Commit Graph

113 Commits

Author SHA1 Message Date
Jason Ekstrand 27d496706e anv: Move extension tables to anv_device.c
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8792>
2021-02-04 20:02:12 +00:00
Lionel Landwerlin f721f2ad05 intel/perf: add DG1 support
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6518>
2021-02-02 13:25:55 +00:00
Lionel Landwerlin 1b335bc55a intel/perf: add RKL support
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6518>
2021-02-02 13:25:55 +00:00
Lionel Landwerlin 1b3443fbd9 intel/perf: break TGL perf configs in GT1/2
Programming and equations are different enough that we really need 2
files.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6518>
2021-02-02 13:25:55 +00:00
Lionel Landwerlin 404d0f7626 intel/perf: rename lkf into ehl
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6518>
2021-02-02 13:25:54 +00:00
Jason Ekstrand dc8d74a555 anv: Drop anv_dump
I originally wrote this several years ago to aid in app debugging.  Now
that we have nice tools like RenderDoc, it's no longer needed.  I don't
think anyone's really used it in 4 years or more.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8667>
2021-01-28 18:26:32 +00:00
Lionel Landwerlin 43acc10bd0 intel/common: store sample position in plain arrays
Allows to extract the values in different ways than just the genxml
format.

v2 (Jason Ekstrand):
 - Add a struct gen_sample_location so that we can re-use the array
   macros from the earlier commit.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/1887>
2021-01-27 23:25:27 +00:00
Lionel Landwerlin 87ad5f5b0d isl: Fix android build
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Suggested-by: Mauro Rossi <issor.oruam@gmail.com>
Fixes: f08d8c849e ("intel/isl: Build gen 12.5")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3931
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7938>
2020-12-05 11:42:15 +00:00
Jordan Justen 3b953f0f7a intel/anv: Build gen 12.5
Reworks:
 * Jason: call gen125_init_device_state

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7757>
2020-12-01 19:06:22 +00:00
Jordan Justen f08d8c849e intel/isl: Build gen 12.5
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7757>
2020-12-01 19:06:22 +00:00
Jordan Justen 032be8c4d4 intel/genxml: Build gen 12.5
Reworks:
 * Fix typo always returning gen12 for 12.5 (found by Lionel)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7757>
2020-12-01 19:06:22 +00:00
Jason Ekstrand 303378e1dd intel/rt: Add lowering for combined intersection/any-hit shaders
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand ca88cd8e5a intel/rt: Add return instructions at the end of ray-tracing shaders
Each callable ray-tracing shader shader stage has to perform a return
operation at the end.  In the case of raygen shaders, it retires the
bindless thread because the raygen shader is always the root of the call
tree.  In the case of any-hit shaders, the default action is accep the
hit.  For callable, miss, and closest-hit shaders, it does a return
operation.  The assumption is that the calling shader has placed a
BINDLESS_SHADER_RECORD address for the return in the first QWord of the
callee's scratch space.  The return operation simply loads this value
and calls a btd_spawn intrinsic to jump to it.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand 2b3f6cdc6c intel/rt: Add lowering functions for each ray-tracing stage
These will eventually contain per-stage lowering for various ray-tracing
things.  This is separate from brw_nir_lower_rt_intrinsics because, for
reasons that will become apparent later, brw_nir_lower_rt_intrinsics has
to be run very late in the compile process, right before brw_compile_bs.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand c7660918d7 intel/rt: Add a pass to lower the new ray-tracing intrinsics
The new intrinsics we added for doing address calculations are all
things we fetch from the RT_DISPATCH_GLOBALS struct.  We could emit an
RT_DISPATCH_GLOBALS load at every point we want it and trust NIR to CSE
it for us but it's easier to use intermediate intrinsics.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand 6e50db4eda intel/rt: Add builder helpers for accessing RT data structures
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand 6d5b57aeb7 intel/rt: Add a brw_rt.h header with #defines for basic RT data structures
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Lionel Landwerlin afeb0c3022 genxml: drop gen10
Finishing off the job started in !6899

v2: Remove remaining gen10_pack.h include (Sagar)

v3: Forgot isl gen10 removal (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7185>
2020-10-20 07:56:40 +00:00
Ian Romanick b0e3af4fb8 intel: Remove Gen10-speicific perf support
v2: Also update Makefile.sources and Android build files.  Noticed by
Lionel.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Suggested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6899>
2020-10-15 09:29:54 -07:00
Ian Romanick fc04733f09 anv: Don't generate Gen10-specific functions
v2: Re-wrap lines in meson.build.  Suggested by Jason.

