Instead of creating a new context when a reset is encountered, we now
track whether the reset was reported back to the application. According
to the spec, the application should poll the reset status and recreate
the context when NO_ERROR encountered after a RESET.
From the EXT_robustness spec:
5. How should the application react to a reset context event?
RESOLVED: For this extension, the application is expected to query
the reset status until NO_ERROR is returned. If a reset is encountered,
at least one *RESET* status will be returned. Once NO_ERROR is again
encountered, the application can safely destroy the old context and
create a new one.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24224>
This way when replacing a broken context we don't need to ask to
kernel what is the priority of the context being replaced.
Also this will be necessary for Xe kmd as it don't have any uapi to
query engine priority.
While doing that also taking the oportunity to move more code from
iris_bufmgr.c/h that only has one caller.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21965>
The whole usage of this flag is to call iris_use_pinned_bo() with
writable argument, for that we don't need any i915_drm.h specific type.
IRIS_BLORP_RELOC_FLAGS_EXEC_OBJECT_WRITE could have any other value but
keeping the same as i915_drm.h.
With this we can drop 2 i915_drm.h imports from generic Iris code.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21887>
We are seeing endless DRM_IOCTL_SYNCOBJ_WAIT ioctl when system memory is
under pressured.
Commit f9d8d9acbb ("iris: Avoid abort() if kernel can't allocate
memory") avoids the abort() on ENOMEM by resetting the batch. However,
when there's an ongoing OpenGL query, resetting the batch will make the
snapshots_landed never be flipped, so iris_get_query_result() gets stuck
in the while loop forever.
Since there's no guarantee that the next batch after resetting won't hit
ENOMEM, so instead of resetting the batch, be patient and wait until kernel has
enough memory. Once the batch is submiited and snapshots_landed gets
flipped, iris_get_query_result() can proceed normally.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Closes: https://gitlab.freedesktop.org/drm/intel/-/issues/6851
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20449>
Memory accesses can get corrupted when there's a disagreement between:
* the aux-mode of existing cache lines for a surface and
* the aux-usage in that surface's RENDER_SURFACE_STATE object
We have already prevented hardware from seeing this conflict for
rendering operations, but due to how the L3 is shared among multiple
clients in gfx12 (e.g., sampler engine, render engine, etc.), we need to
expand the scope of the existing solution. Now, before any access of a
compressible resource, we make sure to flush the prior aux-mode from the
caches.
The majority of changes here refactor things for use in a new function,
flush_previous_aux_mode. The remaining change calls that function from
within iris_resource_prepare_access.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6558
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7625
Cc: 23.0 <mesa-stable>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21303>
u_vector_add() don't keep the returned pointers valid.
After the initial size allocated in u_vector_init() is reached it will
allocate a bigger buffer and copy data from older buffer to the new
one and free the old buffer, making all the previous pointers returned
by u_vector_add() invalid and crashing the application when trying to
access it.
This is reproduced when running
dEQP-VK.synchronization.signal_order.timeline_semaphore.* in DG2 SKUs
that has 4 CCS engines, INTEL_COMPUTE_CLASS=1 is set and of course
perfetto build is enabled.
To fix this issue here I'm moving the storage/allocation of
struct intel_ds_queue to struct anv_queue/iris_batch and using
struct list_head to maintain a chain of intel_ds_queue of the
intel_ds_device.
This allows us to append or remove queues dynamically in future if
necessary.
Fixes: e760c5b37b ("anv: add perfetto source")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20977>
This function was returning a int but there was no meaninfull errno
code being returned, also context_id is a uint32_t what would be
problematic if i915 even returned 2147483648(-1).
So here changing the return type and add context_id pointer parameter.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18974>
The Iris code that deals with implicit tracking is protected by
bufmgr->bo_deps_lock. Before this patch, we hold this lock during
update_batch_syncobjs() but don't keep it held until we actually
submit the batch in the execbuf ioctl. This can lead to the following
race condition:
- Context C1 generates a batch B1 that signals syncobj S1.
- Context C2 generates a batch B2 that depends on something that B1
from C1 is using, so we mark B2 as having to wait syncobj S1.
- C2 calls submit_batch() before C1 does it.
- The Kernel detects it was told to wait on syncobj S1 that was
never even submitted, so it returns EINVAL to the execbuf ioctl.
- We run abort() at the end of _iris_batch_flush().
- If DEBUG is defined, we also print:
iris: Failed to submit batchbuffer: Invalid argument
I couldn't figure out a way to reproduce this issue with real
workloads, but I was able to write a small reproducer to trigger this.
Basically it's a little GL program that has lots of contexts running
in different threads submitting compute shaders that keep using the
same SSBOs. I'll submit this as a piglit test. Edit: Tapani found a
dEQP test case which fails intermintently without this fix, so I'm not
sure a new Piglit is worth it now.
The solution itself is quite simple: just keep bo_deps_lock held all
the way from update_batch_syncobjs() until ioctl(). In order to make
that easier we just call update_batch_syncobjs() a little later. We
have to drop the lock as soon as the ioctl returns because removing
the references on the buffers would trigger other functions to try to
grab the lock again, leading to deadlocks.
Thanks to Kenneth Graunke for pointing out this issue.
This has also been confirmed to fix a dEQP test that was giving
intermittent failures:
dEQP-EGL.functional.sharing.gles2.multithread.random.images.copyteximage2d.12
v2: Move decode_batch() out, just to be safe (Jason).
v3: Do it all after assembling validation_list (Ken).
Cc: mesa-stable
Fixes: 89a34cb845 ("iris: switch to explicit busy tracking")
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14964>
iris may rely on 3DSTATE_BINDING_TABLE_POOL_ALLOC's address being
inherited from a previous batch. So, we need to tell the decoder
about the address in case it sees binding tables to decode before
it encounters such a command in the batch.
We used to update surface_base, now we update bt_pool_base instead.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15625>
On Icelake and later, we can use a new 3DSTATE_BINDING_TABLE_POOL_ALLOC
command to update the location of the binder (buffer containing binding
table entries), rather than having to move Surface State Base Address
via a STATE_BASE_ADDRESS command. This has less stalling and also means
our surface addresses can remain relative to a fixed 4GB address range,
meaning we don't have to re-stream them any time the binder changes.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14507>
On Gfx11+, we're going to stop changing Surface State Base Address
and instead start changing the Binding Table Pool address instead.
So, rename a few things to track the last binder address, which is
what we're actually changing, regardless of how we program it.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14507>