For UBO accesses to be the same performance as classic GL default uniform
block uniforms, we need to be able to push them through the same path. On
freedreno, we haven't been uploading UBOs as push constants when they're
used for indirect array access, because we don't know what range of the
UBO is needed for an access.
I believe we won't be able to calculate the range in general in spirv
given casts that can happen, so we define a [0, ~0] range to be "We don't
know anything". We use that at the moment for all UBO loads except for
nir_lower_uniforms_to_ubo, where we now avoid losing the range information
that default uniform block loads come with.
In a departure from other NIR intrinsics with a "base", I didn't make the
base an be something you have to add to the src[1] offset. This keeps us
from needing to modify all drivers (particularly since the base+offset
thing can mean needing to do addition in the backend), makes backend
tracking of ranges easy, and makes the range calculations in
load_store_vectorizer reasonable. However, this could definitely cause
some confusion for people used to the normal NIR base.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6359>
This doesn't really do anything for us today. One day, I suppose we
could use it to do something with wide loads with non-uniform offsets.
The big reason to do this is to get better testing to make sure that NIR
doesn't blow up on the deref paths.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6472>
When we have softpin, we know the address of the shader constant data at
shader upload time because it's sitting at the end of the shader. This
commit changes ANV to use patch constants to embed the address in the
shader patch the right address in at upload time. This allows us to
avoid having to set up a UBO binding on-the-fly for shader constants.
This commit uses an A64 message but it's quite possible that we could
also use an A32 message and make the dataport do the 64-bit add for us.
However, load_global is what we have right now so it was easier to just
use that.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6244>
Only advertise VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT if CLOCK_MONOTONIC_RAW
is defined. Fixes the build on OpenBSD which has CLOCK_MONOTONIC but not
CLOCK_MONOTONIC_RAW.
Fixes: 67a2c1493c ("vulkan: Add VK_EXT_calibrated_timestamps extension (radv and anv) [v5]")
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6517>
This implements timeline semaphores using a new type of dma-fence
stored into drm-syncobjs. We use a thread to implement delayed
submissions.
v2: Drop cloning of temporary semaphores and just transfer their ownership (Jason)
Drain queue when dealing with binary semaphore
Ensure we don't submit to the thread as long as we don't need to
v3: Use __u64 not uintptr_t for kernel pointers
Fix commented code for INTEL_DEBUG=bat
Set DRM_I915_GEM_EXECBUFFER_EXT_TIMELINE_FENCES in timeline fence execbuf extension
Add new anv_queue_set_lost()
Drop multi queue stuff meant for the fake multi queue patch
Rework temporary syncobj handling
Don't use syncobj when not available (DeviceWaitIdle/CreateDevice)
Use ANV_MULTIALLOC
And a few more tweaks...
v4: Drop drained condition helper (Lionel)
Fix missing EXEC_OBJECT_WRITE on BOs we want to wait on (Jason)
v5: Add missing device->lost_reported in _anv_device_report_lost (Lionel)
Fix missing free on submit->simple_bo (Lionel)
Don't drop setting the device in lost state on QueueSubmit error (Jason)
Store submit->fence_bos as an array of uintptr_t (Jason)
v6: condition device->has_thread_submit to i915 & core DRM support (Jason)
v7: Fix submit->in_fence leakage on error (Jason)
Keep dummy semaphore with no thread submission (Jason)
v8: Move ownership of submit->out_fence to submit (Jason)
v9: Don't forget to read the VkFence's syncobj binary payload (Lionel)
v10: Take the mutex lock on anv_gem_close() (Jason/Lionel)
v11: Fix void* -> u64 cast on 32bit (Lionel)
v12: Rebase after BO backed timeline semaphore (Lionel)
v13: Fix missing snippets lost after rebase (Lionel)
v14: Drop update_binary usage (Lionel)
v15: Use ANV_MULTIALLOC (Lionel)
v16: Fix some realloc issues (Ivan)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v8)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2901>
In 957bbc6ad9 we merged all the per stages allocations of push
constants into a single one. Unfortunately one field remained per
stage.
This fixes the issue by including all the per stage values of the
masked registers for robust buffer access into the push constant data.
v2: Drop unneeded loop (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 957bbc6ad9 ("anv: simplify push constant emissions")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6505>
Instead of allocating a push constant buffer per stage from the
dynamic state pool, we can use the same one for all stages.
We can do this because the push constant data is supposed to be
identical of all stages. Even if vkCmdPushConstants() allows to update
chunks of the push constant data differently per stage, this valid
usage guarantees that any chunk of push constant data used be 2
different stages must be identical :
"For each byte in the range specified by offset and size and for
each push constant range that overlaps that byte, stageFlags must
include all stages in that push constant range’s
VkPushConstantRange::stageFlags"
v2: Fix dirtying of stages (Jason)
v3: Move push constant data into base pipeline state struct (Jason)
v4: Remove duplicated field (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6183>
This adds an option to the WSI support for a software path to be
used with the vulkan sw drivers. There is probably some changes
that could be made to improve this and use present, for now
just use put image.
v2: roll out flag across all drivers (Eric)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6082>