Commit Graph

5048 Commits

Author SHA1 Message Date
José Roberto de Souza ccde1dc18e anv: Move PAT entry selection to common code
PAT entry will be needed to calculate mmap mode and also will be
used during BO creating in Xe KMD when PAT uAPi lands.

So here moving the PAT entry selection to common code.

Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26099>
2023-11-08 01:20:42 +00:00
José Roberto de Souza 66dce74d74 anv: Honor memory coherency of the memory type selected
Integrated GPUs almost always works with write-back caching(only
scanout and external bos works in write-combine) but in platforms
without LLC the coherency is broken if not explict asked to KMD.

vkFlushMappedMemoryRanges and vkInvalidateMappedMemoryRanges()
don't do any flushing or invalidate for memory allocated with
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT.

So if an application asked for a memory coherent, the
ANV_BO_ALLOC_SNOOPED flag needs to be set in alloc_flags and that
will be passed to KMD backends to properly ask to KMD for coherent
buffer.

The other chunk here removes the assert(alloc_flags & ANV_BO_ALLOC_MAPPED),
that is needed otherwise application can't ask for a coherent and
mapped memory.
Tried to find a reason for that assert in git history but did not
found what was the reasoning of this assert.

Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26099>
2023-11-08 01:20:42 +00:00
José Roberto de Souza 29d4d26406 intel: Add more information about the PAT entry used
mmap mode information will be used to properly calculate the mmap flags
in the i915 mmap uAPI and also will be used for BO creation when the
PAT uAPI lands in Xe KMD.
Xe KMD will also require the coherency mode during the BO creation.

So to avoid information duplication, adding this information to
intel_device_info platform entries.

No changes in behavior here.

Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26099>
2023-11-08 01:20:42 +00:00
José Roberto de Souza 72ba0677f8 anv: Add missing ANV_BO_ALLOC_EXTERNAL flags when calling anv_device_import_bo()
This flag is required to properly calculate the PAT index of the
imported BO.

Cc: mesa-stable
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26099>
2023-11-08 01:20:42 +00:00
Lionel Landwerlin 2dc452ec7c anv: dynamically allocate utrace batch buffers
Estimating the batch space required can be tricky because of all the
workarounds. So implement chaining of batches like we do for command
buffers.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26087>
2023-11-07 17:48:11 +00:00
Tapani Pälli 9ebb7721b5 anv: skip engine initialization if vm control not supported
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10113
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26091>
2023-11-07 19:20:28 +02:00
Connor Abbott 55f3f952aa vk/graphics_state, tu: Rewrite renderpass flags handling
Before this, the render pass code or the driver combined the pipeline
create flags and the implicit flags from the render pass, but the
pipeline create flags will need to be sanitized when they are dynamic
state, so we need to do it in vk_graphics_state where we know that
information.

We also weren't combining pipeline flags correctly when linking, which
on turnip was being hidden by the lack of sanitizing for driver-provided
flags. We can't combine them correctly if they're part of the render
pass state, so they need to be pulled out into the overall pipeline
state.

For drivers using emulated renderpasses or tracking feedback loop
information themselves, this won't make a difference, but we have to
adapt turnip to not pass pipeline flags. This also means that we can
drop all handling of feedback_loop_input_only in turnip and just set it
in the runtime.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25436>
2023-11-06 14:33:51 +00:00
Connor Abbott 2b62d90158 vk/graphics_state: Support VK_KHR_maintenance5
Switch to using VkPipelineCreateFlags2KHR, and use the new common helper
to get the right flags.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25436>
2023-11-06 14:33:51 +00:00
Connor Abbott e6f5d7222c vk,lvp,tu,radv,anv: Add common vk_*_pipeline_create_flags() helper
And replace the various homegrown or copy-pasted helpers in drivers.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25436>
2023-11-06 14:33:51 +00:00
Paulo Zanoni c2db19f496 anv: setup the TR-TT vma heap
"16TB ought to be enough for anybody."
      - Probably some Intel graphics hardware engineer

TR-TT addresses are fixed regardless of the platform's gtt_size.
Unconditionally reserve this space for it: our total 48bit address
space is 256tb and TR-TT takes 16tb out of it (1/16th).

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26036>
2023-11-04 02:06:53 +00:00
Paulo Zanoni 0a120edfb8 anv/sparse: extract anv_sparse_bind()
This function will be able to transparently handle sparse binding
regardless of the backend: vm_bind ioctls or TR-TT. For now we only
support the vm_bind ioctls, but soon we'll have anv_sparse_bind_trtt()
as an option.

