meson has gotten pretty smart about tracking C and C++ dependencies
(internal and external), and using the right linker. This wasn't always
the case and we created empty c++ files to force the use of the c++
linker. We don't need that any more.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
In more modern versions of meson a custom_target returns an index-able
object. This allows us to create accurate dependency models for targets
that rely only on the header and not on the code from anv_entrypoints.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
base_vertex will be zero for non-indexed calls and in that case we
need vertex_id to be offset by the ‘first’ parameter instead. That is
what we get with first_vertex. This is true for both GL and Vulkan.
The freedreno driver is also setting vertex_id_zero_based on
nir_options. In order to avoid breakage this patch switches the
relevant code to handle SYSTEM_VALUE_FIRST_VERTEX so that it can
retain the same behavior.
v2: change a3xx/fd3_emit.c and a4xx/fd4_emit.c from
SYSTEM_VALUE_BASE_VERTEX to SYSTEM_VALUE_FIRST_VERTEX (Kenneth).
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Rob Clark <robdclark@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
The base vertex in Vulkan is different from GL in that for non-indexed
primitives the value is taken from the firstVertex parameter instead
of being set to zero. This coincides with the new SYSTEM_VALUE_FIRST_VERTEX
instead of BASE_VERTEX.
v2 (idr): Add comment describing why SYSTEM_VALUE_FIRST_VERTEX is used
for SpvBuiltInBaseVertex. Suggested by Jason.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We're not counting correctly with depth & stencil images.
Additionally we need to move an assert that is meant just for color
attachments.
v2: Move an assert() (Reported by Craig)
Change aspect mask checks (Francesco)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a62a979335 ("anv: enable multiple planes per image/imageView")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105994
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
vulkan/genX_blorp_exec.c:69:1: warning: ‘blorp_get_surface_base_address’ defined but not used [-Wunused-function]
blorp_get_surface_base_address(struct blorp_batch *batch)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from vulkan/genX_blorp_exec.c:35:0:
./blorp/blorp_genX_exec.h:1249:1: warning: ‘blorp_emit_memcpy’ defined but not used [-Wunused-function]
blorp_emit_memcpy(struct blorp_batch *batch,
^~~~~~~~~~~~~~~~~
genX_blorp_exec.c:99:1: warning: ‘blorp_get_surface_base_address’ defined but not used [-Wunused-function]
blorp_get_surface_base_address(struct blorp_batch *batch)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from genX_blorp_exec.c:33:0:
../../../../../src/intel/blorp/blorp_genX_exec.h:1249:1: warning: ‘blorp_emit_memcpy’ defined but not used [-Wunused-function]
blorp_emit_memcpy(struct blorp_batch *batch,
^~~~~~~~~~~~~~~~~
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
All the information in vk_android_native_buffer.xml is now in vk.xml.
The only exception is the extension type attribute which we can work
around in the generators while we wait for the XML to be fixed.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Once we've gotten rid of everything but the main entrypoint, there's no
reason why we should go ahead and lower them all. This is what radv
does and it will make future work easier.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
v2 (Jason Ekstrand):
- Return the correct enum values from anv_layout_to_fast_clear_type
v3 (Jason Ekstrand):
- Always return ANV_FAST_CLEAR_NONE and leave doing the right thing for
the patch which adds a modifier which supports fast-clears.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Tested-by: Daniel Stone <daniels@collabora.com>
Acked-by: Nanley Chery <nanley.g.chery@intel.com>
Instead of updating the clear color in anv before a resolve, just let
blorp handle that for us during fast clears.
v5: Update comment about HiZ clear color (Jordan).
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
On Gen10+, instead of copying the clear color from the state buffer to
the surface state, just use the address of the state buffer in the
surface state directly. This way we can avoid the copy from state buffer
to surface state.
v4:
- Remove use_clear_address from anv code. (Jason)
- Use the helper to extract clear color from attachment (Jason)
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Extract the code from color_attachment_compute_aux_usage, so we can
later reuse it to update the clear color state buffer.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The size of the clear color struct (expected by the hardware) is 8
dwords (isl_dev.ss.clear_value_state_size here). But we still need to
track the size of the clear color, used when memcopying it to/from the
state buffer. For that we keep isl_dev.ss.clear_value_size.
v4:
- Add struct to gen11 too (Jason, Jordan)
- Add field for Converted Clear Color to gen11 (Jason)
- Add clear_color_state_offset to differentiate from
clear_value_offset.
- Fix all the places where clear_value_size was used.
v5 (Jason):
- Split genxml changes to another commit.
- Remove unnecessary gen checks.
- Bring back missing offset increment to init_fast_clear_color().
v6 (Jason):
- On init_fast_clear_color, change:
addr.offset += 4 => sdi.Address.offset += i * 4
- Use GEN_GEN instead of GEN_VERSIONx10.
[jordan.l.justen@intel.com: isl_device_init changes]
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The lower bits seem to have extra fields in every platform but gen8
(even though we don't use them in gen9). So just go ahead and avoid
using them for the address.
v4: Use Jason's suggestion for comment explaining the change.
v5: Fix aux_address comment in anv_private.h (Jason)
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
If we close the fd before calling DRM_IOCTL_PRIME_FD_TO_HANDLE the kernel
will hit a -EBADF error. Move the close(fd) call to the end of
anv_CreateDmaBufImageINTEL().
