Commit Graph

71345 Commits

Author SHA1 Message Date
Chad Versace
cf7fd53850 anv/meta: Hardcode smooth texcoord interpolation in blit shaders
Trivial cleanup. No change in behavior.

Function argument 'attr_flat', in anv_meta.c:build_nir_vertex_shader(),
was always false.
2016-02-12 09:15:58 -08:00
Jason Ekstrand
ea93041ccc anv/device: Use a normal BO in submit_simple_batch 2016-02-11 21:39:15 -08:00
Jason Ekstrand
3a2b23a447 anv: Add a vk_icdGetInstanceProcAddr entrypoint
Aparently there are some issues in symbol resolution if an application
packages its own loader and you have a system-installed one.  I don't
really understand the details, but it's not onorous to add.
2016-02-11 21:20:12 -08:00
Jason Ekstrand
25b09d1b5d anv/event: Use a 64-bit value
The immediate write from PIPE_CONTROL is 64-bits at least on BDW.  This
used to work on 64-bit archs because the compiler would align the following
anv_state struct up for us.  However, in 32-bit builds, they overlap and it
causes problems.
2016-02-11 19:00:56 -08:00
Jason Ekstrand
3086c5a5e1 gen8/pipeline: Properly set bits in PS_EXTRA for W, depth, and samaple mask 2016-02-11 15:22:18 -08:00
Jason Ekstrand
4016619931 nir/spirv: Allow the clip distance capability. 2016-02-11 15:14:46 -08:00
Jason Ekstrand
da4a6bbbea gen8/pipeline: Pull gs_vertex_count from prog_data 2016-02-11 15:13:54 -08:00
Jason Ekstrand
ff8895ba56 Merge remote-tracking branch 'mesa-public/master' into vulkan 2016-02-11 15:09:30 -08:00
Jason Ekstrand
9f8c01b03c i965/gs: Pass VerticesIn though prog_data
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-11 15:07:20 -08:00
Jason Ekstrand
56eb9c44ad i965/fs: Pass usage of depth, W, and sample mask through prog_data
We really need to stop pulling information directly out of shaders for
state setup.  For one thing, if we want any sort of an on-disk shader
cache, having all of this metadata in one place is going to be crucial.
Also, passing it all through prog_data cleans up the compiler <-> state
setup API substantially.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-11 15:07:20 -08:00
Jason Ekstrand
ae3543950c i965/fs: Refactor setup_payload_gen6 to assume FS
It's extremely FS specific so the fact that we have a stage check in the
middle of it is rather bogus.  While were here, we rename
setup_payload_gen4 and setup_payload_gen6 to make it obvious that they are
both FS specific.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-11 15:07:20 -08:00
Samuel Pitoiset
d759f0ddf1 nv50,nvc0: remove unused parameter in nvXX_state_validate()
This 'words' parameter is there since 2011 but it has never been used.
While we are at it, get rid of the extern declaration.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-11 23:14:16 +01:00
Timothy Arceri
b600247035 glsl: don't validate interface blocks twice
We already check for opaque types so don't recheck for atomics
and images.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-12 09:12:23 +11:00
Timothy Arceri
98d3cc9fbc glsl: remove duplicate embedded struct validation
Commit c98deb18d5 in 2010 disallowed embedded struct definitions
in ES. Then in 2013 d9bb8b7b56 disallowed it for everything but
GLSL 1.10.

Commit c98deb18d5 seemed the cleanest way to do the check so its
been extended to cover GL and the other version has been removed.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-12 09:06:49 +11:00
Jose Fonseca
0d4898ae80 include,gallium: Remove pre-MSVC 2013 compatibility.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-02-11 21:36:00 +00:00
Jose Fonseca
a97a955b92 scons: Eliminate MSVC2008 compatibility.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-02-11 21:36:00 +00:00
Jose Fonseca
1cadfe08c4 configure: Eliminate MSVC2008 compatibility.
We no longer need to build any part of Mesa with Windows SDK 7.0.7600 or
MSVC 2008.  MSVC 2013 will be the oldest we support.

In practice this means people are now free to declare variables in the
middle of blocks, on the whole Mesa tree.