It is important to notice that even backends that support the vm_bind
ioctl may choose to do Sparse binding via TR-TT, that's why we're
adding the indirection at this specific point.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26036>
2023-11-04 02:06:53 +00:00
Paulo Zanoni 1af1426542 anv/sparse: also print bind->address at dump_anv_vm_bind
This helped tracking down xe.ko bug #746.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26036>
2023-11-04 02:06:52 +00:00
Paulo Zanoni b94d7dbe66 anv/sparse: join multiple NULL binds when possible
When it's a NULL bind we always set the bo_offset (aka memory offset)
to zero, so we have to avoid the "bind.offset == prev.offset + size"
check.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26036>
2023-11-04 02:06:52 +00:00
Paulo Zanoni 2fc0bbe814 anv/sparse: join multiple bind operations when possible
If the next bind is just an extension of the previous one, join both
in the same bind operation. Due to how mip levels are laid in memory,
this can only happen for mip level 0.

As of today xe.ko doesn't try to join contiguous operations for us.
Due to how rebinds happen each additional rebind operation may end up
resulting in many extra things done, so these simple checks end up
saving us a lot of cycles the Kernel would otherwise waste. This will
be true even after we issue all binds in a single ioctl.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26036>
2023-11-04 02:06:52 +00:00
Paulo Zanoni 2883c6ddaa anv: alloc client visible addresses at the bottom of vma_hi
Kill vma_cva and just toggle heap->alloc_high instead. This way,
client visible addresses will remain isolated in their own little
corner, except we have one less vma to deal with.

For TR-TT we'll need a special vma, and if we don't use the trick
above we'll need yet another trtt_cva_vma, increasing complexity even
more.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26036>
2023-11-04 02:06:52 +00:00
Paulo Zanoni e1b50074fe anv: don't forget to destroy device->vma_mutex
This actually doesn't fix any bugs or leaks, because according to the
man page:

  "In the LinuxThreads implementation, no resources are associated
   with mutex objects, thus pthread_mutex_destroy actually does
   nothing except checking that the mutex is unlocked.

still, it's better to have it than not to have it, especially since
other implementations may do something.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26036>
2023-11-04 02:06:52 +00:00
Jesse Natalie 228329f4da vulkan: Consolidate common ICD methods
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25998>
2023-11-03 20:01:14 +00:00
Jesse Natalie 32f0034ec9 vulkan: Remove no-longer-needed prototypes for ICD entrypoints
The comment around these is no longer true, vk_icd.h does in fact
have prototypes for these functions.

Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25998>
2023-11-03 20:01:14 +00:00
Mark Janes a1e6879021 anv: make shader cache content deterministic
Pointer values in shader cache data generate binary differences for
functionally identical shader content.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25923>
2023-11-02 02:53:41 +00:00
Felix DeGrood aa23120e4f anv: remove CS_FLUSH from query regression
Fixes performance regression introduced by prior refactoring of
pipe control code that unnecessarily added CS_FLUSH to query start
and end. Issue was diagnosed by Ben L (thank you!)

Confirmed this restores performance on:
* Borderlands3 +2%
* Payday +3%
* Factorio +3%
* HogwartsLegacy +4%
* Ghostrunner +7%

Fixes: 6dc95685 (convert genX_query pipe controls to use pc helper)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25983>
2023-11-02 02:28:02 +00:00
Lionel Landwerlin cdca0b2ce4 anv: fix corner case of mutable descriptor pool creation
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 63e91148b7 ("anv: Enable VK_VALVE_mutable_descriptor_type")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10065
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25958>
2023-10-30 18:29:46 +00:00
Lionel Landwerlin e64a97694a anv: use anv_state_pool_state_address for blorp vertex buffer address
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25955>
2023-10-30 14:47:18 +00:00
Lionel Landwerlin 8d813a90d6 anv: fail pool allocation when over the maximal size
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25955>
2023-10-30 14:47:18 +00:00
Lionel Landwerlin 8fc42d83be anv: make sure pools can handle more than 2Gb
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25955>
2023-10-30 14:47:18 +00:00
Lionel Landwerlin cc67bd48d9 anv: add max_size argument for block & state pools
Not enforced yet.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25955>
2023-10-30 14:47:18 +00:00
Lionel Landwerlin b30428416a anv: deal with state stream allocation failures
In case we run out of space, all the parts of the driver that rely on
this should deal with failure. The helpers will set the batch in error
state so that it cannot be submitted by the application.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25955>
2023-10-30 14:47:18 +00:00
Lionel Landwerlin ed83d1415c anv: rename internal heaps
Some of the names are a bit confusing. The main change is to introduce
the "indirect_" prefix.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25955>
2023-10-30 14:47:18 +00:00
Lionel Landwerlin f9753488ec blorp: handle binding table & surface state allocation failures
The embedding driver could be failing the allocation for whatever
reason, in which case we should skip the surface state writes.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25955>
2023-10-30 14:47:18 +00:00
Jordan Justen 9bd47aabaf anv: Add more space for init_render_queue_state() batch (MTL regression)
It may be some MTL specific code paths, but 7cdacaf493 is triggering
anvil to run out of space when initializing the render batch.

