i965 implements this with a single (multiple destination) instruction,
ADDC. Emitting ADDC directly from uaddCarry() would be ideal, but our
optimization passes don't know how to copy with expressions with
side-effects.
Radeon has an ADDC_UINT instruction that only generates the carry
bit. I've chosen to go this route and implement uaddCarry() by doing the
addition and the carry operations separately.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Calculates the carry out of the addition of two values and the
borrow from subtraction respectively. Will be used in uaddCarry() and
usubBorrow() built-in implementations.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The only GLSL extension that is not enabled is AMD_vertex_shader_layer.
I think the standalone-compiler could enable this (as shading language
support is complete), but no driver enables it.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Infer whether or not to use ES based on the GLSL version (100 or 300 are
for ES). This replaces the --glsl-es command line option. Set various
compiler limits based on the minimums required for the specified GLSL
version.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
The choices aren't just 0 and 1, so using the enum names is much more
clear.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This allows application developers to use Mesa's compiler as a
standalone validator for their shaders.
This is mostly a revert of commit 569f0e4.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Pull the data directly from the context like the other varying related
limits. The parser state shadow copies were added back when the parser
state didn't have a pointer to the context. There's no reason to do it
now days.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
gl_MaxVertexOutputVectors => ctx->Const.VertexProgram.MaxOutputComponents
gl_MaxFragmentInputVectors => ctx->Const.FragmentProgram.MaxInputComponents
v2: Add types so that the code compiles. Pointed out by Brian.
v3: Leave gl_MaxVaryingFloats et al. as-is. Suggested by Paul.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com> [v2]
Reviewed-by: Marek Olšák <marek.olsak@amd.com> [v2]
Reviewed-by: Paul Berry <stereotype441@gmail.com> [v2]
Starting with OpenGL 3.2 input limits and output limits for stages may
not match. This means they need to be accounted separately.
No piglit regressions.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
No need to keep a copy of the message in system memory anymore,
since it should now be in GART memory on newer chips.
Signed-off-by: Christian König <christian.koenig@amd.com>
This fixes issues where get_rt_format would see a 0 format because the
nouveau_surface had not been properly initialized. Fixes crash on
supertuxkart startup (which still fails due to out-of-vram issues).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
As of ARB_gpu_shader5, textureGather doesn't always read the
post-swizzle RED channel -- so we can't just look at the red swizzle
state.
Theoretically we could only flag the quirk if *some* green swizzle is in
use, but that's probably more trouble than it's worth.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
- For HSW: Select the channel based on the component selected (swizzle
is done in HW)
- For IVB: Select the channel based on the swizzle state for the
component selected. Only apply the RG32F w/a if we actually want
green -- we're about to flag it regardless of swizzle state.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
- For HSW: Select the channel based on the component selected (swizzle
is done in HW)
- For IVB: Select the channel based on the swizzle state for the
component selected. Only apply the RG32F w/a if we actually want
green -- we're about to flag it regardless of swizzle state.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
- gsampler2DRect support
- optional `comp` parameter
Future patches will add shadow sampler support and
textureGatherOffsets().
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
ARB_gpu_shader5 introduces new variants of textureGather* which have an
explicit component selector, rather than relying purely on the sampler's
swizzle state.
This patch adds the GLSL plumbing for the extra parameter.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Theoretically would work on Gen5 as well but requires GLSL 1.30, which
is not (yet) enabled by default there.
V2: Enable for Gen5 conditionally on GLSL version.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Previously we special-cased textureSize() but this is the more correct
condition.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
* This in essence means that Mesa would be
taking control of Haiku's OpenGL kit.
* This works by dispatching renderers from the
OpenGL add-ons directory
This patch fixes this Oracle Solaris Studio build error.
"../../src/glsl/ir_constant_expression.cpp", line 1398: Error: The function "isnormal" must have a prototype.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
All texture instructions can use offsets, not just TXF. Offsets into
the literals array were wrong, too.
Signed-off-by: Marek Olšák <marek.olsak@amd.com>