Commit Graph

1662 Commits

Author SHA1 Message Date
Dylan Baker 595021bf1a meson: remove dummy_cpp
meson has gotten pretty smart about tracking C and C++ dependencies
(internal and external), and using the right linker. This wasn't always
the case and we created empty c++ files to force the use of the c++
linker. We don't need that any more.

Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-04-24 14:08:15 -07:00
Dylan Baker 92550d9b16 meson: remove workaround for custom target creating .h and .c files
In more modern versions of meson a custom_target returns an index-able
object. This allows us to create accurate dependency models for targets
that rely only on the header and not on the code from anv_entrypoints.

Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-04-24 14:08:15 -07:00
Jason Ekstrand 185630c6bc anv/blorp: Do the gen11 BTI flush
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-04-20 16:30:14 -07:00
Neil Roberts c366f422f0 nir: Offset vertex_id by first_vertex instead of base_vertex
base_vertex will be zero for non-indexed calls and in that case we
need vertex_id to be offset by the ‘first’ parameter instead. That is
what we get with first_vertex. This is true for both GL and Vulkan.

The freedreno driver is also setting vertex_id_zero_based on
nir_options. In order to avoid breakage this patch switches the
relevant code to handle SYSTEM_VALUE_FIRST_VERTEX so that it can
retain the same behavior.

v2: change a3xx/fd3_emit.c and a4xx/fd4_emit.c from
SYSTEM_VALUE_BASE_VERTEX to SYSTEM_VALUE_FIRST_VERTEX (Kenneth).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Rob Clark <robdclark@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
2018-04-19 15:57:45 -07:00
Neil Roberts c4f30a9100 spirv: Lower BaseVertex to FIRST_VERTEX instead of BASE_VERTEX
The base vertex in Vulkan is different from GL in that for non-indexed
primitives the value is taken from the firstVertex parameter instead
of being set to zero. This coincides with the new SYSTEM_VALUE_FIRST_VERTEX
instead of BASE_VERTEX.

v2 (idr): Add comment describing why SYSTEM_VALUE_FIRST_VERTEX is used
for SpvBuiltInBaseVertex.  Suggested by Jason.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-04-19 15:57:45 -07:00
Jason Ekstrand 72ab499c9f anv,radv: Drop XML workarounds for VK_ANDROID_native_buffer
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-04-16 07:59:25 -07:00
Lionel Landwerlin 0a6547014f anv: fix number of planes for depth & stencil
We're not counting correctly with depth & stencil images.

Additionally we need to move an assert that is meant just for color
attachments.

v2: Move an assert() (Reported by Craig)
    Change aspect mask checks (Francesco)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a62a979335 ("anv: enable multiple planes per image/imageView")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105994
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-04-13 11:44:53 -07:00
Nanley Chery 377da9eb78 blorp: Silence unused function warnings
vulkan/genX_blorp_exec.c:69:1: warning: ‘blorp_get_surface_base_address’ defined but not used [-Wunused-function]
 blorp_get_surface_base_address(struct blorp_batch *batch)
 ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from vulkan/genX_blorp_exec.c:35:0:
./blorp/blorp_genX_exec.h:1249:1: warning: ‘blorp_emit_memcpy’ defined but not used [-Wunused-function]
 blorp_emit_memcpy(struct blorp_batch *batch,
 ^~~~~~~~~~~~~~~~~
genX_blorp_exec.c:99:1: warning: ‘blorp_get_surface_base_address’ defined but not used [-Wunused-function]
 blorp_get_surface_base_address(struct blorp_batch *batch)
 ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from genX_blorp_exec.c:33:0:
../../../../../src/intel/blorp/blorp_genX_exec.h:1249:1: warning: ‘blorp_emit_memcpy’ defined but not used [-Wunused-function]
 blorp_emit_memcpy(struct blorp_batch *batch,
 ^~~~~~~~~~~~~~~~~

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-04-11 13:04:49 -07:00
Tapani Pälli 9f29b1a4c8 vulkan: fix build issue on android (both anv/radv)
Fixes linking errors against:

   anv_GetPhysicalDeviceImageFormatProperties2KHR
   radv_GetPhysicalDeviceImageFormatProperties2KHR

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-11 13:55:49 +03:00
Jason Ekstrand 69f447553c vulkan: Drop vk_android_native_buffer.xml
All the information in vk_android_native_buffer.xml is now in vk.xml.
The only exception is the extension type attribute which we can work
around in the generators while we wait for the XML to be fixed.

Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-04-10 19:29:49 -07:00
Jason Ekstrand c3f9d5c235 anv/pipeline: Lower more constant initializers earlier
Once we've gotten rid of everything but the main entrypoint, there's no
reason why we should go ahead and lower them all.  This is what radv
does and it will make future work easier.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2018-04-09 19:45:25 -07:00
Jason Ekstrand c5b87c94d8 anv: Add WSI support for the I915_FORMAT_MOD_Y_TILED_CCS
v2 (Jason Ekstrand):
 - Return the correct enum values from anv_layout_to_fast_clear_type

v3 (Jason Ekstrand):
 - Always return ANV_FAST_CLEAR_NONE and leave doing the right thing for
   the patch which adds a modifier which supports fast-clears.

Reviewed-by: Daniel Stone <daniels@collabora.com>
Tested-by: Daniel Stone <daniels@collabora.com>
Acked-by: Nanley Chery <nanley.g.chery@intel.com>
2018-04-05 21:17:02 -07:00
Rafael Antognolli 7728720f07 anv: Make blorp update the clear color.
Instead of updating the clear color in anv before a resolve, just let
blorp handle that for us during fast clears.

v5: Update comment about HiZ clear color (Jordan).

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2018-04-05 07:42:45 -07:00
Rafael Antognolli e8cadb673d anv: Use clear address for HiZ fast clears too.
Store the default clear address for HiZ fast clears on a global bo, and
point to it when needed.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2018-04-05 07:42:45 -07:00
Rafael Antognolli 021e1885d0 anv: Emit the fast clear color address, instead of value.
On Gen10+, instead of copying the clear color from the state buffer to
the surface state, just use the address of the state buffer in the
surface state directly. This way we can avoid the copy from state buffer
to surface state.

v4:
 - Remove use_clear_address from anv code. (Jason)
 - Use the helper to extract clear color from attachment (Jason)

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2018-04-05 07:42:45 -07:00
Rafael Antognolli 3f96b459f4 anv: Add a helper to extract clear color from the attachment.
Extract the code from color_attachment_compute_aux_usage, so we can
later reuse it to update the clear color state buffer.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2018-04-05 07:42:45 -07:00
Rafael Antognolli 94675edcfd intel: Use Clear Color struct size.
The size of the clear color struct (expected by the hardware) is 8
dwords (isl_dev.ss.clear_value_state_size here). But we still need to
track the size of the clear color, used when memcopying it to/from the
state buffer. For that we keep isl_dev.ss.clear_value_size.

v4:
 - Add struct to gen11 too (Jason, Jordan)
 - Add field for Converted Clear Color to gen11 (Jason)
 - Add clear_color_state_offset to differentiate from
   clear_value_offset.
 - Fix all the places where clear_value_size was used.

v5 (Jason):
 - Split genxml changes to another commit.
 - Remove unnecessary gen checks.
 - Bring back missing offset increment to init_fast_clear_color().

v6 (Jason):
 - On init_fast_clear_color, change:
   addr.offset += 4 => sdi.Address.offset += i * 4
 - Use GEN_GEN instead of GEN_VERSIONx10.

[jordan.l.justen@intel.com: isl_device_init changes]
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-04-05 07:42:45 -07:00
Rafael Antognolli f421a31637 anv/image: Do not override lower bits of dword.
The lower bits seem to have extra fields in every platform but gen8
(even though we don't use them in gen9). So just go ahead and avoid
using them for the address.

v4: Use Jason's suggestion for comment explaining the change.
v5: Fix aux_address comment in anv_private.h (Jason)

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-04-05 07:42:45 -07:00
Kevin Strasser 5bbde9b80f anv: Fix close(fd) before import issue in vkCreateDmaBufImageINTEL
If we close the fd before calling DRM_IOCTL_PRIME_FD_TO_HANDLE the kernel
will hit a -EBADF error. Move the close(fd) call to the end of
anv_CreateDmaBufImageINTEL().

Signed-off-by: Kevin Strasser <kevin.strasser@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-04-03 18:33:17 -07:00
Iago Toral Quiroga 31881079af anv/cmd_buffer: honor pending clear views for depth/stencil attachments
v2: rebased on top of subpass rework.

v3: rebased

v4:
 - rebased
 - reset pending clear views in one go rather one bit at a time (Caio)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-04-02 09:53:24 +02:00
Iago Toral Quiroga f60c5fc17e anv/cmd_buffer: consider multiview masks for tracking pending clear aspects
When multiview is active a subpass clear may only clear a subset of the
attachment layers. Other subpasses in the same render pass may also
clear too and we want to honor those clears as well, however, we need to
ensure that we only clear a layer once, on the first subpass that uses
a particular layer (view) of a given attachment.

