... since `BoxedHandleManager` should, well, manager the handles.
This simplifies `VkDecoderGlobalState` a little bit and should also
allow us to remove a bunch of functions that no longer need to
depend on `VkDecoderGlobalState`.
Test: cvd create --gpu_mode=gfxstream_guest_angle_host_swiftshader
Test: cvd snapshot_take --force \
--auto_suspend \
--snapshot_path=/tmp/snapshot1
Test: cvd reset -y
Test: cvd create --snapshot_path=/tmp/snapshot1
Reviewed-by: Aaron Ruby <aruby@qnx.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33740>
Add vkGetFenceStatus and vkWaitForFences functions to the
global state tracking list for the host.
This will allow adding more functionality to the fences
and perform additional operations before waiting for and
signaling them.
Reviewed-by: Aaron Ruby <aruby@qnx.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33740>
... to break the recursive behavior of the replay calling into
VkDecoderSnapshot so that locking and thread safety annotations can be
preserved in VkDecoderSnapshot.
Follow up to aosp/3412302.
Test: cvd create --gpu_mode=gfxstream_guest_angle_host_swiftshader
Test: cvd snapshot_take --snapshot_path=<>
Test: cvd create --snapshot_path=<>
Reviewed-by: Aaron Ruby <aruby@qnx.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33740>
It's unclear to me whether this is dead code that should be removed or
dead code that should be used, so I just marked it as unused to remove
a few thousand warnings when compiling.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33384>
Initial "compilable" version of mesa/gfxstream on Windows. For now it is
achieved through "#if !DETECT_OS_WINDOWS" directives hence it is NOT
functional. The compilation works with mingw only and the compilation is
tested in a windows host. This commit is intended to only pass the
compilation process without errors.
Also created stub code for a future windows implementation.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32795>
During loading of snapshot, there will be a single-threaded
decoder that aquires the same mReconstructionMutex, repeatedly.
Since the mReconstructionMutex is intentionally changed to
be non-recursive, we should not aquire it at the beginning of
load call; otherwise, we will be deadlock the decoder thread.
Reviewed-by: Marcin Radomski <dextero@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33018>
Replace tryLock / unlock with regular scoped lock now that the
"extra handles" have been moved out of VkReconstruction and into
the VkSnapshotApiCallInfo.
Switch to regular std::mutex and std::lock_guard.
Annotate mReconstruction with GUARDED_BY to start to get more
thread safety analysis.
Reviewed-by: Marcin Radomski <dextero@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33018>
... so that `VkDecoderGlobalState` can append additional information
needed for snapshotting. Specifically, `VkDecoderGlobalState` may create
additional boxed handles that are not visible directly in the API surface.
For example, `vkCreateDevice()` creates boxed handles for the `VkQueue`-s
and `vkCreateDescriptorPool()` creates boxed handles for pre-allocated
`VkDescriptorSets`. These boxed handles are not recoverable from the API
for `vkCreateDevice()` nor `vkCreateDescriptorPool()` directly. This was
previously worked around by just sticking the extra boxed handles in
`VkReconstruction::mExtraHandlesForNextApi` but this is not thread safe.
Instead, let's give `VkDecoderGlobalState` and `VkDecoderSnapshot` exclusive
access to individual `VkSnapshotApiCallInfo` objects.
Reviewed-by: Marcin Radomski <dextero@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33018>
Removes the additional saving of opcode and packet len as this is
all available from within the packet itself.
Removes the "trace" position from `VulkanMemReadingStream` as these
seemed to only be used for getting the packet start and packet size
but these are already available.
Reviewed-by: Marcin Radomski <dextero@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33018>
This moves the generate-gfxstream-vulkan.sh script
to upstream Mesa too. Right now, Mesa is the source
of truth for both guest and host codegen.
There needs to be a simple way to invoke genvk.py
for users. The script assumes the AOSP directory
structure to find gfxstream host, but the user may
also pass the path to gfxstream as the first argument.
Please run this from the src/gfxstream/codegen directory.
Reviewed-by: Marcin Radomski <dextero@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31775>
Vulkan headers are exposing KHR version of the extension. Without this
change, codegen won't generate the necessary guest code, and the calls
with the extension structures will be skipped, causing dEQP failures.
Test: dEQP-VK.api.info.vulkan1p2_limits_validation*
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31650>
This simplifies the amount of code imported from Vulkan
docs. It vendors the code to just a subset needed by
the cerealgenerator. The files that are kept are:
- generator.py
- cgenerator.py
- reg.py
- genvk.py
Since these files originate with Khronos, they are
Apache licensed.
Long-term, there are various ideas on how to proceed
with codegen. Probably the above files can be nuked
in the event some of those ideas come to pass.
Reviewed-by: Aaron Ruby <aruby@blackberry.com>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27246>
genvk.py itself includes different types of generators:
spirvgenerator.py, rubygenerator.py, etc. cerealgenerator.py
is an additional one. A strategy to pare down the size of
the code would be modify genvk.py to remove unneeded generators,
and just import the cerealgenerator: i.e, importing the subset
of scripts useful to gfxstream.
The removes the notion of upstreaming to vulkan-docs, but does
imply more dedicated codegen strategy long-term.
About 300kLoC can be removed, since previously we just a blanket
copy.
Reviewed-by: Aaron Ruby <aruby@blackberry.com>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27246>
The vkGetFenceStatus() call can not be sent to the host for fences
that have imported an external payload (sync fd) because the sync
fd does not exist on the host. A fence used as part of a swapchain
present may be created in the unsignaled state. Then, during
vkQueuePresentKHR() on Android, vkQueueSignalReleaseImage() is used
to import a sync fd payload into the present fence. Prior to this
change, if the user (ANGLE) does vkGetFenceStatus() on this fence,
it would never appear as signaled because the sync fd fence is not
actuallly connected to the fence on the host and the host would just
always return the VK_NOT_READY from the fence's initial unsignaled
state.
This change also updates VkFence_Info to use a std::optional<int>
to make it possible to distinguish if a fence has an imported
already-signaled payload vs not having an imported payload.
Reviewed-by: Aaron Ruby <aruby@blackberry.com>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27246>