We select the feedback tranche according to the image format but not the
actual format that we will use for presentation. This breaks direct
scanout in cases where the application selected a visual with an alpha
channel but using EGL_EXT_present_opaque which previously worked as
expected.
Fix this by selecting the feedback tranche according to the actual
presentation format.
Fixes: 9ea9a963aa ("egl/wayland: Fix EGL_EXT_present_opaque")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28153>
When using the EGL_EXT_present_opaque extension we create wayland
buffers with the opaque variant of the surface format, while the
underlying image is created with the normal surface format. However,
there is no guarantee that the compositor supports that opaque format,
or that we can use that format with all the modifiers of the surface
format.
Since this is completely out of the control of the application, and the
compositor will disconnect the client with an error if the format is not
supported, this commit:
1. Fails EGL surface creation if it determines that the opaque format
cannot be used, either because it's not present at all, or because
it shares no modifier with the non-opaque format.
2. When creating the DRI image ensures that we use a modifier that's
also supported by the opaque format.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28153>
Android is almost never compiled at the same time as another platform so
it doesn't change anything, but having that android branch is desirable
by the end of this series anyway, so let's do this :P
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29459>
The EGL_WL_create_wayland_buffer_from_image is still used in WPE WebKit.
There is work in progress to continue adoption of DMA-BUF usage inside
WebKit which will eventually render the extension unneeded; but in the
meantime an update to a version of Mesa without the extension would
render applications using WPE WebKit unusable.
This reverts commit a3418105b9.
Signed-off-by: Adrian Perez de Castro <aperez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29266>
EGL 1.5 specification requires to not match on EGL_NATIVE_VISUAL_ID.
EGL_MESA_x11_native_visual_id extension allows us to remove this
restriction for X11, where we need to match EGL_NATIVE_VISUAL_ID to find
visuals which allow blending.
The reasoning is that on X11, compositors use the visual as "magic bit"
to decide whether to alpha-blend surface contents.
Unlike on most (all?) other windowing systems, requesting an alpha channel
for the config alone does not already imply blending on the compositor
level.
Thus, in order to allow clients to explicitly request configs with
"magic bit" and, similar to GLX, to order configs in a way so clients
not requesting alpha-blending do not get it by accident, do match
visual ids.
Note that one consequence of this is that more configs get
reported to clients.
Based on a patch by Freya Gentz <zegentzy@protonmail.com>, see
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2376
Signed-off-by: Robert Mader <robert.mader@posteo.de>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9989>
Since commit 7d9ea77b45 ("glx: add automatic zink fallback loading between hw
and sw drivers"), zink could be tried as a fallback. It'd better silence
if the zink loading is implicit and on fail as what commit 4cc975c6e9 ("glx: silence
more implicit-load zink errors") has done. But there seems to be one
left bebind, which is spit when building swrast but no zink with -Dglx=dri.
v2: plumb the flag through from egl/glx to the loader (zmike)
Signed-off-by: Luc Ma <luc@sietium.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28970>
I'm not sure why zink would want dri2 here instead of kopper,
I'm sure it's some side effect of something else, let zink
use the kopper paths.
This fixes:
dEQP-GL45-ES3.info.vendor
on zink on nvk with GL cts using EGL.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fixes: 12a47b84b7 ("egl/dri2: trigger drawable invalidation from surface queries for zink")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28707>
This is achieved by the following steps:
#ifndef DEBUG => #if !MESA_DEBUG
defined(DEBUG) => MESA_DEBUG
#ifdef DEBUG => #if MESA_DEBUG
This is done by replace in vscode
excludes
docs,*.rs,addrlib,src/imgui,*.sh,src/intel/vulkan/grl/gpu
These are safe because those files should keep DEBUG macro is already excluded;
and not directly replace DEBUG, as we have some symbols around it.
Use debug or NDEBUG instead of DEBUG in comments when proper
This for reduce the usage of DEBUG,
so it's easier migrating to MESA_DEBUG
These are found when migrating DEBUG to MESA_DEBUG,
these are all comment update, so it's safe
Replace comment /* DEBUG */ and /* !DEBUG */ with proper /* MESA_DEBUG */ or /* !MESA_DEBUG */ manually
DEBUG || !NDEBUG -> MESA_DEBUG || !NDEBUG
!DEBUG && NDEBUG -> !(MESA_DEBUG || !NDEBUG)
Replace the DEBUG present in comment with proper new MESA_DEBUG manually
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28092>