Most compositors work with damage in the buffer local coordinate space.
This change spares the compositors some work converting the provided
INT32_MAX x INT32_MAX damage region to the buffer local coordinate
space. It has no significant performance impact, but it'd still be nice
to use wl_surface_damage_buffer() if possible.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34227>
H265 specification defines default scaling lists to use whenever scaling lists
are not specified in neither sps nor pps. Currently drivers ignore this
requirement and set the lists to zero. This commits adds a helper function
vk_video_derive_h265_scaling_list (similar to its h264 counterpart) that
selects either sps or pps lists and falls back to default values if neither
were specified. The default values were taken from ITU-T H265 specification
(revision 8), section 7.4.5.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34096>
device-select-layer needs to obtain the display server's preferred
display device, and has so far relied on wl_drm for this. wl_drm is
superseded by linux-dmabuf with some Wayland servers having dropped
support for wl_drm entirely.
Implement linux-dmabuf as preferred mechanism for obtaining the main
device, with wl_drm support retained as a fallback for now.
Signed-off-by: Kenny Levinsen <kl@kl.wtf>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34219>
Starting with sRGB meant we would refcount to -1 if an application
chooses PASS_THROUGH. Instead, just initialize with PASS_THROUGH so the
initial refcount of 0 reflects reality.
Previously, we would segfault if an application chose PASS_THROUGH at
swapchain initialization then switched to a color managed colorspace
later in the runtime, because we would increment refcount from -1 -> 0
and this would result in not creating a new color managed surface.
Fixes: 789507c99c ("vulkan/wsi: implement the Wayland color management protocol")
Signed-off-by: llyyr <llyyr.public@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34353>
When we're using the PRIME path and using vkCmdCopyImageToBuffer to copy
to a linear image, the buffer memory is what's shared with the window
system. For legacy drivers that depend on memory signaling via
wsi_memory_signal_submit_info, we need to tell the driver to signal the
buffer memory, not the image memory or else the window system may wait
on a driver-internal buffer and not wait for the copy to complete.
Cc: mesa-stable
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34218>
every vk driver wants these macros for executable statistics, so make them
common. there are two variants floating in-tree, a pure copy (radv) and a
formatted print (everyone else). we add both variants and then convert most
prints to copies where formatting isn't actually used. that has the benefit of
cleaning up trivial "%s" format strings in a bunch of places.
I didn't bother cleaning up the formatting in non-automatic-formatted drivers
because it's tedious and I'm planning to delete a lot of this driver code with
upcoming runtime work anyway. This is a step towards those runtime improvements.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33826>
Android's Vulkan loader provides KHR_android_surface and intercepts
during instance creation; it does not implement KHR_present_[wait/id]
nor does it pass the enablement of KHR_android_surface to the driver
so this check wasn't actually disabling KHR_present_[wait/id] for
Android.
Signed-off-by: Juston Li <justonli@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33677>
This is part of the hashing key :
==25753== Uninitialised byte(s) found during client check request
==25753== at 0x93D29AE: blob_write_bytes (blob.c:164)
==25753== by 0x93A62C6: vk_pipeline_precomp_shader_serialize (vk_pipeline.c:722)
==25753== by 0x93AC55E: vk_pipeline_cache_add_object (vk_pipeline_cache.c:433)
==25753== by 0x93A691B: vk_pipeline_precompile_shader (vk_pipeline.c:875)
==25753== by 0x93A8FB9: vk_create_graphics_pipeline (vk_pipeline.c:1715)
==25753== by 0x93A9799: vk_common_CreateGraphicsPipelines (vk_pipeline.c:1860)
==25753== Address 0xf1adf82 is 82 bytes inside a block of size 152 alloc'd
==25753== at 0x64FA858: malloc (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so)
==25753== by 0x99AAC38: vk_default_alloc (vk_alloc.c:26)
==25753== by 0x93A403B: vk_alloc (vk_alloc.h:48)
==25753== by 0x93A406B: vk_zalloc (vk_alloc.h:56)
==25753== by 0x93A60A0: vk_pipeline_precomp_shader_create (vk_pipeline.c:680)
==25753== by 0x93A689D: vk_pipeline_precompile_shader (vk_pipeline.c:866)
==25753== by 0x93A8FB9: vk_create_graphics_pipeline (vk_pipeline.c:1715)
==25753== by 0x93A9799: vk_common_CreateGraphicsPipelines (vk_pipeline.c:1860)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9308e8d90d ("vulkan: Add generic graphics and compute VkPipeline implementations")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33792>
For setters, e.g. vk_set_physical_device_properties_struct used by venus
to fill all props, the out array storage comes from the driver, so we'd
assign directly. This change also fixes the template indent and drops an
unused arg.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33757>
Recently, Indiana Jones and The Great Circle messed up this by adding
duplicates and this was causing the game to crash at launch.
Of course, this was an application bug that VVL was also able to catch
but I think maybe Mesa should ignore those instead of failing to create
the logical device.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33705>
From the Vulkan documentation, the queueFamilyIndex value will be
created with VkDeviceQueueCreateInfo. So let's avoid counting the
index value and just refer to the already-created value.
This will resolve crashes on some GPUs for various workloads.
v2: Needed to use GetDeviceQueue() in order to map the queueFamilyIndex
values. These values can be different when obtaining the queue used
for presentation, so we need to ensure we update the mapped
queueFamilyIndex value for the associated queue_data struct.
Signed-off-by: Casey Bowman <casey.g.bowman@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33487>