Switching from compute to 3D and vice versa leads to a long stall which
destroys compute performance. This switches to the compute MME on Ampere
onwards (which was where it was added) for compute dispatches which eliminates
stalling from sub-channel switching in these cases.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37671>
We were under-synchronizing before. In particular, `stages` form
execution barriers even in the absence of a memory barrier in the
`access` flags.
The particular issue that prompted this was one where we weren't waiting
on a pipeline barrier in Baldur's Gate 3 with:
srcStageMask == VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT &&
srcAccessMask == VK_ACCESS_2_SHADER_READ_BIT &&
dstStageMask == (VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT) &&
dstAccessMask == (VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT)
Based on the spec and discussion in
https://github.com/KhronosGroup/Vulkan-Docs/issues/131 the read bit in
srcAccessMask doesn't really matter here - what matters is that there's
an execution barrier on the fragment stage which needs to prevent the
fragment shader exection from overlapping with the later call's
fragment tests (which write to the depth attachment).
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13909
Reviewed-by: Mary Guillemard <mary@mary.zone>
Reviewed-by: Mohamed Ahmed <mohamedahmedegypt2001@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37671>
In Lua, modules (i.e. files with lua code) are loaded by using
the standard library require(), e.g.
```
local mylib = require("mylib")
mylib.do_something()
```
The require() will decide where to look by peeking at `package.path`
table. By default it doesn't include the scripts directory, so running
executor from the script directory vs. from the root of the repo would
yield different results (require works vs. require fail to find the
module). This patch includes the script directory to avoid this issue.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37805>
This will avoid assertion failures about a size==0 in the upcoming change
to regmask bitset handling, when collect_info() usees them to track
references into the current alias table. We know that relative accesses
won't go to the alias table, but that code doesn't.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37777>
As noted, the flag we allocate with controls whether *anyone* can implicit
sync on the BO through amdgpu interfaces, not just whether our fd does.
This restores radv to the behavior before the regressing commit.
Fixes: 4dcf32c56e ("wsi/drm: Don't request implicit sync if we're doing implicit sync ourselves.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37772>
Prior to 4dcf32c56e, radv was getting a request for implicit sync, even
when we were doing the work to do implicit sync in the WSI. Once that was
turned off, we incidentally dropped flagging WSI's mem->buffer as
uncached, due to it being under the wrong condition.
Fixes: 4dcf32c56e ("wsi/drm: Don't request implicit sync if we're doing implicit sync ourselves.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37772>
cmod propagation needs more work. Since the result type is always UD,
BRW_CONDITION_G should be able to substitute for NZ. Either that or
users of the condition could be rewritten to use an inverted condition.
v2: Add a couple more unit tests. Suggested by Matt.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37186>
The eliminated SENDs are from a single app that has a bunch of
fragment shaders with a sequence like:
con 32 %495 = fmul! %203.i, %1 (0.000000)
con 32 %496 = ffma! %203.j, %1 (0.000000), %495
con 32 %497 = ffma! %203.k, %1 (0.000000), %496
con 32 %498 = ffma! %203.l, %1 (0.000000), %497
con 32 %499 = @load_reloc_const_intel (param_idx=1, base=0)
con 32 %500 = @load_reloc_const_intel (param_idx=0, base=0)
con 32 %501 = f2u32 %498
con 32 %502 = umin %501, %172 (0x4)
con 32 %503 = ishl %502, %172 (0x4)
con 32 %504 = load_const (0x00000040 = 64)
con 32 %505 = umin %503, %504 (0x40)
con 32 %506 = iadd %500, %505
The `f2u` is replaced with 0, and that makes the `ffma` dot-product
sequence be unused. Since it is unused, most of the preceeding block
gets eliminated. A lot of instructions after the `f2u` are also
eliminated by other algebraic optimizations. Most importantly, %203 is
the result of a `load_ubo_uniform_block_intel` that is eliminated.
No shader-db changes on any Intel platform.
fossil-db:
All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Instrs: 919895603 -> 919804051 (-0.01%); split: -0.01%, +0.00%
Send messages: 40892036 -> 40887569 (-0.01%)
Cycle count: 99176770712 -> 99174971806 (-0.00%); split: -0.00%, +0.00%
Max live registers: 190030365 -> 190030367 (+0.00%)
Max dispatch width: 47415040 -> 47415024 (-0.00%)
Non SSA regs after NIR: 228872538 -> 228863608 (-0.00%); split: -0.00%, +0.00%
Totals from 2234 (0.11% of 1955134) affected shaders:
Instrs: 1989743 -> 1898191 (-4.60%); split: -4.60%, +0.00%
Send messages: 44179 -> 39712 (-10.11%)
Cycle count: 25416114 -> 23617208 (-7.08%); split: -7.08%, +0.00%
Max live registers: 367357 -> 367359 (+0.00%)
Max dispatch width: 39184 -> 39168 (-0.04%)
Non SSA regs after NIR: 471173 -> 462243 (-1.90%); split: -1.90%, +0.00%
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37186>
If the source -1.0 < x < 0.0, simply removing the ftrun will introduce
undefined behavior. By chance of how at least Intel and NVIDIA GPUs
implement f2u, this has Just Worked.
No shader-db changes on any Intel platform.
fossil-db:
Lunar Lake
Totals:
Instrs: 913264354 -> 913264366 (+0.00%)
Cycle count: 104953995530 -> 104953996854 (+0.00%)
Max live registers: 189266026 -> 189266058 (+0.00%)
Non SSA regs after NIR: 227779417 -> 227779369 (-0.00%)
Totals from 24 (0.00% of 1984794) affected shaders:
Instrs: 4669 -> 4681 (+0.26%)
Cycle count: 50610 -> 51934 (+2.62%)
Max live registers: 1222 -> 1254 (+2.62%)
Non SSA regs after NIR: 1174 -> 1126 (-4.09%)
Meteor Lake, DG2, Tiger Lake, and Ice Lake had similar results. (Meteor Lake shown)
Totals:
Instrs: 1001288026 -> 1001288038 (+0.00%)
Cycle count: 92813392671 -> 92813392791 (+0.00%)
Max live registers: 121935383 -> 121935399 (+0.00%)
Max dispatch width: 19949928 -> 19949912 (-0.00%)
Totals from 2 (0.00% of 2284670) affected shaders:
Instrs: 1380 -> 1392 (+0.87%)
Cycle count: 18940 -> 19060 (+0.63%)
Max live registers: 136 -> 152 (+11.76%)
Max dispatch width: 32 -> 16 (-50.00%)
No fossil-db changes on Skylake.
Suggested-by: Georg Lehmann
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37186>