This means that when we check if a subpass attachment needs to be cleared
we need to check if all the layers used by that subpass (as indicated by
its view_mask) have already been cleared in previous subpasses or not, in
which case, we must clear any pending layers used by the subpass, and only
those pending.

v2:
  - track pending clear views in the attachment state (Jason)
  - rebased on top of fast-clear rework.

v3:
  - rebased on top of subpass rework.

v4: rebased.

v5 (Caio):
 - Rebased.
 - Initialize pending clear views to only have bits set for layers
   that exist.
 - Reset pending clear views in one go rather one bit at a time.
 - Put "last subpass for this attachment" condition in a separate
   function to simplify the conditional that resets pending_clear_aspects.

Fixes:
dEQP-VK.multiview.readback_implicit_clear.*

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-04-02 09:53:15 +02:00
Ian Romanick d76c204d05 util: Move util_is_power_of_two to bitscan.h and rename to util_is_power_of_two_or_zero
The new name make the zero-input behavior more obvious.  The next
patch adds a new function with different zero-input behavior.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2018-03-29 14:09:23 -07:00
Jordan Justen d60eaf7b1f anv: Set genX_table for gen11
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-03-23 17:23:59 -07:00
Jordan Justen af8535d02f anv: Add gen11 to anv_genX_call
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-03-23 17:23:59 -07:00
Jason Ekstrand 884d27bcf6 nir: Rename image intrinsics to image_var
Generated with

git grep -l nir_intrinsic_image | xargs \
sed -i 's/nir_intrinsic_image/nir_intrinsic_image_var/g'

and some manual fixing in nir_intrinsics.h

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-03-23 13:48:11 +11:00
Caio Marcelo de Oliveira Filho 12c22b897a anv/pipeline: don't pass constant view index in multiview
If view mask has only one bit set, view index is effectively a
constant, so doesn't need to be passed to the next stages, just always
set it.

Part of this was in the original patch that added
anv_nir_lower_multiview.c but disabled.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-03-21 14:49:50 -07:00
Caio Marcelo de Oliveira Filho 5e7c1d05d4 anv/pipeline: use less instructions for multiview
The view_index is encoded in the remainder of dividing instance id by
the number of views in the view mask (n). In the general case (handled
by the else clause), there is a need to map from 0..n-1 into the
number of the view being masked. For that a map is encoded.

In the case only the first n bits in the mask are set, the mapping is
trivial, 0..n-1 already represent what view is being referred to.

That case was in the original patch that added
anv_nir_lower_multiview.c but disabled.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-03-21 14:49:50 -07:00
Scott D Phillips d849d36c6c anv: off-by-one in GetDescriptorSetLayoutSupport
Loop was accessing one more than bindingCount elements from
pBindings, accessing uninitialized memory.

Fixes: ddc4069122 ("anv: Implement VK_KHR_maintenance3")
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-03-20 07:58:10 -07:00
Caio Marcelo de Oliveira Filho f6338c3b85 anv/pipeline: set active_stages early
Since the intermediate states of active_stages are not used,
i.e. active_stages is read only after all stages were set into it,
just set its value before compiling the shaders.

This will allow to conditionally run certain passes based on what
other shaders are being used, e.g. a certain pass might only be
applicable to the vertex shader if there's no geometry or tessellation
shader being used.

v2: Use vk_to_mesa_shader_stage. (Lionel)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-03-19 18:00:49 +00:00
Caio Marcelo de Oliveira Filho 318073ce66 anv/pipeline: fail if TCS/TES compile fail
v2: Add Fixes tag. (Lionel)

Fixes: e50d4807a3 ("anv: Compile TCS/TES shaders.")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-03-19 18:00:49 +00:00
Eric Anholt 7db1c09d12 anv: Silence warning about heap_size.
We only get VK_SUCCESS if it was initialized, but apparently my compiler
doesn't track that far.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-03-16 15:10:05 -07:00
Lionel Landwerlin 51783f3e7d anv: silence unused variable warning
Fixes: 59b0ea0c74 ("anv: Stop returning VK_ERROR_INCOMPATIBLE_DRIVER")
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2018-03-15 18:56:26 +00:00
Lionel Landwerlin 0f544a3c51 anv: silence unused function warning on gen11
[84/227] Compiling C object 'src/intel/vulkan/libanv_gen110@sta/genX_blorp_exec.c.o'.
../src/intel/vulkan/genX_blorp_exec.c:68:1: warning: ‘blorp_get_surface_base_address’ defined but not used [-Wunused-function]
 blorp_get_surface_base_address(struct blorp_batch *batch)
 ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2018-03-15 18:55:42 +00:00
Iago Toral Quiroga 1a0aba7216 anv/entrypoints: VkGetDeviceProcAddr returns NULL for core instance commands
af5f2322d0 addressed this for extension commands, but the spec mandates
this behavior also for core API commands. From the Vulkan spec,
Table 2. vkGetDeviceProcAddr behavior:

device     pname                            return
----------------------------------------------------------
(..)
device     core device-level command        fp
(...)