Care should still be taken with variable length arrays and void pointer
arithmetic.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Hella-acked-by: Ian Romanick <ian.d.romanick@intel.com>
2016-02-11 21:36:00 +00:00
Chris Forbes
a2c8b5ece5 i965: ir: dump floats as %-g rather than %f, so we can see denormals
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com>
2016-02-11 12:10:29 -08:00
Jordan Justen
9f36070c2f i965/gen7: Require kernel cmd_parser 5 for ARB_compute_shader
The indirect dispatch registers were whitelisted in command parser
version 5. (Version 5 is available as of Linux 4.4)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-11 10:49:13 -08:00
Marek Olšák
a8aa73f768 st/mesa: release GLSL IR in LinkShader after it's not needed
Reviewed-by: Brian Paul <brianp@vmware.com>
2016-02-11 17:31:40 +01:00
Marek Olšák
906ecab450 mesa: call build_program_resource_list inside Driver.LinkShader
to allow LinkShader to free the GLSL IR.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-02-11 16:56:28 +01:00
Marek Olšák
0f235c960c st/mesa: use correct pipe functions to create tess shaders
Broken by one of my cleanups. Spotted by luck.

Radeonsi doesn't care, because all shader create callbacks go to the same
function.

Reviewed-by: Brian Paul <brianp@vmware.com>
2016-02-11 16:56:28 +01:00
Marek Olšák
100796c15c gallium/radeon: drop support for LLVM 3.5
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>

v2: adjust the comment in the amdgpu winsys
2016-02-11 16:48:30 +01:00
Marek Olšák
3dc1cb0cc7 radeonsi: obtain commonly used LLVM types only once
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-11 16:48:30 +01:00
Marek Olšák
1643dca513 radeonsi: cleanup shader codegen
si_shader_ctx -> ctx
type * ptr -> type *ptr
si_shader_context *shader -> si_shader_context *ctx

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-11 16:48:30 +01:00
Marek Olšák
1c8a1a8fed radeonsi: fix a crash when binding a sampler buffer
Buffers don't contain r600_texture.

Broken by 7aedbbacae:
"radeonsi: put image, fmask, and sampler descriptors into one array"

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94091
2016-02-11 16:48:30 +01:00
Kristian Høgsberg Kristensen
2009e304f7 anv/pack: Handle case where a struct field covers multiple dwords
We also didn't add start to field.end to get the absolute field end
position.
2016-02-10 22:36:38 -08:00
Jason Ekstrand
f710f3ca37 Merge remote-tracking branch 'mesa-public/master' into vulkan
This also reverts commit 1d65abfa58 because
now NIR handles texture offsets in a much more sane way.
2016-02-10 17:12:11 -08:00
Jason Ekstrand
7ef3e47c27 Merge commit '85f5c18fef1ff2f19d698f150e23a02acd6f59b9' into vulkan 2016-02-10 17:09:56 -08:00
Kristian Høgsberg Kristensen
d2623a3247 anv: Handle dwords that are all MBZ correctly
A few packets have dwords in them that are all MBZ and we failed to
write those. This change makes sure we iterate through all dwords and
write them all.
2016-02-10 16:36:47 -08:00
Jason Ekstrand
8750299a42 nir: Remove the const_offset from nir_tex_instr
When NIR was originally drafted, there was no easy way to determine if
something was constant or not.  The result was that we had lots of
special-casing for constant values such as this.  Now that load_const
instructions are SSA-only, it's really easy to find constants and this
isn't really needed anymore.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Rob Clark <robclark@gmail.com>
2016-02-10 16:33:50 -08:00
Jason Ekstrand
70dff4a55e nir/lower_vec_to_movs: Better report channels handled by insert_mov
This fixes two issues.  First, we had a use-after-free in the case where
the instruction got deleted and we tried to return mov->dest.write_mask.
Second, in the case where we are doing a self-mov of a register, we delete
those channels that are moved to themselves from the write-mask.  This
means that those channels aren't reported as being handled even though they
are.  We now stash off the write-mask before remove unneeded channels so
that they still get reported as handled.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94073
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
2016-02-10 16:33:14 -08:00
Kristian Høgsberg Kristensen
09bb7ea4b7 anv: Fix out-of-tree build
We need to be able to find the generated nir_opcodes.h header.
2016-02-10 15:54:28 -08:00
Kristian Høgsberg Kristensen
9cc939d82f nir: Fix out-of-tree build for spirv2nir
This needs to be able to find the generated nir_opcodes.h header.
2016-02-10 15:54:28 -08:00
Jason Ekstrand
9be5a4bc29 nir/spirv: Fix handling of OpGroupMemberDecorate
We were pulling the member index from the wrong dword
2016-02-10 15:36:42 -08:00
Jason Ekstrand
ac04c6de2c nir/spirv: Assert that struct member ids are in-bounds 2016-02-10 15:36:41 -08:00
Marek Olšák
6ee1c386fe radeonsi: don't emit unnecessary NULL exports for unbound targets (v3)
v2: remove semantic index == 0 checks
    add the else statement to remove shadowing of args
v3: fix fbo-alphatest-nocolor regression

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v2)
2016-02-10 23:53:17 +01:00
Mark Janes
8179834030 nir/spirv: fix build_mat_subdet stack smasher
The sub-determinate implementation pattern fixed by
6a7e2904e0 has a second instance in the
same file.