v3: Also update Makefile.sources and Android build files.  Noticed by
Lionel.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> [v2]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6899>
2020-10-15 09:29:54 -07:00
Ian Romanick 495dc514ac intel/isl: Don't generate Gen10-specific functions
v2: Also update Makefile.sources and Android build files.  Noticed by
Lionel.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> [v1]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6899>
2020-10-15 09:29:54 -07:00
Juan A. Suarez Romero e9a766a8c0 intel: split driver/device UUID generators
We need Vulkan and GL to produce the same UUIDs. So move the generator
from ANV to a common code that can be shared by ANV and Iris driver.

v2: fix android build (Tapani)

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7025>
2020-10-07 11:11:23 +03:00
Eric Anholt 13ea7db760 mesa: Promote Intel's simple logging façade for Android to util/
I'm bringing up freedreno Vulkan on an Android phone, and my pains are
exactly what Chad said when working on Intel's vulkan for Android in
aa716db0f6 ("intel: Add simple logging façade for Android (v2)"):

    On Android, stdio goes to /dev/null. On Android, remote gdb is even
    more painful than the usual remote gdb. On Android, nothing works like
    you expect and debugging is hell. I need logging.

    This patch introduces a small, simple logging API that can easily wrap
    Android's API. On non-Android platforms, this logger does nothing
    fancy.  It follows the time-honored Unix tradition of spewing
    everything to stderr with minimal fuss.

    My goal here is not perfection. My goal is to make a minimal, clean API,
    that people hate merely a little instead of a lot, and that's good
    enough to let me bring up Android Vulkan.  And it needs to be fast,
    which means it must be small. No one wants to their game to miss frames
    while aiming a flaming bow into the jaws of an angry robot t-rex, and
    thus become t-rex breakfast, because some fool had too much fun desiging
    a bloated, ideal logging API.

Compared to trusty fprintf, _mesa_log[ewi]() is actually usable on
Android.  Compared to os_log_message(), this has different error levels
and supports format arguments.

The only code change in the move is wrapping flockfile/funlockfile in
!DETECT_OS_WINDOWS, since mingw32 doesn't have it.  Windows likely wants
different logging code, anyway.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6806>
2020-09-28 09:14:44 -07:00
Marcin Ślusarz 990b3782bc intel/compiler: fix Android build
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Fixes: 689acc7398 ("intel/compiler: Extract control barriers from scoped barriers")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3087
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5354>
2020-06-06 18:42:03 +00:00
Kenneth Graunke 615270502c intel: Move anv_gem_supports_syncobj_wait to common code.
This will let me use this in iris.

We leave the existing anv function for anv_gem_stubs.c faking, but
move the contents to a helper in a new src/intel/common/gen_gem.c file.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
2020-05-01 19:00:02 +00:00
Francisco Jerez 188a3659ae intel/ir: Import shader performance analysis pass.
This introduces an analysis pass intended to estimate several
performance statistics of the shader, including cycle count latency
and throughput values, based on static modeling.  It has instruction
performance information more comprehensive than the current scheduling
pass for all platforms between Gen4-11, and works on both the FS and
VEC4 back-end.

The most immediate purpose of this pass is to implement a heuristic
meant to determine whether using SIMD32 dispatch for a fragment shader
can be expected to help more than it hurts.  In addition this will
allow the effect of passes run after scheduling (e.g. the TGL software
scoreboard pass and the VEC4 dependency control pass) to be visible in
shader-db statistics.

But that isn't the end of the story, other potential applications of
this pass (not part of this MR) I've been playing around with are:

 - Implement a similar SIMD16 heuristic allowing the identification of
   inefficient SIMD16 fragment shaders.

 - Implement similar SIMD16 and SIMD32 heuristics for the compute
   shader stage -- Currently compute shader builds always use the
   SIMD16 shader if available and never use the SIMD32 shader unless
   strictly necessary, which is suboptimal under certain conditions.

 - Hook up to the instruction scheduler in order to improve the
   accuracy of its timing information.

 - Use as heuristic in order to drive the selection of scheduling
   modes (Matt was experimenting with that).

 - Plug to the TGL software scoreboard pass in order to implement a
   more effective SBID token allocation algorithm, since in general
   the optimal token allocation depends on the timings of all
   instructions in the program.

 - Use its bottleneck detection functionality in order to implement a
   heuristic computing a more optimal bound for the number of fragment
   shader threads executed in parallel (by adjusting the
   MaximumNumberofThreadsPerPSD control of 3DSTATE_PS).

