Ian Romanick
b7946f6778 glapi: Fix GLES versioning for AMD_framebuffer_multisample_advanced functions
The GL_AMD_framebuffer_multisample_advanced spec says:

    OpenGL ES dependencies:

        Requires OpenGL ES 3.0.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107483
Fixes: 3d6900d76e ("glapi: define AMD_framebuffer_multisample_advanced and add its functions")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: Vinson Lee <vlee@freedesktop.org>
2018-08-06 10:30:06 -07:00
Marek Olšák
3d6900d76e glapi: define AMD_framebuffer_multisample_advanced and add its functions
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-08-04 02:46:55 -04:00
Fritz Koenig
318c265160 mesa: GL_MESA_framebuffer_flip_y extension [v4]
Adds an extension to glFramebufferParameteri
that will specify if the framebuffer is vertically
flipped. Historically system framebuffers are
vertically flipped and user framebuffers are not.
Checking to see the state was done by looking at
the name field.  This adds an explicit field.

v2:
  * updated spec language [for chadv]
  * correctly specifying ES 3.1 [for chadv]
  * refactor access to rb->Name [for jason]
  * handle GetFramebufferParameteriv [for chadv]
v3:
  * correct _mesa_GetMultisamplefv [for kusmabite]
v4:
  * update spec language [for chadv]
  * s/GLboolean/bool/g [for chadv]
  * s/InvertedY/FlipY/g [for chadv]
  * s/inverted_y/flip_y/g [for chadv]
  * assert changes [for chadv]

Reviewed-by: Chad Versace <chadversary@chromium.org>
2018-07-27 12:32:25 -07:00
Mathieu Bridon
9ebd8372b9 python: Use range() instead of xrange()
Python 2 has a range() function which returns a list, and an xrange()
one which returns an iterator.

Python 3 lost the function returning a list, and renamed the function
returning an iterator as range().

As a result, using range() makes the scripts compatible with both Python
versions 2 and 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-07-24 11:07:04 -07:00
Mathieu Bridon
022d2a381d python: Better use iterators
In Python 2, iterators had a .next() method.

In Python 3, instead they have a .__next__() method, which is
automatically called by the next() builtin.

In addition, it is better to use the iter() builtin to create an
iterator, rather than calling its __iter__() method.

These were also introduced in Python 2.6, so using it makes the script
compatible with Python 2 and 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-07-24 11:07:04 -07:00
Mathieu Bridon
01da2feb0e python: Better sort dictionary keys/values
In Python 2, dict.keys() and dict.values() both return a list, which can
be sorted in two ways:

* l.sort() modifies the list in-place;
* sorted(l) returns a new, sorted list;

In Python 3, dict.keys() and dict.values() do not return lists any more,
but iterators. Iterators do not have a .sort() method.

This commit moves the build scripts to using sorted() on dict keys and
values, which makes them compatible with both Python 2 and Python 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-07-24 11:07:04 -07:00
Mathieu Bridon
5530cb1296 python: Better iterate over dictionaries
In Python 2, dictionaries have 2 sets of methods to iterate over their
keys and values: keys()/values()/items() and iterkeys()/itervalues()/iteritems().

The former return lists while the latter return iterators.

Python 3 dropped the method which return lists, and renamed the methods
returning iterators to keys()/values()/items().

Using those names makes the scripts compatible with both Python 2 and 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-07-24 11:07:04 -07:00
Mathieu Bridon
fdf946ffbf python: Stop using the string module
Most functions in the builtin string module also exist as methods of
string objects.

Since the functions were removed from the string module in Python 3,
using the instance methods directly makes the code compatible with both
Python 2 and Python 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-07-24 11:07:04 -07:00
Mathieu Bridon
1d209275c2 python: Better check for keys in dicts
Python 3 lost the dict.has_key() method. Instead it requires using the
"in" operator.