With the previous algorithm, when row and j are both 3, the index
overruns the array.  This only impacts the stack on 32 bit builds.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-02-10 14:43:03 -08:00
Kristian Høgsberg Kristensen
51c01e292c anv: Generate pack headers from XML definition
This huge commit switches us over to using a simple xml format (genxml)
for defining our command streamer commands and a python script for
generating the pack headers we use in the driver.
2016-02-10 14:31:26 -08:00
Ben Widawsky
088280e022 i965: Make sure we blit a full compressed block
This fixes an assertion failure in [at least] one of the Unreal Engine Linux
demo/games that uses DXT1 compression. Specifically, the "Vehicle Game".

At some point, the game ends up trying to blit mip level whose size is 2x2,
which is smaller than a DXT1 block. As a result, the assertion in the blit path
is triggered. It should be safe to simply make sure we align the width and
height, which is sadly an example of compression being less efficient.

NOTE: The demo seems to work fine without the assert, and therefore release
builds of mesa wouldn't stumble over this. Perhaps there is some unnoticeable
corruption, but I had trouble spotting it.

Thanks to Jason for looking at my backtrace and figuring out what was going on.

v2: Use NPOT alignment to make sure ASTC is handled properly (Ilia)
Remove comment about how this doesn't fix other bugs, because it does.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93358
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Tested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-02-10 14:08:46 -08:00
Marek Olšák
79d0082c64 radeon/uvd: silence a warning 2016-02-10 20:16:17 +01:00
Marek Olšák
d9c8a8fe61 r300g: silence warnings 2016-02-10 20:16:17 +01:00
Ian Romanick
0ecc9d907e meta/decompress: Don't pollute the renderbuffer namespace
tl;dr: For many types of GL object, we can *NEVER* use the Gen function.

In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions.  The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.

Here's the problem scenario:

 - Application calls a meta function that generates a name.  The first
   Gen will probably return 1.

 - Application decides to use the same name for an object of the same
   type without calling Gen.  Many demo programs use names 1, 2, 3,
   etc. without calling Gen.

 - Application calls the meta function again, and the meta function
   replaces the data.  The application's data is lost, and the app
   fails.  Have fun debugging that.

Fixes piglit 'object-namespace-pollution glGetTexImage-compressed
renderbuffer' test.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-02-10 10:59:55 -08:00
Ian Romanick
3aeff21fbf meta: Use internal functions for renderbuffer access
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-02-10 10:59:53 -08:00
Ian Romanick
4087c17832 meta/decompress: Track renderbuffer using gl_renderbuffer instead of GL API object handle
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-02-10 10:59:50 -08:00
Ian Romanick
47a5aa4bfa i965/meta: Don't pollute the renderbuffer namespace
tl;dr: For many types of GL object, we can *NEVER* use the Gen function.

In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions.  The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.

Here's the problem scenario:

 - Application calls a meta function that generates a name.  The first
   Gen will probably return 1.

 - Application decides to use the same name for an object of the same
   type without calling Gen.  Many demo programs use names 1, 2, 3,
   etc. without calling Gen.

 - Application calls the meta function again, and the meta function
   replaces the data.  The application's data is lost, and the app
   fails.  Have fun debugging that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-02-10 10:59:47 -08:00
Ian Romanick
03506c9ef1 i965/meta: Use internal functions for renderbuffer access
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-02-10 10:59:44 -08:00
Ian Romanick
4c6b0e017c i965/meta: Return struct gl_renderbuffer* from brw_get_rb_for_slice instead of GL API handle
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-02-10 10:59:42 -08:00
Ian Romanick
ab2b631703 meta: Don't save or restore the renderbuffer binding
Nothing left in meta does anything with the RBO binding, so we don't
need to save or restore it.  The FBO binding is still modified.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-02-10 10:59:40 -08:00
Ian Romanick
e273bbd60b meta: Use _mesa_CreateRenderbuffers instead of _mesa_GenRenderbuffers and _mesa_BindRenderbuffer
This has the advantage that it does not pollute the global binding
state.  It also enables later patches that will stop calling
_mesa_GenRenderbuffers / _mesa_CreateRenderbuffers which pollute the
renderbuffer namespace.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-02-10 10:59:36 -08:00