Signed-off-by: Kevin Strasser <kevin.strasser@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
v2: rebased on top of subpass rework.
v3: rebased
v4:
- rebased
- reset pending clear views in one go rather one bit at a time (Caio)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When multiview is active a subpass clear may only clear a subset of the
attachment layers. Other subpasses in the same render pass may also
clear too and we want to honor those clears as well, however, we need to
ensure that we only clear a layer once, on the first subpass that uses
a particular layer (view) of a given attachment.
This means that when we check if a subpass attachment needs to be cleared
we need to check if all the layers used by that subpass (as indicated by
its view_mask) have already been cleared in previous subpasses or not, in
which case, we must clear any pending layers used by the subpass, and only
those pending.
v2:
- track pending clear views in the attachment state (Jason)
- rebased on top of fast-clear rework.
v3:
- rebased on top of subpass rework.
v4: rebased.
v5 (Caio):
- Rebased.
- Initialize pending clear views to only have bits set for layers
that exist.
- Reset pending clear views in one go rather one bit at a time.
- Put "last subpass for this attachment" condition in a separate
function to simplify the conditional that resets pending_clear_aspects.
Fixes:
dEQP-VK.multiview.readback_implicit_clear.*
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The new name make the zero-input behavior more obvious. The next
patch adds a new function with different zero-input behavior.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Generated with
git grep -l nir_intrinsic_image | xargs \
sed -i 's/nir_intrinsic_image/nir_intrinsic_image_var/g'
and some manual fixing in nir_intrinsics.h
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
If view mask has only one bit set, view index is effectively a
constant, so doesn't need to be passed to the next stages, just always
set it.
Part of this was in the original patch that added
anv_nir_lower_multiview.c but disabled.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The view_index is encoded in the remainder of dividing instance id by
the number of views in the view mask (n). In the general case (handled
by the else clause), there is a need to map from 0..n-1 into the
number of the view being masked. For that a map is encoded.
In the case only the first n bits in the mask are set, the mapping is
trivial, 0..n-1 already represent what view is being referred to.
That case was in the original patch that added
anv_nir_lower_multiview.c but disabled.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Loop was accessing one more than bindingCount elements from
pBindings, accessing uninitialized memory.
Fixes: ddc4069122 ("anv: Implement VK_KHR_maintenance3")
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Since the intermediate states of active_stages are not used,
i.e. active_stages is read only after all stages were set into it,
just set its value before compiling the shaders.
This will allow to conditionally run certain passes based on what
other shaders are being used, e.g. a certain pass might only be
applicable to the vertex shader if there's no geometry or tessellation
shader being used.
v2: Use vk_to_mesa_shader_stage. (Lionel)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We only get VK_SUCCESS if it was initialized, but apparently my compiler
doesn't track that far.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
[84/227] Compiling C object 'src/intel/vulkan/libanv_gen110@sta/genX_blorp_exec.c.o'.
../src/intel/vulkan/genX_blorp_exec.c:68:1: warning: ‘blorp_get_surface_base_address’ defined but not used [-Wunused-function]
blorp_get_surface_base_address(struct blorp_batch *batch)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
af5f2322d0 addressed this for extension commands, but the spec mandates
this behavior also for core API commands. From the Vulkan spec,
Table 2. vkGetDeviceProcAddr behavior:
device pname return
----------------------------------------------------------
(..)
device core device-level command fp
(...)
See that it specifically states "device-level".
Since the vk.xml file doesn't state if core commands are instance or
device level, we identify device level commands as the ones that take a
VkDevice, VkQueue or VkCommandBuffer as their first parameter.
Fixes test failures in new work-in-progress CTS tests.
Also see the public issue:
https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/issues/2323
v2:
- Include reference to github issue (Emil)
- Rebased on top of Vulkan 1.1 changes.
v3:
- Remove the not in the condition and switch the then/else cases (Jason)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Ken suggested that we might be underallocating scratch space on HD
400. Allocating scratch space as though there was actually 8 EUs
seems to help with a GPU hang seen on synmark CSDof.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This requires us to bump the subgroup size to 32 for all shader stages
because Vulkan requires that to be a physical device query.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
From the Vulkan 1.1 spec:
"Vulkan 1.0 implementations were required to return
VK_ERROR_INCOMPATIBLE_DRIVER if apiVersion was larger than 1.0.
Implementations that support Vulkan 1.1 or later must not return
VK_ERROR_INCOMPATIBLE_DRIVER for any value of apiVersion."
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This is not strictly necessary since users should not be requesting any
flags that are not valid for the list of enabled features requested and
we already fail if they attempt to use an unsupported feature, however
it is an easy to implement sanity check that would help developes realize
that they are doing things wrong, so we might as well do it.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
From the Vulkan 1.1 spec, VkDeviceQueueInfo2 structure:
"The queue returned by vkGetDeviceQueue2 must have the same flags value
from this structure as that used at device creation time in a
VkDeviceQueueCreateInfo instance. If no matching flags were specified
at device creation time then pQueue will return VK_NULL_HANDLE."
For us this means no flags at all since we don't support any.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This belongs to the protected memory feature but there's nothing about
it that's specific to protected memory.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This is part of the device groups extension/feature but it's a decent
chunk of work in its own right so it's worth breaking into its own
patch. The mechanism we use is fairly straightforward: we just push the
base work group id into the shader and add it to the work group id we
get from dispatch.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This advertises the VK_KHR_shader_draw_parameters functionality as a
"core optimal feature" in Vulkan 1.1.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>