As a follow-up I'm planning to submit updated timing information for
Gen12 platforms -- Everything else required to support Gen12 like SWSB
handling is already included in this patch, but there were some IP
concerns regarding the TGL timing parameters since they cannot
currently be obtained with the documentation and hardware which is
publicly available.  The timing parameters for any previous Gen7-11
platforms can be obtained by anyone by sampling the timestamp register
using e.g. shader_time, though I have some more convenient
instrumentation coming up.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2020-04-28 23:01:03 -07:00
Lionel Landwerlin dde96d31b7 intel/perf: move mdapi query definitions to their own file
Where they belong.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4344>
2020-03-27 14:14:49 +00:00
Lionel Landwerlin 33b9c7a7f6 intel/perf: break GL query stuff away
This stuff is somewhat specific to the GL extension & drivers. On
Vulkan we won't use this, it also made a rather large file.

v2: Fix Android build (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4344>
2020-03-27 14:14:49 +00:00
Jason Ekstrand 6fbe3f40a9 intel/isl: Add isl_aux_info.c to Makefile.sources
This should fix the Android build.

Fixes: 58d4749e56 "isl: Add a module which manages aux resolves"
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reported-by: Clayton Craft <clayton.a.craft@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3934>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3934>
2020-02-25 00:41:15 +00:00
Lionel Landwerlin 397ff2976b intel: Implement Gen12 workaround for array textures of size 1
Gen12 does not support RENDER_SURFACE_STATE::SurfaceArray = true &&
RENDER_SURFACE_STATE::Depth = 0. SurfaceArray can only be set to true
if Depth >= 1.

We workaround this limitation by adding the max(value, 1) snippet in
the shaders on the 3 components for texture array sizes.

Tested on Gen9 with the following Vulkan CTS tests :
dEQP-VK.image.image_size.2d_array.*

v2: Drop debug print (Tapani)
    Switch to GEN:BUG instead of Wa_

v3: Fix dEQP-VK.image.image_size.1d_array.* cases (Lionel)

v4: Fix dEQP-VK.glsl.texture_functions.query.texturesize.* cases
    (Missing tex_op handling) (Lionel)

v5: Missing break statement (Lionel)

v6: Fixup comment (Tapani)

v7: Fixup comment again (Tapani)

v8: Don't use sample_dim as index (Jason)
    Rename pass
    Simplify control flow

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v7)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3362>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3362>
2020-01-26 22:27:03 +02:00
Jason Ekstrand 9baa33cef0 anv: Rework push constant handling
This substantially reworks both the state setup side of push constant
handling and the pipeline compile side.  The fundamental change here is
that we're no longer respecting the prog_data::param array and instead
are just instructing the back-end compiler to leave the array alone.
This makes the state setup side substantially simpler because we can now
just memcpy the whole block of push constants and don't have to
upload one DWORD at a time.

This also means that we can compute the full push constant layout
up-front and just trust the back-end compiler to not mess with it.
Maybe one day we'll decide that the back-end compiler can do useful
things there again but for now, this is functionally no different from
what we had before this commit and makes the NIR handling cleaner.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand aecde23519 anv: Pre-compute push ranges for graphics pipelines
It turns off that emitting push constants is one of the hottest paths in
the driver and ANY work we do there costs us.  By pre-computing things a
bit ahead of time, we shave 5% off the runtime of a CPU-limited example
running with the Dawn WebGPU implementation.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Lionel Landwerlin c061185e17 intel/perf: add EHL performance query support
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Rafael Antognolli <rafael.antognolli@intel.com>
2019-11-15 13:14:30 +00:00
Lionel Landwerlin b087b7bd90 intel/perf: fix Android build
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 15b7b56eb2 ("intel/perf: add TGL support")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-By: Tapani Pälli <tapani.palli@intel.com>
2019-10-31 11:20:30 +00:00
Jordan Justen 0d0290bb3f intel/common: Add surface to aux map translation table support
Reworks:
 * Add ISL_FORMAT_B8G8R8X8_UNORM_SRGB to get_format_encoding (Nanley)
 * ralloc_free aux_map_buffer entries in gen_aux_map_finish. (Rafael)
 * verify_aligned_space => align_and_verify_space (Rafael)
 * Add mutex to aux-map code. (Rafael, Nanley)
 * Add gen_aux_map_fill_bos (Ken)
 * Make gen_aux_map_get_state_num lockless