Fixes: 7cdacaf493 ("intel/xehp: Adjust TBIMR performance chicken bits.")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25949>
2023-10-30 10:05:10 +00:00
Francisco Jerez 57decad976 intel/xehp: Enable TBIMR by default.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25493>
2023-10-27 14:50:42 -07:00
Francisco Jerez ed9886321c intel/xehp+: Use TBIMR tile box check in order to avoid performance regressions.
This allows the hardware to behave as if TBIMR was disabled until a
polygon is processed which spans at least one tile.  This is a rather
heavy-handed heuristic meant to prevent regressions in heavily
geometry-bound workloads that render large numbers of tiny primitives
much smaller than a TBIMR tile.

A particularly bad example of this was observed in SoTR, where certain
draw calls with a long-running VS and a mostly trivial PS render more
triangles than pixels, filling up the URB and TBIMR batch pretty
quickly, which causes EU utilization to tank (since once the URB has
filled up the parallelism of the VS is limited by the number of
polygons that fit in a TBIMR batch at the completion of each tile
walk, which isn't a lot in relation to the total EU count of a DG2),
and causes the bottleneck to be the rate at which the tile sequencer
performs additional tile passes, each one processing a small number
(<1024 polygons) of the hundreds of thousands of triangles of the
draw call.

Enabling this heuristic seems effective at avoiding that scenario in
SoTR among other titles (e.g. Total War Warhammer 3), but it's a bit
of a compromise since one could imagine cases where TBIMR is helpful
even if the geometry doesn't pass the box check, so a better heuristic
or a driconf rule may be useful in the future.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25493>
2023-10-27 14:50:42 -07:00
Francisco Jerez f0d24b155b intel/xehp+: Adjust TBIMR batch size based on slice count.
This programs a TBIMR batch size equal to 128 polygons per slice in
order to match the hardware spec recommendation (BSpec 68436).  This
has been confirmed to improve performance slightly relative to the
hardware default batch size of 256 polygons.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25493>
2023-10-27 14:50:42 -07:00
Francisco Jerez 7cdacaf493 intel/xehp: Adjust TBIMR performance chicken bits.
This enables a couple of TBIMR performance tunables in
CHICKEN_RASTER_2 that default to disabled.  TBIMR fast clip appears to
help slightly with some geometry-bound workloads.  TBIMR open batch
allows the rasterizer to start working immediately on the first tile
of the framebuffer, even before the batch has been closed, which helps
reduce the latency cost of the tile walk.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25493>
2023-10-27 14:50:42 -07:00
Francisco Jerez 08fd259b5b anv/xehp+: Enable TBIMR in generated draw calls.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25493>
2023-10-27 14:50:42 -07:00
Francisco Jerez 65bbe58b25 anv/xehp: Implement TBIMR tile pass setup and pipeline bandwidth estimation.
This sets up the basic parameters needed for tiled rendering based on
a back-of-the-envelope estimate of the amount of memory used by the
pixel pipeline during the tile pass.  The actual cache footprint of a
tile can vary wildly based on runtime factors which aren't easily
predictable based on static analysis, so this is only intended to
provide a rough approximation within the right order of magnitude.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25493>
2023-10-27 14:50:42 -07:00
Francisco Jerez 694d64188b intel/xehp+: Define driconf option for selectively disabling TBIMR.
This may help debugging performance problems in the possible case that
TBIMR negatively impacts the performance of some application.  It could
also allow applying application-specific band-aid fixes in the XML file
until a more general workaround is implemented.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25493>
2023-10-27 14:48:29 -07:00
Francisco Jerez da28582eec intel/xehp+: Add dynamic state flags controlling whether TBIMR is enabled during 3D primitives.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25493>
2023-10-27 14:48:29 -07:00
Francisco Jerez 6b9583734b intel/l3: Set up L3FullWayAllocationEnable config if ALL partition has over 126 ways.
L3 configurations with an ALL partition of 128 ways per bank or more
cannot be represented with the normal L3ALLOC partitioning mechanism
since the "All L3 client pool" field would overflow, instead the
L3FullWayAllocationEnable bit has to be set, which causes the whole L3
to be used in a unified cache configuration.