See that it specifically states "device-level".

Since the vk.xml file doesn't state if core commands are instance or
device level, we identify device level commands as the ones that take a
VkDevice, VkQueue or VkCommandBuffer as their first parameter.

Fixes test failures in new work-in-progress CTS tests.

Also see the public issue:
https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/issues/2323

v2:
  - Include reference to github issue (Emil)
  - Rebased on top of Vulkan 1.1 changes.

v3:
  - Remove the not in the condition and switch the then/else cases (Jason)

Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-03-14 08:09:15 +01:00
Iago Toral Quiroga a631575ff4 anv/entrypoints: dispatches to VkQueue are device-level
v2:
  - Add trampoline functions (Jason)
  - Add an assertion for unhandled trampoline cases

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-03-14 08:09:15 +01:00
Jordan Justen 24b415270f intel/vulkan: Hard code CS scratch_ids_per_subslice for Cherryview
Ken suggested that we might be underallocating scratch space on HD
400. Allocating scratch space as though there was actually 8 EUs
seems to help with a GPU hang seen on synmark CSDof.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-03-09 16:15:58 -08:00
Jason Ekstrand c217607b65 anv: Support version overrides
While always sketchy to do, this is useful for debugging.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-03-07 12:13:47 -08:00
Jason Ekstrand d6b65222df anv: Enable Vulkan 1.1
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-03-07 12:13:47 -08:00
Jason Ekstrand 03c07ac548 anv: Add support for SPIR-V 1.3 subgroup operations
This requires us to bump the subgroup size to 32 for all shader stages
because Vulkan requires that to be a physical device query.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-03-07 12:13:47 -08:00
Jason Ekstrand 59b0ea0c74 anv: Stop returning VK_ERROR_INCOMPATIBLE_DRIVER
From the Vulkan 1.1 spec:

    "Vulkan 1.0 implementations were required to return
    VK_ERROR_INCOMPATIBLE_DRIVER if apiVersion was larger than 1.0.
    Implementations that support Vulkan 1.1 or later must not return
    VK_ERROR_INCOMPATIBLE_DRIVER for any value of apiVersion."

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-03-07 12:13:47 -08:00
Jason Ekstrand cbab2d1da5 anv: Implement vkEnumerateInstanceVersion
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-03-07 12:13:47 -08:00
Iago Toral Quiroga 605fd7c0da anv/device: fail to initialize device if we have queues with unsupported flags
This is not strictly necessary since users should not be requesting any
flags that are not valid for the list of enabled features requested and
we already fail if they attempt to use an unsupported feature, however
it is an easy to implement sanity check that would help developes realize
that they are doing things wrong, so we might as well do it.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-03-07 12:13:47 -08:00
Iago Toral Quiroga b262f17b15 anv/device: GetDeviceQueue2 should only return queues with matching flags
From the Vulkan 1.1 spec, VkDeviceQueueInfo2 structure:

   "The queue returned by vkGetDeviceQueue2 must have the same flags value
    from this structure as that used at device creation time in a
    VkDeviceQueueCreateInfo instance. If no matching flags were specified
    at device creation time then pQueue will return VK_NULL_HANDLE."

For us this means no flags at all since we don't support any.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-03-07 12:13:47 -08:00
Jason Ekstrand 9c8b40001d anv: Support querying for protected memory
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-03-07 12:13:47 -08:00
Jason Ekstrand 773a51e772 anv: Implement GetDeviceQueue2
This belongs to the protected memory feature but there's nothing about
it that's specific to protected memory.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-03-07 12:13:47 -08:00
Jason Ekstrand 68df93ecbc anv: Trivially implement VK_KHR_device_group
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-03-07 12:13:47 -08:00
Jason Ekstrand dfe18be09e anv: Implement vkCmdDispatchBase
This is part of the device groups extension/feature but it's a decent
chunk of work in its own right so it's worth breaking into its own
patch.  The mechanism we use is fairly straightforward: we just push the
base work group id into the shader and add it to the work group id we
get from dispatch.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-03-07 12:13:47 -08:00
Jason Ekstrand ddc4069122 anv: Implement VK_KHR_maintenance3
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-03-07 12:13:47 -08:00
Jason Ekstrand 1deb7967c8 anv: Support VkPhysicalDeviceShaderDrawParameterFeatures
This advertises the VK_KHR_shader_draw_parameters functionality as a
"core optimal feature" in Vulkan 1.1.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-03-07 12:13:47 -08:00
Jason Ekstrand 06719f9d4b anv/entrypoints: Drop support for protect attributes
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-03-07 12:13:47 -08:00