This is also compatible with Python 2.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-07-24 11:07:04 -07:00
Eric Anholt
70534dbe29 Allow AMD_perfmon on GLES contexts
v2: whitespace alignment fix

Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-07-18 10:39:21 -07:00
Mathieu Bridon
b39bdb0716 python: Stop using the Python 2 exception syntax
We could have made this compatible with Python 3 by using:

    except Exception as e:

But since none of this code actually uses the exception objects, let's
just drop them entirely.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-07-06 10:18:43 -07:00
Mathieu Bridon
e5a8d51e54 python: Use spaces, not tabs
Python 3 doesn't allow mixing spaces and tabs in a script, contrarily to
Python 2.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-07-06 10:04:55 -07:00
Mathieu Bridon
0f7b18fa0d python: Use the print function
In Python 2, `print` was a statement, but it became a function in
Python 3.

Using print functions everywhere makes the script compatible with Python
versions >= 2.6, including Python 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
2018-07-06 10:04:22 -07:00
Mathieu Bridon
fe8a153648 python: Stabilize some script outputs
In Python, dictionaries and sets are unordered, and as a result their
is no guarantee that running this script twice will produce the same
output.

Using ordered dicts and explicitly sorting items makes the build more
reproducible, and will make it possible to verify that we're not
breaking anything when we move the build scripts to Python 3.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-07-05 12:52:12 +01:00
Timothy Arceri
0cb6537dee mesa: enable ARB_direct_state_access in OpenGL 4.5 compat profile
Its unlikely anyone will add proper ARB_direct_state_access compat
support before we branch 18.2. Enabling the extension in 4.5 at
least allows users to make use of MESA_GL_VERSION_OVERRIDE=4.5COMPAT
for games like No Mans Sky.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-07-05 13:15:34 +10:00
Timothy Arceri
ddb351f7fe mesa: enable ARB_vertex_attrib_64bit in compat profile
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-06-30 08:38:33 +10:00
Timothy Arceri
d87913e72a mesa: enable ARB_viewport_array in compat profile
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-06-30 08:38:33 +10:00
Timothy Arceri
df5e22cb7d mesa: enable ARB_shader_subroutine in compat profile
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-06-30 08:38:33 +10:00
Timothy Arceri
145f517cbd mesa: add Uniform*d support to display lists
This is required so we can enable fp64 support in compat profile.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-06-30 08:38:32 +10:00
Rhys Perry
67f40dadaa mesa: add support for ARB_sample_locations
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com> (v2)
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)
2018-06-14 20:09:45 -06:00
Dylan Baker
e26af22143 meson: Add support for SPARC assembly
This was blindly copied from autotools and tested by a helpful gentoo
user.

Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-06-13 10:06:25 -07:00
Tapani Pälli
3ddcdcf94d mesa: changes to expose OES_texture_view extension
Functionality already covered by ARB_texture_view, patch also
adds missing 'gles guard' for enums (added in f1563e6392).

Tested via arb_texture_view.*_gles3 tests and individual app
utilizing texture view with ETC2.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-05-24 12:53:07 +03:00
Timothy Arceri
c0c69bd8dd mesa: drop GL_EXT_polygon_offset support
glPolygonOffset() has been part of the GL standard since 1.1. Also
niether AMD or Nvidia support this in their binary drivers.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61761
2018-05-18 09:21:24 +10:00
Timothy Arceri
58c05ede96 mesa: enable geom shaders in OpenGL 3.2 Compat profile
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-05-03 12:08:21 +10:00
Rhys Perry
4580617509 mesa: add support for nvidia conservative rasterization extensions
Although the specs are written against compatibility GL 4.3 and allows core
profile and GLES2+, it is exposed for GL 1.0+ and GLES1 and GLES2+.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-04-30 21:13:53 -06:00
Brian Paul
1bf201ddce glapi: define GL_API to be KEYWORD1 in glapi_dispatch.c (v2)
This fixes a Windows build warning where the prototypes for the ES
function in the header file don't match the prototypes in this file
because the GL_API and GLAPI macros are defined differently.

v2: defined GL_API to KEYWORD1 instead of GLAPI, per Mathias.

Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
2018-03-30 14:33:33 -06:00
Brian Paul
4ff6a7b0de glapi: add glBlendBarrier(), glPrimitiveBoundingBox() prototypes
in glapi_dispatch.c, as we have for many other GLES functions.
Fixes a cross-compile issue (missing prototype) when GLES support
is disabled.

Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2018-03-29 08:45:10 -06:00
Eric Engestrom
11d45304fd *-symbol-check: use correct nm path when cross-compiling
Inspired-by: a similar patch for libdrm by Heiko Becker
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-02-26 13:50:59 +00:00
Francisco Jerez
e4124f9bc1 glapi: Update XML for last revision of EXT_shader_framebuffer_fetch.
Desktop GL is now supported, and there is an additional entry-point
for EXT_shader_framebuffer_fetch_non_coherent.

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
2018-02-24 15:28:36 -08:00
Marek Olšák
1defc973db mesa: add some of missing compatibility support for ARB_bindless_texture
The extension is exposed in the compatibility profile.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-23 20:50:20 +01:00
Alexander von Gluck IV
834d221512 meson: Add Haiku platform support v4
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-02-16 16:56:34 -06:00
Vadym Shovkoplias
a553c54abf mesa: add glsl version query (v4)
Add support for GL_NUM_SHADING_LANGUAGE_VERSIONS
and glGetStringi for GL_SHADING_LANGUAGE_VERSION

v2:
  - Combine similar functionality into
    _mesa_get_shading_language_version() function.
  - Change GLSL version return mechanism.
v3:
  - Add return of empty string for GLSL ver 1.10.
  - Move _mesa_get_shading_language_version() function
    to src/mesa/main/version.c.
v4:
  - Add OpenGL version check.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104915
Signed-off-by: Andriy Khulap <andriy.khulap@globallogic.com>
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-13 13:24:31 -07:00
Dylan Baker
c74719cf4a glapi: fix check_table test for non-shared glapi with meson
v2: - Add glapitable_h generated source to requirements

Fixes: 3218056e0e ("meson: Build i965 and dri stack")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (v1)
2018-02-06 15:00:17 -08:00
Dylan Baker
002fbde71e glapi: Don't search through subdirs from glapitable.h
Because meson won't put it in that folder.

Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-02-06 15:00:17 -08:00
Dylan Baker
0316aa432d glapi: remove APPLE extensions from test
Fixes: 7009955281 ("mesa: Remove GL_APPLE_vertex_array_object stubs")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
2018-02-06 15:00:17 -08:00
Dylan Baker
a4f1fc5dd1 glapi/check_table: Remove 'extern "C"' block
Using 'extern "C"' around includes is always incorrect, as the header may
contain C++ symbols (as it does in this case), which means it cannot use
C linkage. In this case the header has a template in it, which obviously
cannot be linked with C linkage rules.

Fixes: a29ad2b421 ("mesa/tests: Add tests for the generated dispatch table")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-02-06 15:00:17 -08:00
Dylan Baker
9be7487f30 glapi: don't walk backwards for includes
Instead just set the proper -I flags and include it from a more standard
path. In this case we'll add -Isrc/mesa (which is common), and #include
main/foo.h.

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-02-06 15:00:17 -08:00
Jon Turney
d3540b405b glx/apple: locate dispatch table functions to wrap by name
Avoid reaching into the dispatch table internals (and thus having to deal
with the complexities of remap etc.) by identifying functions to wrap by
name.

See:
https://lists.freedesktop.org/archives/mesa-dev/2015-June/086721.html et seq.
https://bugs.freedesktop.org/show_bug.cgi?id=90311

Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-02-01 15:14:08 +00:00