Instead of using unreliable polling to wait for foz db updater to parse
and load from the dynamic list, also use inotify to wait for foz db
updater close the list file after its done updating.
Fixes: 4dfd306454 ("disk_cache: Disable the "List" test for RO disk cache.")
Signed-off-by: Juston Li <justonli@google.com>
Reviewed-by: David Heidelberg <david@ixit.cz>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32237>
rip the pan_tristate enum from panfrost and move it to common.
I've often wanted some sort of "yes/no/maybe" or "true/false/unknown" or
"always/never/sometimes" data structure. This adds a common one that is
hopefully neutral enough to cover all of the above.
Asahi will use this.
The Intel drivers could be ported to this (brw_sometimes/elk_sometimes), it
should be straightforward but I don't want to do that without being able to
easily test those changes.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32224>
The meaning is negated.
This NIR option is deprecated and shouldn't be used. It means any IO
optimizations can be disabled and it's a currently a workaround for zink,
which is the only driver that asks for it by default. The original option
is replaced by an environment variable for the GLSL linker.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32173>
The game aliases two images. It binds a memory object to two different
images, the first one being an image with 4 mips and the second with
only one mip but the bind offset is incorrect. It's like it queried
the first image size with different usage flags, so that DCC was
disabled.
Force disabling DCC for mips fixes the incorrect rendering and doesn't
hurt performance.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10200
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32190>
Removed a function that creates anonymous file descriptors when called.
Additionally replaced a call of said function with the one from the "util"
directory. The intention is to avoid repeated functionality
util: Allow code to be compatible in c++ compilers
Added an extern "C" statement and preprocessor directives to make the
“os_create_anonymous_file” function compatible with c++ compilers
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32096>
The major differences compared to the NV extensions are:
- support for the sequence index as push constants
- support for draw with count tokens (note that DrawID is zero for
normal draws)
- support for raytracing
- support for IES (only compute is supported for now)
- improved preprocessing support with the state command buffer param
The NV DGC extensions were only enabled for vkd3d-proton and it will
maintain both paths for a while, so they can be replaced by the EXT.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31383>
Instead of allocating separate memory for each index entry in the hash
table, use a single array (backed by a mapping of anonymous memory
pages, which allows efficient array resizes) which holds a copy of the
index file contents.
The hash table now references each entry via its offset in the index
file, so that the array address can change on resize.
This eliminates some index file reads and reduces memory management
overhead for the hash table entries. It should be more efficient in
general.
Reviewed-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Tested-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30988>
The previous behaviour had these issues:
1. It meant that this part of the cache couldn't be used
this time.
2. It left the corrupted index/cache files unchanged, so the same failure
might happen again next time.
Recreating the index & cache files for this part means it can be used,
it just loses any previously cached contents.
Reviewed-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Tested-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30988>
Perfetto is allowed to choose it's own default clock, and before this we just assumed the presentation times reported by the compositor are the same as perfetto's internal clock, which is not always the case. I got a nasty trace where all the wayland presents were in the wrong location. This fixes that by asking the compositor which clock it uses, then passing that along to perfetto.
A workaround for my compositor was setting use_monotonic_clock=true in the perfetto config, as my compositor (and I suspect most others) use the monotonic clock for presentation timestamps. However, asking the compositor is definitely the most correct solution.
I added a clock param to `MESA_TRACE_TIMESTAMP_{BEGIN,END}`, as it's only use that I could see was in wsi_common_wayland, and in general it seems good to be careful about which clock tracing timestamps come from.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31779>
Properties from the vendor partition must use a "vendor." prefix from
Android T+. Meanwhile the "debug." prefix can be used for local
overrides.
The order of precedence thus becomes:
1. getenv
2. debug.mesa.*
3. vendor.mesa.*
4. mesa.* (as a fallback for older versions)
Signed-off-by: Juston Li <justonli@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31584>
Otherwise, they aren't applied if shaders are pre-compiled using
builders because the executable name would be fossilize-replay.
Using pApplicationName is the correct way to do because it's replayed
by Fossilize correctly.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31621>
Now that distributions are no longer installing device specific Xorg
drivers by default we have to rely on the modesetting driver which
currently does not work with glXCopySubBuffer. Both kwin and mutter prefer
using glXSwapBuffers over glXCopySubBuffer if GLX_EXT_buffer_age is present.
Therefore we want to ensure that it is available in order to avoid using
the broken glXCopySubBuffer.
Signed-off-by: Ian Forbes <ian.forbes@broadcom.com>
Reviewed-by: Neha Bhende <neha.bhende@broadcom.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31565>
* DXVK lacks the problematic rgba4 formats. It can use opaque black.
* lots of games dont use custom colours. Skip the emulation.
Not a general solution but speeds up a few things, and buys me some time.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31532>
These extensions were experimental and only exposed with radv_dgc=true
for vkd3d-proton. Only two games require DGC (Starfield and Halo
Infinite) and both also require sparse support which GFX6-7 can't
support.
GFX6-7 support is also mostly broken because IB2 can't be used when
indirect draw packets are used and RADV uses that to preprocess IBO.
Also with the EXT, indirect draws are more common and can't be
supported.
Everything could work with a bunch of time and workarounds but I don't
think it's worth the effort given there is no real use.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31491>