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-28 00:09:13 -07:00
Jordan Justen c848ab45f3 intel/common: Add interface to allocate device buffers
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-28 00:09:13 -07:00
Lionel Landwerlin 2b5f30b1d9 anv: implement VK_INTEL_performance_query
v2: Introduce the appropriate pipe controls
    Properly deal with changes in metric sets (using execbuf parameter)
    Record marker at query end

v3: Fill out PerfCntr1&2

v4: Introduce vkUninitializePerformanceApiINTEL

v5: Use new execbuf extension mechanism

v6: Fix comments in genX_query.c (Rafael)
    Use PIPE_CONTROL workarounds (Rafael)
    Refactor on the last kernel series update (Lionel)

v7: Only I915_PERF_IOCTL_CONFIG when perf stream is already opened (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2019-10-23 05:41:15 +00:00
Sagar Ghuge 7fb75ddfa7 intel: Add missing entry for brw_nir_lower_alpha_to_coverage in Makefile
Fixes: 7ecfbd4f6d ("nir: Add alpha_to_coverage lowering pass")

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2019-10-21 16:19:24 -07:00
Jordan Justen be89fbd51e intel/isl: Add gen12 depth/stencil surface alignments
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2019-10-17 14:47:23 -07:00
Francisco Jerez 265c7c8971 intel/fs/gen12: Introduce software scoreboard lowering pass.
Gen12+ hardware lacks the register scoreboard logic that used to
guarantee data coherency between register reads and writes in previous
generations.  This lowering pass runs after register allocation in
order to make up for it.

It works by performing global dataflow analysis in order to determine
the set of potential dependencies of every instruction in the shader,
and then inserts any required SWSB annotations and additional SYNC
instructions in order to guarantee data coherency.

v2: Drop unnecessary _safe list iteration (Caio).

v3: Temporarily workaround potential WaR hazard between FPU
    instruction and subsequent out-of-order write, pending
    clarification from the hardware team.  Drop redundant tracking of
    implicit access of acc0-1, since the hardware guarantees coherency
    of these (but not the other accumulators...).

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-10-11 12:24:16 -07:00
Francisco Jerez 25dd67099d intel/eu: Rework opcode description tables to allow efficient look-up by either HW or IR opcode.
This rewrites the current opcode description tables as a more compact
flat data structure.  The purpose is to allow efficient constant-time
look-up by either HW or IR opcode, which will allow us to drop the
hard-coded correspondence between HW and IR opcodes -- See the next
commits for the rationale.

brw_eu.c is now built as C++ source so we can take advantage of
pointers to member in order to make the look-up function work
regardless of the opcode_desc member used as look-up key.

v2: Optimize devinfo struct comparison (Caio)

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-11 12:24:16 -07:00
Jordan Justen 181be14d43 anv: Build for gen12
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-08-28 13:38:34 -07:00
Jordan Justen 6d63fd8a69 intel/isl: Build gen12 using gen11 code paths
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-08-28 13:38:33 -07:00
Jordan Justen b42a05b436 intel/genxml: Build gen12 genxml
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-08-28 13:38:33 -07:00
Daniel Schürmann c31f470066 anv,nir: Move lower_input_attachments pass from ANV to NIR.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-08 14:02:50 +02:00
Jason Ekstrand 13f0c278c5 i965,iris: Move guardband calculations to a common location
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-06-21 14:18:59 +00:00
Iago Toral Quiroga 3e377c68f8 intel/compiler: add a NIR pass to lower conversions
Some conversions are not directly supported in hardware and need to be
split in two conversion instructions going through an intermediary type.
Doing this at the NIR level simplifies a bit the complexity in the backend.

v2:
 - Consider fp16 rounding conversion opcodes
 - Properly handle swizzles on conversion sources.

v3
 - Run the pass earlier, right after nir_opt_algebraic_late (Jason)
 - NIR alu output types already have the bit-size (Jason)
 - Use 'is_conversion' to identify conversion operations (Jason)

v4:
 - Be careful about the intermediate types we use so we don't lose
   range and avoid incorrect rounding semantics (Jason)

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-04-18 11:05:18 +02:00
Lionel Landwerlin b48d6d7471 i965: move mdapi result data format to intel/perf
We want to reuse this in Anv.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
2019-04-17 14:10:42 +01:00
Lionel Landwerlin f6bba7760f i965: move mdapi data structure to intel/perf
We'll want to reuse those structures later on.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
2019-04-17 14:10:42 +01:00
Lionel Landwerlin 134e750e16 i965: extract performance query metrics
We would like to reuse performance query metrics in other APIs. Let's
make the query code dealing with the processing of raw counters into
human readable values API agnostic.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-04-17 14:10:42 +01:00