That's precisely the configuration we're currently using on recent
platforms, but previously we were relying on the L3 config tables
being empty and the selected L3 configuration being a NULL pointer to
detect this condition.  This is about change, the L3 configuration
structure will be defined for gfx12.5+ platforms since they provide
useful information about the cache hierarchy to the drivers.  Instead
of checking whether the pointer is NULL in order to apply a unified L3
cache configuration, use it when there is a single ALL partition
larger than can be represented via L3ALLOC.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25493>
2023-10-27 14:48:28 -07:00
Caio Oliveira 9d73bfc9cd anv: Fix leak when compiling internal kernels
Cc: mesa-stable
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25928>
2023-10-27 18:01:24 +00:00
Lionel Landwerlin 24631d308c anv: ensure we reapply always pipeline dynamic state in runtime state
Doing something like this is allowed :

vkCreateGraphicsPipeline(.., scissorState, &pipeline);

vkCmdBindPipeline(pipeline);
vkCmdSetScissor(...)
vkCmdBindPipeline(pipeline)

If we don't reapply the pipeline dynamic state, the command buffer
runtime state will keep the dynamic state set in between the 2 binds.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25915>
2023-10-26 18:02:53 +00:00
Lionel Landwerlin ce5472137f anv/meson: add missing dependency on the interface header
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: db335d9b73 ("anv: factor out host/gpu internal shaders interfaces")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25905>
2023-10-26 12:26:05 +00:00
Tapani Pälli c945e0777d anv: add required PC for Wa_14014966230
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25671>
2023-10-26 11:51:47 +00:00
Tapani Pälli 2254eaa3ae anv: add current_pipeline for batch_emit_pipe_control
This way we can implemented workarounds depending on the pipeline.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25671>
2023-10-26 11:51:47 +00:00
Yonggang Luo 43715516fc treewide: Merge num_mesh_vertices_per_primitive and u_vertices_per_prim into mesa_vertices_per_prim
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25880>
2023-10-26 09:35:04 +00:00
Lionel Landwerlin a97065adab anv: fix uninitialized use of compute initialization batch
We sometimes fail initialization.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 09d12e6727 ("anv: Add support for I915_ENGINE_CLASS_COMPUTE in init_device_state()")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25891>
2023-10-25 19:27:23 +00:00
Lionel Landwerlin 3de5da7a5d anv: fixup 32bit build of internal shaders
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 11b4c23d19 ("anv: add ring buffer mode to generated draw optimization")
Fixes: db335d9b73 ("anv: factor out host/gpu internal shaders interfaces")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10037
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25870>
2023-10-25 11:47:40 +00:00
Chia-I Wu b653669fc5 anv: add gen9 astc workaround
gen9 does not handle denorms in void extent blocks correctly.  We need
to flush them to zero.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25800>
2023-10-25 00:06:04 +00:00
Chia-I Wu c42b1a5a74 anv: prep for gen9 astc workaround
We will reuse astc emu for gen9 astc workaround.  This commit contains
minor cleanups and has no functional change.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25800>
2023-10-25 00:06:04 +00:00
Rohan Garg 3bf1b7deba anv: selectively enable FCV optimization for DG2
Enabling FCV on MTL breaks a number of games and benchmarks. Let's
disable it for now till we can root cause the issue.

Closes: #9987
Fixes: 26c2c9 ('anv: enable FCV for Gen12.5')
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25863>
2023-10-24 19:27:14 +00:00
Rohan Garg 25a232238f anv: turn off non zero fast clears for CCS_E
This helps fix a performance regression on games such as F1 22 and RDR2.
Turning on non zero fast clears causes additional partial resolves for
these games that degrades performance. Let's turn off non zero fast
clears till we can eliminate the partial resolves.

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25863>
2023-10-24 19:27:14 +00:00